END_TEST;
}
+int UtcDaliToolkitTextlabelScrollingInterruptedP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextlabelScrollingInterruptedP");
+ TextLabel label = TextLabel::New("Some text to scroll");
+ DALI_TEST_CHECK( label );
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ Stage::GetCurrent().Add( label );
+ label.SetSize( 360.0f, 20.f );
+ // Turn on all the effects
+ label.SetProperty( TextLabel::Property::MULTI_LINE, false );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_GAP, 50.0f );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_LOOP_COUNT, 3 );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_SPEED, 80.0f );
+
+ // Render the text.
+ application.SendNotification();
+ application.Render();
+
+ unsigned int actorCount1 = label.GetChildCount();
+ tet_printf("Initial actor count is(%d)\n", actorCount1 );
+
+ try
+ {
+ // Render some text with the shared atlas backend
+ label.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
+ application.SendNotification();
+ application.Render(2000);
+
+ unsigned int actorCount1 = label.GetChildCount();
+ tet_printf("Actor count after scrolling is(%d)\n", actorCount1 );
+
+ label.SetProperty( TextLabel::Property::TEXT_COLOR, Color::RED );
+
+ // Render the text.
+ application.SendNotification();
+ application.Render();
+
+ unsigned int actorCount2 = label.GetChildCount();
+ tet_printf("After changing color the actor count is(%d)\n", actorCount2 );
+
+ DALI_TEST_EQUALS( actorCount1, actorCount2, TEST_LOCATION );
+
+ }
+ catch( ... )
+ {
+ tet_result(TET_FAIL);
+ }
+
+ END_TEST;
+}
+
int UtcDaliToolkitTextlabelScrollingN(void)
{
ToolkitTestApplication application;
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters controlSize[%f,%f] offscreenSize[%f,%f] direction[%d] alignmentOffset[%f]\n",
controlSize.x, controlSize.y, offScreenSize.x, offScreenSize.y, direction, alignmentOffset );
+ CleanUp(); // If already scrolling then restart with new parameters
+
+ if ( mScrollAnimation )
+ {
+ mScrollAnimation.Clear();
+ }
+
FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888 );
Renderer renderer;