use parent alpha in the Fill::updateContent method to calculate combined
alpha.
Change-Id: Id56f4cd9680c7c906219001ac4f1e632f7c569f7
mDrawable.setName(mModel.name());
}
-bool renderer::Fill::updateContent(int frameNo, const VMatrix &, float)
+bool renderer::Fill::updateContent(int frameNo, const VMatrix &, float alpha)
{
- auto combinedAlpha = mModel.opacity(frameNo);
+ auto combinedAlpha = alpha * mModel.opacity(frameNo);
auto color = mModel.color(frameNo).toColor(combinedAlpha);
VBrush brush(color);