Scene Scene::New( Size size )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: DALi is deprecated and will be removed from next version. Please use NUI(C# interface of DALi).\n For more information on NUI, see the NUI quick start page : https://docs.tizen.org/application/dotnet/get-started/nui/quickstart/ \n" );
Internal::ScenePtr internal = Internal::Scene::New( size );
return Scene( internal.Get() );
}
void Scene::Add( Actor actor )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: DALi is deprecated and will be removed from next version. Please use NUI(C# interface of DALi).\n For more information on NUI, see the NUI quick start page : https://docs.tizen.org/application/dotnet/get-started/nui/quickstart/ \n" );
GetImplementation(*this).Add( GetImplementation(actor) );
}
void Scene::Remove( Actor actor )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: DALi is deprecated and will be removed from next version. Please use NUI(C# interface of DALi).\n For more information on NUI, see the NUI quick start page : https://docs.tizen.org/application/dotnet/get-started/nui/quickstart/ \n" );
GetImplementation(*this).Remove( GetImplementation(actor) );
}
struct Event;
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief
*
* Scene creates a "world" that can be bound to a surface for rendering.
using FrameCallbackContainer = std::vector< std::pair< std::unique_ptr< CallbackBase >, int32_t > >;
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief Create an initialized Scene handle.
*
* @param[in] size The size of the set surface for this scene
Actor Actor::New()
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: DALi is deprecated and will be removed from next version. Please use NUI(C# interface of DALi).\n For more information on NUI, see the NUI quick start page : https://docs.tizen.org/application/dotnet/get-started/nui/quickstart/ \n" );
Internal::ActorPtr internal = Internal::Actor::New();
return Actor(internal.Get());
void Actor::Add(Actor actor)
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: DALi is deprecated and will be removed from next version. Please use NUI(C# interface of DALi).\n For more information on NUI, see the NUI quick start page : https://docs.tizen.org/application/dotnet/get-started/nui/quickstart/ \n" );
GetImplementation(*this).Add(GetImplementation(actor));
}
typedef Rect<float> Padding; ///< Padding definition @SINCE_1_0.0
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief Actor is the primary object with which Dali applications interact.
*
* UI controls can be built by combining multiple actors.
// Creation
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief Creates an uninitialized Actor; this can be initialized with Actor::New().
*
* Calling member functions with an uninitialized Actor handle is not allowed.
Actor();
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief Creates an initialized Actor.
*
* @SINCE_1_0.0
*/
/**
- * @defgroup dali_core DALi Core
+ * @defgroup dali_core DALi Core (Deprecated)
*
* @brief DALi Core provides core functionalities such as scene graph-based rendering, animation, and event handling.
*