const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
-struct VertexWithTexture
+/* struct VertexWithTexture
{
Vector2 position;
Vector2 texCoord;
{ Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
{ Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
{ Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
-};
+};*/
const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
-struct VertexWithTexture
+/* struct VertexWithTexture
{
Vector2 position;
Vector2 texCoord;
{ Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
{ Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
{ Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
-};
+};*/
const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n