// Run the adaptor
mAdaptor->Start();
- // Check if user requires no vsyncing and set on X11 Adaptor
+ // Check if user requires no vsyncing and set Adaptor
- if (mCommandLineOptions->noVSyncOnRender)
+ bool vsyncOnRender = true;
+ if( mCommandLineOptions->noVSyncOnRender.set )
{
- vsyncOnRender = mCommandLineOptions->noVSyncOnRender.value;
- mAdaptor->SetUseHardwareVSync(false);
++ vsyncOnRender = !mCommandLineOptions->noVSyncOnRender.value;
}
+ mAdaptor->SetUseHardwareVSync( vsyncOnRender );
- Internal::Adaptor::Adaptor::GetImplementation( *mAdaptor ).SetStereoBase( mCommandLineOptions->stereoBase );
- if( mCommandLineOptions->viewMode != 0 )
+ if( mCommandLineOptions->stereoBase.set )
+ {
+ Internal::Adaptor::Adaptor::GetImplementation( *mAdaptor ).SetStereoBase( mCommandLineOptions->stereoBase.value );
+ }
+
+ if( mCommandLineOptions->viewMode.set )
{
ViewMode viewMode = MONO;
- if( mCommandLineOptions->viewMode <= STEREO_INTERLACED )
+ if( mCommandLineOptions->viewMode.value <= STEREO_INTERLACED )
{
- viewMode = static_cast<ViewMode>( mCommandLineOptions->viewMode );
+ viewMode = static_cast<ViewMode>( mCommandLineOptions->viewMode.value );
}
Internal::Adaptor::Adaptor::GetImplementation( *mAdaptor ).SetViewMode( viewMode );
}
Using Tizen APP FW libraries: $enable_appfw
OpenGL ES version: $enable_gles
Tizen Platform Config supported $tizenPlatformConfigSupported
+ Use TizenVR Engine: $enable_tizenvr
++
"
# optional output of node.js source path if we're building with libuv
if test "x$build_for_libuv" != "xno"; then