_elm_win_frame_cb_move_start(void *data,
Evas_Object *obj __UNUSED__,
const char *sig __UNUSED__,
- const char *source __UNUSED__)
+ const char *source)
{
ELM_WIN_DATA_GET(data, sd);
if (!sd) return;
+
+#ifdef HAVE_ELEMENTARY_WAYLAND
+ if (!strcmp(source, "elm"))
+ ecore_wl_window_cursor_from_name_set(sd->wl.win, ELM_CURSOR_HAND1);
+ else
+ ecore_wl_window_cursor_default_restore(sd->wl.win);
+#else
+ (void)source;
+#endif
+
/* FIXME: Change mouse pointer */
/* NB: Wayland handles moving surfaces by itself so we cannot
ecore_evas_wayland_move(sd->ee, sd->screen.x, sd->screen.y);
}
+static void
+_elm_win_frame_cb_move_stop(void *data,
+ Evas_Object *obj __UNUSED__,
+ const char *sig __UNUSED__,
+ const char *source __UNUSED__)
+{
+ ELM_WIN_DATA_GET(data, sd);
+
+ if (!sd) return;
+
+#ifdef HAVE_ELEMENTARY_WAYLAND
+ ecore_wl_window_cursor_default_restore(sd->wl.win);
+#endif
+}
+
#ifdef HAVE_ELEMENTARY_WAYLAND
struct _resize_info
{
edje_object_signal_callback_add
(sd->frame_obj, "elm,action,move,start", "elm",
_elm_win_frame_cb_move_start, obj);
+ edje_object_signal_callback_add
+ (sd->frame_obj, "elm,action,move,stop", "elm",
+ _elm_win_frame_cb_move_stop, obj);
edje_object_signal_callback_add
(sd->frame_obj, "elm,action,resize,show", "*",
_elm_win_frame_cb_resize_show, obj);
edje_object_signal_callback_del
(sd->frame_obj, "elm,action,move,start", "elm",
_elm_win_frame_cb_move_start);
+ edje_object_signal_callback_del
+ (sd->frame_obj, "elm,action,move,stop", "elm",
+ _elm_win_frame_cb_move_stop);
edje_object_signal_callback_del
(sd->frame_obj, "elm,action,resize,show", "*",
_elm_win_frame_cb_resize_show);