--cursorPosition;
}
- return 0;
+ return 0u;
}
std::size_t FindVisibleCharacterRight( std::size_t cursorPosition, const Toolkit::TextView::CharacterLayoutInfoContainer& characterLayoutInfoTable )
// Updates the cursor and grab handle position and visibility.
if( mGrabHandle || mCursor )
{
- cursorSize.height = GetRowRectFromCharacterPosition( GetVisualPosition( mCursorPosition ) ).height;
+ cursorSize.height = GetRowRectFromCharacterPosition( mCursorPosition ).height;
const Vector3 cursorPosition = GetActualPositionFromCharacterPosition(mCursorPosition);
mIsCursorInScrollArea = mIsGrabHandleInScrollArea = IsPositionInsideBoundaries( cursorPosition, cursorSize, controlSize );
{
// Scroll the text to make the cursor visible.
const Size cursorSize( CURSOR_THICKNESS,
- GetRowRectFromCharacterPosition( GetVisualPosition( mCursorPosition ) ).height );
+ GetRowRectFromCharacterPosition( mCursorPosition ).height );
// Need to scroll the text to make the cursor visible and to cover the whole text-input area.
}
}
-void TextInput::DrawCursor(const std::size_t nthChar)
+void TextInput::DrawCursor()
{
+ const Size rowRect = GetRowRectFromCharacterPosition( mCursorPosition );
+
// Get height of cursor and set its size
Size size( CURSOR_THICKNESS, 0.0f );
if( !mTextLayoutInfo.mCharacterLayoutInfoTable.empty() )
{
- size.height = GetRowRectFromCharacterPosition( GetVisualPosition( mCursorPosition ) ).height;
+ size.height = rowRect.height;
}
else
{
DALI_ASSERT_DEBUG( mCursorPosition <= mTextLayoutInfo.mCharacterLayoutInfoTable.size() );
- if ( ( mCursorPosition <= mTextLayoutInfo.mCharacterLayoutInfoTable.size() ) )
+ if( ( mCursorPosition <= mTextLayoutInfo.mCharacterLayoutInfoTable.size() ) )
{
Vector3 altPosition; // Alternate (i.e. opposite direction) cursor position.
bool altPositionValid; // Alternate cursor validity flag.
SetAltCursorEnabled( altPositionValid );
- if(!altPositionValid)
+ if( !altPositionValid )
{
mCursor.SetPosition( position + UI_OFFSET );
}
{
size.height *= 0.5f;
mCursor.SetSize(size);
- mCursor.SetPosition( position + UI_OFFSET - Vector3(0.0f, directionRTL ? 0.0f : size.height, 0.0f) );
+ mCursor.SetPosition( position + UI_OFFSET - Vector3( 0.0f, directionRTL ? 0.0f : size.height, 0.0f ) );
// TODO: change this cursor pos, to be the one where the cursor is sourced from.
- Size rowSize = GetRowRectFromCharacterPosition( GetVisualPosition( mCursorPosition ) );
- size.height = rowSize.height * 0.5f;
+ size.height = rowRect.height * 0.5f;
mCursorRTL.SetSize(size);
- mCursorRTL.SetPosition( altPosition + UI_OFFSET - Vector3(0.0f, directionRTL ? size.height : 0.0f, 0.0f) );
+ mCursorRTL.SetPosition( altPosition + UI_OFFSET - Vector3( 0.0f, directionRTL ? size.height : 0.0f, 0.0f ) );
}
if( IsScrollEnabled() )
std::size_t newCursorPosition = 0;
ReturnClosestIndex( mActualGrabHandlePosition.GetVectorXY(), newCursorPosition );
- actualHandlePosition = GetActualPositionFromCharacterPosition( newCursorPosition );
+ Vector3 altPosition; // Alternate (i.e. opposite direction) cursor position.
+ bool altPositionValid; // Alternate cursor validity flag.
+ bool directionRTL; // Need to know direction of primary cursor (in case we have 2 cursors and need to show them differently)
+ actualHandlePosition = GetActualPositionFromCharacterPosition( newCursorPosition, directionRTL, altPosition, altPositionValid );
+
+ if( altPositionValid )
+ {
+ // Check which of the positions is the closest.
+ if( fabsf( altPosition.x - mActualGrabHandlePosition.x ) < fabsf( actualHandlePosition.x - mActualGrabHandlePosition.x ) )
+ {
+ actualHandlePosition = altPosition;
+ }
+ }
bool handleVisible = true;
if( IsScrollEnabled() )
{
const Vector3 controlSize = GetControlSize();
- const Size cursorSize = GetRowRectFromCharacterPosition( GetVisualPosition( newCursorPosition ) );
+ const Size cursorSize = GetRowRectFromCharacterPosition( newCursorPosition );
// Scrolls the text if the handle is not in a visible position
handleVisible = IsPositionInsideBoundaries( actualHandlePosition,
cursorSize,
{
mCurrentSelectionId = handleId;
- cursorSize.height = GetRowRectFromCharacterPosition( GetVisualPosition( newHandlePosition ) ).height;
+ cursorSize.height = GetRowRectFromCharacterPosition( newHandlePosition ).height;
// Restricts the movement of the grab handle inside the boundaries of the text-input.
handleVisible = IsPositionInsideBoundaries( actualHandlePosition,
cursorSize,
void TextInput::SetSelectionHandlePosition(SelectionHandleId handleId)
{
-
const std::size_t selectionHandlePosition = ( handleId == HandleOne ) ? mSelectionHandleOnePosition : mSelectionHandleTwoPosition;
ImageActor selectionHandleActor = ( handleId == HandleOne ) ? mSelectionHandleOne : mSelectionHandleTwo;
if( IsScrollEnabled() )
{
const Size cursorSize( CURSOR_THICKNESS,
- GetRowRectFromCharacterPosition( GetVisualPosition( selectionHandlePosition ) ).height );
+ GetRowRectFromCharacterPosition( selectionHandlePosition ).height );
selectionHandleActor.SetVisible( IsPositionInsideBoundaries( actualHandlePosition,
cursorSize,
GetControlSize() ) );
}
}
-std::size_t TextInput::GetVisualPosition(std::size_t logicalPosition) const
-{
- // Note: we're allowing caller to request a logical position of size (i.e. end of string)
- // For now the visual position of end of logical string will be end of visual string.
- DALI_ASSERT_DEBUG( logicalPosition <= mTextLayoutInfo.mCharacterLogicalToVisualMap.size() );
-
- return logicalPosition != mTextLayoutInfo.mCharacterLogicalToVisualMap.size() ? mTextLayoutInfo.mCharacterLogicalToVisualMap[logicalPosition] : mTextLayoutInfo.mCharacterLogicalToVisualMap.size();
-}
-
void TextInput::GetVisualTextSelection(std::vector<bool>& selectedVisualText, std::size_t startSelection, std::size_t endSelection)
{
std::vector<int>::iterator it = mTextLayoutInfo.mCharacterLogicalToVisualMap.begin();
}
else
{
- std::vector<Toolkit::TextView::CharacterLayoutInfo>::const_iterator it = matchedCharacters.begin();
- std::vector<Toolkit::TextView::CharacterLayoutInfo>::const_iterator endIt = matchedCharacters.end();
+ // 2 Iterate through matching list of y positions and find closest matching X position.
bool matched( false );
- // 2 Iterate through matching list of y positions and find closest matching X position.
- for( ; it != endIt; ++it )
+ // Traverse the characters in the visual order. VCC TODO: check for more than one line.
+ std::size_t visualIndex = 0u;
+ const std::size_t matchedCharactersSize = matchedCharacters.size();
+ for( ; visualIndex < matchedCharactersSize; ++visualIndex )
{
- const Toolkit::TextView::CharacterLayoutInfo& info( *it );
+ const Toolkit::TextView::CharacterLayoutInfo& info( *( matchedCharacters.begin() + mTextLayoutInfo.mCharacterVisualToLogicalMap[visualIndex] ) );
if( info.mIsVisible )
{
}
}
- if( it == endIt )
+ if( visualIndex == matchedCharactersSize )
{
rightToLeftChar = lastRightToLeftChar;
}
- std::size_t matchCharacterIndex = it - matchedCharacters.begin();
- closestIndex = lineOffset + matchCharacterIndex;
+ closestIndex = lineOffset + visualIndex;
mClosestCursorPositionEOL = false; // reset
- if ( it == endIt && !matched )
+ if( ( visualIndex == matchedCharactersSize ) && !matched )
{
mClosestCursorPositionEOL = true; // Reached end of matched characters in closest line but no match so cursor should be after last character.
}
/* Word wrap occurs automatically in TextView when the exceed policy moves a word to the next line when not enough space on current.
A newline character is not inserted in this case */
- DALI_ASSERT_DEBUG( !(characterPosition <= 0 ));
-
Vector3 cursorPosition;
- Toolkit::TextView::CharacterLayoutInfo currentCharInfo;
-
- if ( characterPosition == mTextLayoutInfo.mCharacterLayoutInfoTable.size() )
- {
- // end character so use
- currentCharInfo = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition - 1 ];
- cursorPosition = Vector3(currentCharInfo.mPosition.x + currentCharInfo.mSize.width, currentCharInfo.mPosition.y, currentCharInfo.mPosition.z) ;
- }
- else
- {
- currentCharInfo = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition ];
- }
+ Toolkit::TextView::CharacterLayoutInfo currentCharInfo = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition ];
- Toolkit::TextView::CharacterLayoutInfo previousCharInfo = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition - 1];
+ bool noWrap = true;
- // If previous character on a different line then use current characters position
- if ( fabsf( (currentCharInfo.mPosition.y - currentCharInfo.mDescender ) - ( previousCharInfo.mPosition.y - previousCharInfo.mDescender) ) > Math::MACHINE_EPSILON_1000 )
+ if( characterPosition > 0u )
{
- if ( mClosestCursorPositionEOL )
- {
- cursorPosition = Vector3(previousCharInfo.mPosition.x + previousCharInfo.mSize.width, previousCharInfo.mPosition.y, previousCharInfo.mPosition.z) ;
- }
- else
+ Toolkit::TextView::CharacterLayoutInfo previousCharInfo = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition - 1u ];
+
+ // If previous character on a different line then use current characters position
+ if( fabsf( (currentCharInfo.mPosition.y - currentCharInfo.mDescender ) - ( previousCharInfo.mPosition.y - previousCharInfo.mDescender) ) > Math::MACHINE_EPSILON_1000 )
{
- cursorPosition = Vector3(currentCharInfo.mPosition);
+ // VCC TODO: PositionCursorAfterWordWrap currently doesn't work for multiline. Need to check this branch.
+ if ( mClosestCursorPositionEOL )
+ {
+ cursorPosition = Vector3( previousCharInfo.mPosition.x + previousCharInfo.mSize.width, previousCharInfo.mPosition.y, previousCharInfo.mPosition.z ) ;
+ }
+ else
+ {
+ cursorPosition = Vector3( currentCharInfo.mPosition );
+ }
+
+ noWrap = false;
}
}
- else
+
+ if( noWrap )
{
- // Previous character is on same line so use position of previous character plus it's width.
- cursorPosition = Vector3(previousCharInfo.mPosition.x + previousCharInfo.mSize.width, previousCharInfo.mPosition.y, previousCharInfo.mPosition.z) ;
+ // If the character is left to right, the position is the character's position plus its width.
+ const float ltrOffset = !currentCharInfo.mIsRightToLeftCharacter ? currentCharInfo.mSize.width : 0.f;
+
+ cursorPosition.x = currentCharInfo.mPosition.x + ltrOffset;
+ cursorPosition.y = currentCharInfo.mPosition.y;
}
return cursorPosition;
}
-Vector3 TextInput::GetActualPositionFromCharacterPosition(std::size_t characterPosition) const
+Vector3 TextInput::GetActualPositionFromCharacterPosition( std::size_t characterPosition ) const
{
- bool direction(false);
+ bool direction = false;
Vector3 alternatePosition;
- bool alternatePositionValid(false);
+ bool alternatePositionValid = false;
return GetActualPositionFromCharacterPosition( characterPosition, direction, alternatePosition, alternatePositionValid );
}
-Vector3 TextInput::GetActualPositionFromCharacterPosition(std::size_t characterPosition, bool& directionRTL, Vector3& alternatePosition, bool& alternatePositionValid ) const
+Vector3 TextInput::GetActualPositionFromCharacterPosition( std::size_t characterPosition, bool& directionRTL, Vector3& alternatePosition, bool& alternatePositionValid ) const
{
+ DALI_ASSERT_DEBUG( ( mTextLayoutInfo.mCharacterLayoutInfoTable.size() == mTextLayoutInfo.mCharacterLogicalToVisualMap.size() ) &&
+ ( mTextLayoutInfo.mCharacterLayoutInfoTable.size() == mTextLayoutInfo.mCharacterVisualToLogicalMap.size() ) &&
+ "TextInput::GetActualPositionFromCharacterPosition. All layout tables must have the same size." );
+
Vector3 cursorPosition( 0.f, 0.f, 0.f );
alternatePositionValid = false;
directionRTL = false;
- if( !mTextLayoutInfo.mCharacterLayoutInfoTable.empty() && !mTextLayoutInfo.mCharacterLogicalToVisualMap.empty() )
+ if( !mTextLayoutInfo.mCharacterLayoutInfoTable.empty() )
{
- std::size_t visualCharacterPosition;
+ if( characterPosition == 0u )
+ {
+ // When the cursor position is at the beginning, it should be at the start of the current character.
+ // If the current character is LTR, then the start is on the right side of the glyph.
+ // If the current character is RTL, then the start is on the left side of the glyph.
+
+ if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() ) ).mIsVisible )
+ {
+ characterPosition = FindVisibleCharacter( Right, 0u );
+ }
- // When cursor is not at beginning, consider possibility of
- // showing 2 cursors. (whereas at beginning we only ever show one cursor)
- if(characterPosition > 0)
+ const Toolkit::TextView::CharacterLayoutInfo& info = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition ];
+ const float rtlOffset = info.mIsRightToLeftCharacter ? info.mSize.width : 0.0f;
+
+ cursorPosition.x = info.mPosition.x + rtlOffset;
+ cursorPosition.y = info.mPosition.y;
+ directionRTL = info.mIsRightToLeftCharacter;
+ }
+ else if( characterPosition > 0u )
{
+ // Get the direction of the paragraph.
+ const std::size_t startCharacterPosition = GetRowStartFromCharacterPosition( characterPosition );
+ const bool isParagraphRightToLeft = ( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + startCharacterPosition ) ).mIsRightToLeftCharacter;
+
+ // When cursor is not at beginning, consider possibility of
+ // showing 2 cursors. (whereas at beginning we only ever show one cursor)
+
// Cursor position should be the end of the last character.
// If the last character is LTR, then the end is on the right side of the glyph.
// If the last character is RTL, then the end is on the left side of the glyph.
- visualCharacterPosition = mTextLayoutInfo.mCharacterLogicalToVisualMap[ characterPosition - 1 ];
- if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + visualCharacterPosition ) ).mIsVisible )
+ --characterPosition;
+
+ if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + characterPosition ) ).mIsVisible )
{
- visualCharacterPosition = FindVisibleCharacter( Left, visualCharacterPosition );
+ characterPosition = FindVisibleCharacter( Left, characterPosition );
}
- Toolkit::TextView::CharacterLayoutInfo info = mTextLayoutInfo.mCharacterLayoutInfoTable[ visualCharacterPosition ];
- if( ( visualCharacterPosition > 0 ) && info.mIsNewParagraphChar && !IsScrollEnabled() )
+ Toolkit::TextView::CharacterLayoutInfo info = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition ];
+ if( ( characterPosition > 0u ) && info.mIsNewParagraphChar && !IsScrollEnabled() )
{
+ // VCC TODO : check for a new paragraph character.
+
// Prevents the cursor to exceed the boundary if the last visible character is a 'new line character' and the scroll is not enabled.
const Vector3& size = GetControlSize();
if( info.mPosition.y + info.mSize.height - mDisplayedTextView.GetLineHeightOffset() > size.height )
{
- --visualCharacterPosition;
+ --characterPosition;
}
- info = mTextLayoutInfo.mCharacterLayoutInfoTable[ visualCharacterPosition ];
+ info = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition ];
}
- if(!info.mIsNewParagraphChar)
+ if( !info.mIsNewParagraphChar )
{
cursorPosition = PositionCursorAfterWordWrap( characterPosition ); // Get position of cursor/handles taking in account auto word wrap.
}
else
{
+ // VCC TODO : check for a new paragraph character.
+
// When cursor points to first character on new line, position cursor at the start of this glyph.
- if(characterPosition < mTextLayoutInfo.mCharacterLogicalToVisualMap.size())
+ if( characterPosition < mTextLayoutInfo.mCharacterLayoutInfoTable.size() )
{
- std::size_t visualCharacterNextPosition = mTextLayoutInfo.mCharacterLogicalToVisualMap[ characterPosition ];
- const Toolkit::TextView::CharacterLayoutInfo& infoNext = mTextLayoutInfo.mCharacterLayoutInfoTable[ visualCharacterNextPosition ];
+ const Toolkit::TextView::CharacterLayoutInfo& infoNext = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterPosition ];
const float start( infoNext.mIsRightToLeftCharacter ? infoNext.mSize.width : 0.0f );
cursorPosition.x = infoNext.mPosition.x + start;
// cursor where the new line starts based on the line-justification position.
cursorPosition.x = GetLineJustificationPosition();
- if(characterPosition == mTextLayoutInfo.mCharacterLogicalToVisualMap.size())
+ if( characterPosition == mTextLayoutInfo.mCharacterLogicalToVisualMap.size() )
{
// If this is after the last character, then we can assume that the new cursor
// should be exactly one row below the current row.
- const Size rowRect(GetRowRectFromCharacterPosition(characterPosition - 1));
+ const Size rowRect = GetRowRectFromCharacterPosition( characterPosition - 1u );
cursorPosition.y = info.mPosition.y + rowRect.height;
}
else
// If this is not after last character, then we can use this row's height.
// should be exactly one row below the current row.
- const Size rowRect(GetRowRectFromCharacterPosition(characterPosition));
+ const Size rowRect = GetRowRectFromCharacterPosition( characterPosition );
cursorPosition.y = info.mPosition.y + rowRect.height;
}
}
directionRTL = info.mIsRightToLeftCharacter;
- // 1. When the cursor is neither at the beginning or the end,
- // we can show multiple cursors under situations when the cursor is
- // between RTL and LTR text...
- if(characterPosition != mTextLayoutInfo.mCharacterLogicalToVisualMap.size())
+ if( 1u < mTextLayoutInfo.mCharacterLayoutInfoTable.size() )
{
- std::size_t visualCharacterAltPosition = mTextLayoutInfo.mCharacterLogicalToVisualMap[characterPosition]; // VCC TODO: find why in the previous patch it was a -1 here.
+ // 1. When the cursor is neither at the beginning or the end,
+ // we can show multiple cursors under situations when the cursor is
+ // between RTL and LTR text...
+ if( characterPosition + 1u < mTextLayoutInfo.mCharacterLayoutInfoTable.size() )
+ {
+ std::size_t characterAltPosition = characterPosition + 1u;
- DALI_ASSERT_ALWAYS(visualCharacterAltPosition < mTextLayoutInfo.mCharacterLayoutInfoTable.size());
- const Toolkit::TextView::CharacterLayoutInfo& infoAlt = mTextLayoutInfo.mCharacterLayoutInfoTable[ visualCharacterAltPosition ];
+ const Toolkit::TextView::CharacterLayoutInfo& infoAlt = mTextLayoutInfo.mCharacterLayoutInfoTable[ characterAltPosition ];
- if(!info.mIsRightToLeftCharacter && infoAlt.mIsRightToLeftCharacter)
- {
- // Stuation occurs when cursor is at the end of English text (LTR) and beginning of Arabic (RTL)
- // Text: [...LTR...]|[...RTL...]
- // Cursor pos: ^
- // Alternate cursor pos: ^
- // In which case we need to display an alternate cursor for the RTL text.
-
- alternatePosition.x = infoAlt.mPosition.x + infoAlt.mSize.width;
- alternatePosition.y = infoAlt.mPosition.y;
- alternatePositionValid = true;
+ if(!info.mIsRightToLeftCharacter && infoAlt.mIsRightToLeftCharacter)
+ {
+ // Stuation occurs when cursor is at the end of English text (LTR) and beginning of Arabic (RTL)
+ // Text: [...LTR...]|[...RTL...]
+ // Cursor pos: ^
+ // Alternate cursor pos: ^
+ // In which case we need to display an alternate cursor for the RTL text.
+
+ alternatePosition.x = infoAlt.mPosition.x + infoAlt.mSize.width;
+ alternatePosition.y = infoAlt.mPosition.y;
+ alternatePositionValid = true;
+ }
+ else if(info.mIsRightToLeftCharacter && !infoAlt.mIsRightToLeftCharacter)
+ {
+ // Situation occurs when cursor is at end of the Arabic text (LTR) and beginning of English (RTL)
+ // Text: |[...RTL...] [...LTR....]
+ // Cursor pos: ^
+ // Alternate cursor pos: ^
+ // In which case we need to display an alternate cursor for the RTL text.
+
+ alternatePosition.x = infoAlt.mPosition.x;
+ alternatePosition.y = infoAlt.mPosition.y;
+ alternatePositionValid = true;
+ }
}
- else if(info.mIsRightToLeftCharacter && !infoAlt.mIsRightToLeftCharacter)
+ else
{
- // Situation occurs when cursor is at end of the Arabic text (LTR) and beginning of English (RTL)
- // Text: |[...RTL...] [...LTR....]
- // Cursor pos: ^
- // Alternate cursor pos: ^
- // In which case we need to display an alternate cursor for the RTL text.
-
- alternatePosition.x = infoAlt.mPosition.x;
- alternatePosition.y = infoAlt.mPosition.y;
- alternatePositionValid = true;
- }
- }
- else
- {
- // 2. When the cursor is at the end of the text,
- // and we have multi-directional text,
- // we can also consider showing mulitple cursors.
- // The rule here is:
- // If first and last characters on row are different
- // Directions, then two cursors need to be displayed.
-
- // Get first logical glyph on row
- std::size_t startCharacterPosition = GetRowStartFromCharacterPosition( characterPosition - 1 );
+ // 2. When the cursor is at the end of the text,
+ // and we have multi-directional text,
+ // we can also consider showing mulitple cursors.
+ // The rule here is:
+ // If first and last characters on row are different
+ // Directions, then two cursors need to be displayed.
+
+ if( info.mIsRightToLeftCharacter != isParagraphRightToLeft )
+ {
+ // The last character's direction is differernt than the first one of current paragraph.
- std::size_t visualCharacterStartPosition = mTextLayoutInfo.mCharacterLogicalToVisualMap[ startCharacterPosition ];
- const Toolkit::TextView::CharacterLayoutInfo& infoStart= mTextLayoutInfo.mCharacterLayoutInfoTable[ visualCharacterStartPosition ];
+ // Get first
+ const Toolkit::TextView::CharacterLayoutInfo& infoStart= mTextLayoutInfo.mCharacterLayoutInfoTable[ GetFirstCharacterWithSameDirection( characterPosition ) ];
- if(info.mIsRightToLeftCharacter && !infoStart.mIsRightToLeftCharacter)
- {
- // For text Starting as LTR and ending as RTL. End cursor position is as follows:
- // Text: [...LTR...]|[...RTL...]
- // Cursor pos: ^
- // Alternate cursor pos: ^
- // In which case we need to display an alternate cursor for the RTL text, this cursor
- // should be at the end of the given line.
-
- const Toolkit::TextView::CharacterLayoutInfo& infoAlt = mTextLayoutInfo.mCharacterLayoutInfoTable[ mTextLayoutInfo.mCharacterLayoutInfoTable.size() - 1 ];
- alternatePosition.x = infoAlt.mPosition.x + infoAlt.mSize.width;
- alternatePosition.y = infoAlt.mPosition.y;
- alternatePositionValid = true;
- }
- else if(!info.mIsRightToLeftCharacter && infoStart.mIsRightToLeftCharacter) // starting RTL
- {
- // For text Starting as RTL and ending as LTR. End cursor position is as follows:
- // Text: |[...RTL...] [...LTR....]
- // Cursor pos: ^
- // Alternate cursor pos: ^
- // In which case we need to display an alternate cursor for the RTL text.
-
- const Toolkit::TextView::CharacterLayoutInfo& infoAlt = mTextLayoutInfo.mCharacterLayoutInfoTable[ startCharacterPosition ];
- alternatePosition.x = infoAlt.mPosition.x;
- alternatePosition.y = infoAlt.mPosition.y;
- alternatePositionValid = true;
+ if(info.mIsRightToLeftCharacter)
+ {
+ // For text Starting as LTR and ending as RTL. End cursor position is as follows:
+ // Text: [...LTR...]|[...RTL...]
+ // Cursor pos: ^
+ // Alternate cursor pos: ^
+ // In which case we need to display an alternate cursor for the RTL text, this cursor
+ // should be at the end of the given line.
+
+ alternatePosition.x = infoStart.mPosition.x + infoStart.mSize.width;
+ alternatePosition.y = infoStart.mPosition.y;
+ alternatePositionValid = true;
+ }
+ else if(!info.mIsRightToLeftCharacter) // starting RTL
+ {
+ // For text Starting as RTL and ending as LTR. End cursor position is as follows:
+ // Text: |[...RTL...] [...LTR....]
+ // Cursor pos: ^
+ // Alternate cursor pos: ^
+ // In which case we need to display an alternate cursor for the RTL text.
+
+ alternatePosition.x = infoStart.mPosition.x;
+ alternatePosition.y = infoStart.mPosition.y;
+ alternatePositionValid = true;
+ }
+ }
}
}
} // characterPosition > 0
- else if(characterPosition == 0)
- {
- // When the cursor position is at the beginning, it should be at the start of the current character.
- // If the current character is LTR, then the start is on the right side of the glyph.
- // If the current character is RTL, then the start is on the left side of the glyph.
- visualCharacterPosition = mTextLayoutInfo.mCharacterLogicalToVisualMap[ characterPosition ];
-
- if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + visualCharacterPosition ) ).mIsVisible )
- {
- visualCharacterPosition = FindVisibleCharacter( Right, visualCharacterPosition );
- }
-
- const Toolkit::TextView::CharacterLayoutInfo& info = mTextLayoutInfo.mCharacterLayoutInfoTable[ visualCharacterPosition ];
- const float start(info.mIsRightToLeftCharacter ? info.mSize.width : 0.0f);
-
- cursorPosition.x = info.mPosition.x + start;
- cursorPosition.y = info.mPosition.y;
- directionRTL = info.mIsRightToLeftCharacter;
- }
}
else
{
return cursorPosition;
}
-std::size_t TextInput::GetRowStartFromCharacterPosition(std::size_t logicalPosition) const
+std::size_t TextInput::GetRowStartFromCharacterPosition( std::size_t logicalPosition ) const
{
// scan string from current position to beginning of current line to note direction of line
- while(logicalPosition)
+ while( logicalPosition )
+ {
+ logicalPosition--;
+ if( mTextLayoutInfo.mCharacterLayoutInfoTable[logicalPosition].mIsNewParagraphChar )
+ {
+ logicalPosition++;
+ break;
+ }
+ }
+
+ return logicalPosition;
+}
+
+std::size_t TextInput::GetFirstCharacterWithSameDirection( std::size_t logicalPosition ) const
+{
+ const bool isRightToLeft = mTextLayoutInfo.mCharacterLayoutInfoTable[logicalPosition].mIsRightToLeftCharacter;
+
+ while( logicalPosition )
{
logicalPosition--;
- std::size_t visualPosition = GetVisualPosition(logicalPosition);
- if(mTextLayoutInfo.mCharacterLayoutInfoTable[visualPosition].mIsNewParagraphChar)
+ if( isRightToLeft != mTextLayoutInfo.mCharacterLayoutInfoTable[logicalPosition].mIsRightToLeftCharacter )
{
logicalPosition++;
break;
return GetRowRectFromCharacterPosition( characterPosition, min, max );
}
-Size TextInput::GetRowRectFromCharacterPosition(std::size_t characterPosition, Vector2& min, Vector2& max) const
+Size TextInput::GetRowRectFromCharacterPosition( std::size_t characterPosition, Vector2& min, Vector2& max ) const
{
// if we have no text content, then return position 0,0 with width 0, and height the same as cursor height.
if( mTextLayoutInfo.mCharacterLayoutInfoTable.empty() )
return max;
}
- // TODO: This info should be readily available from text-view, we should not have to search hard for it.
- Toolkit::TextView::CharacterLayoutInfoContainer::const_iterator begin = mTextLayoutInfo.mCharacterLayoutInfoTable.begin();
- Toolkit::TextView::CharacterLayoutInfoContainer::const_iterator end = mTextLayoutInfo.mCharacterLayoutInfoTable.end();
+ DALI_ASSERT_DEBUG( characterPosition <= mTextLayoutInfo.mCharacterLayoutInfoTable.size() );
- // If cursor is pointing to end of line, then start from last character.
- characterPosition = std::min( characterPosition, static_cast<std::size_t>(mTextLayoutInfo.mCharacterLayoutInfoTable.size() - 1) );
+ // Initializes the min and max position.
+ const std::size_t initialPosition = ( characterPosition == mTextLayoutInfo.mCharacterLayoutInfoTable.size() ) ? characterPosition - 1u : characterPosition;
+ min = ( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + initialPosition ) ).mPosition.GetVectorXY();
+ max = min;
- Toolkit::TextView::CharacterLayoutInfoContainer::const_iterator it = mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + characterPosition;
-
- // 0. Find first a visible character. Draw a cursor beyound text-input bounds is not wanted.
- if( !it->mIsVisible )
+ bool found = false;
+ // 1) Find the line where the character is laid-out.
+ for( Toolkit::TextView::LineLayoutInfoContainer::const_iterator lineIt = mTextLayoutInfo.mLines.begin(), lineEndIt = mTextLayoutInfo.mLines.end();
+ !found && ( lineIt != mTextLayoutInfo.mLines.end() );
+ ++lineIt )
{
- characterPosition = FindVisibleCharacter( Left, characterPosition );
- it = mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + characterPosition;
- }
-
- // Scan characters left and right of cursor, stopping when end of line/string reached or
- // y position greater than threshold of reference line.
+ const Toolkit::TextView::LineLayoutInfo& lineInfo( *lineIt );
- // 1. scan left until we reach the beginning or a different line.
- Toolkit::TextView::CharacterLayoutInfoContainer::const_iterator validCharIt = it;
- float referenceLine = it->mPosition.y - CHARACTER_THRESHOLD;
- // min-x position is the left-most char's left (x)
- // max-x position is the right-most char's right (x)
- // min-y position is the minimum of all character's top (y)
- // max-y position is the maximum of all character's bottom (y+height)
- min.y = validCharIt->mPosition.y;
- max.y = validCharIt->mPosition.y + validCharIt->mSize.y;
+ // Index within the whole text to the last character of the current line.
+ std::size_t lastCharacterOfLine = 0u;
- while(true)
- {
- validCharIt = it;
- min.y = std::min(min.y, validCharIt->mPosition.y);
- max.y = std::max(max.y, validCharIt->mPosition.y + validCharIt->mSize.y);
-
- if(it == begin)
+ Toolkit::TextView::LineLayoutInfoContainer::const_iterator lineNextIt = lineIt + 1u;
+ if( lineNextIt != lineEndIt )
{
- break;
+ lastCharacterOfLine = (*lineNextIt).mCharacterGlobalIndex - 1u;
}
-
- --it;
-
- if( (it->mPosition.y < referenceLine) ||
- (it->mIsNewParagraphChar) ||
- (!it->mIsVisible) )
+ else
{
- break;
+ lastCharacterOfLine = mTextLayoutInfo.mCharacterLayoutInfoTable.size() - 1u;
}
- }
- // info refers to the first character on this line.
- min.x = validCharIt->mPosition.x;
-
- // 2. scan right until we reach end or a different line
- it = mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + characterPosition;
- referenceLine = it->mPosition.y + CHARACTER_THRESHOLD;
-
- while(it != end)
- {
- if( (it->mPosition.y > referenceLine) ||
- (it->mIsNewParagraphChar) ||
- (!it->mIsVisible) )
+ // Check if the given chracter position is within the line.
+ if( ( lineInfo.mCharacterGlobalIndex <= initialPosition ) && ( initialPosition <= lastCharacterOfLine ) )
{
- break;
- }
-
- validCharIt = it;
- min.y = std::min(min.y, validCharIt->mPosition.y);
- max.y = std::max(max.y, validCharIt->mPosition.y + validCharIt->mSize.y);
+ // 2) Get the row rect of all laid-out characters on the line.
- ++it;
- }
+ // Need to scan all characters of the line because they are in the logical position.
+ for( Toolkit::TextView::CharacterLayoutInfoContainer::const_iterator it = mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + lineInfo.mCharacterGlobalIndex,
+ endIt = mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + lastCharacterOfLine + 1u;
+ it != endIt;
+ ++it )
+ {
+ const Toolkit::TextView::CharacterLayoutInfo& characterInfo( *it );
- DALI_ASSERT_DEBUG ( validCharIt != end && "validCharIt invalid")
+ min.x = std::min( min.x, characterInfo.mPosition.x );
+ min.y = std::min( min.y, characterInfo.mPosition.y );
+ max.x = std::max( max.x, characterInfo.mPosition.x + characterInfo.mSize.width );
+ max.y = std::max( max.y, characterInfo.mPosition.y + characterInfo.mSize.height );
+ }
- if ( validCharIt != end )
- {
- // info refers to the last character on this line.
- max.x = validCharIt->mPosition.x + validCharIt->mSize.x;
+ found = true;
+ }
}
return Size( max.x - min.x, max.y - min.y );
}
}
-std::size_t TextInput::FindVisibleCharacter( const FindVisibleCharacterDirection direction , const std::size_t cursorPosition ) const
+std::size_t TextInput::FindVisibleCharacter( FindVisibleCharacterDirection direction , std::size_t cursorPosition ) const
{
- std::size_t position = 0;
+ // VCC check if we need do this in the visual order ...
+ std::size_t position = 0u;
const std::size_t tableSize = mTextLayoutInfo.mCharacterLayoutInfoTable.size();
{
position = FindVisibleCharacterLeft( cursorPosition, mTextLayoutInfo.mCharacterLayoutInfoTable );
- if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + ( tableSize == position ? position - 1 : position ) ) ).mIsVisible )
+ if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + ( tableSize == position ? position - 1u : position ) ) ).mIsVisible )
{
position = FindVisibleCharacterRight( cursorPosition, mTextLayoutInfo.mCharacterLayoutInfoTable );
}
case Right:
{
position = FindVisibleCharacterRight( cursorPosition, mTextLayoutInfo.mCharacterLayoutInfoTable );
- if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + ( tableSize == position ? position - 1 : position ) ) ).mIsVisible )
+ if( !( *( mTextLayoutInfo.mCharacterLayoutInfoTable.begin() + ( tableSize == position ? position - 1u : position ) ) ).mIsVisible )
{
position = FindVisibleCharacterLeft( cursorPosition, mTextLayoutInfo.mCharacterLayoutInfoTable );
}
}
case ByEnd:
{
- position = FindVisibleCharacterLeft( 0, mTextLayoutInfo.mCharacterLayoutInfoTable );
+ position = FindVisibleCharacterLeft( 0u, mTextLayoutInfo.mCharacterLayoutInfoTable );
break;
}
default:
*
* Uses the visual to logical conversion table to order the text, styles and character's layout (metrics).
*
+ * @param[in] characterGlobalIndex Index within the whole text of the first character of the paragraph.
* @param[in,out] rtlParagraph Layout info for the paragraph with rtl text.
+ * @param[in,out] relayoutData The text-view's data structures.
*/
-void ReorderLayout( TextViewProcessor::ParagraphLayoutInfo& paragraph )
+void ReorderLayout( std::size_t characterGlobalIndex,
+ TextViewProcessor::ParagraphLayoutInfo& paragraph,
+ TextView::RelayoutData& relayoutData )
{
// Clear any previous right to left layout.
if( NULL != paragraph.mRightToLeftLayout )
}
// Sets the new 'x' position for each character.
+ // Updates the text-view's layout info table with the new position of the character.
float xPosition = 0.f;
- for( TextViewProcessor::CharacterLayoutInfoContainer::iterator it = characters.begin(), endIt = characters.end(); it != endIt; ++it )
+ std::size_t index = 0u;
+ for( TextViewProcessor::CharacterLayoutInfoContainer::iterator it = characters.begin(), endIt = characters.end(); it != endIt; ++it, ++index )
{
TextViewProcessor::CharacterLayoutInfo& character( *it );
+ // Set the 'x' position.
character.mPosition.x = xPosition;
+
+ // Update layout info table.
+ relayoutData.mCharacterLayoutInfoTable[characterGlobalIndex + info->mVisualToLogicalMap[index]].mPosition = character.mPosition;
+
+ // Update the position for the next character.
xPosition += character.mSize.width;
}
TextProcessor::SplitInWords( info->mText, positions );
// Sets the characters into the words they belong to.
- for( Vector<size_t>::ConstIterator it = positions.Begin(), endIt = positions.End(); it != endIt; ++it )
+ for( Vector<std::size_t>::ConstIterator it = positions.Begin(), endIt = positions.End(); it != endIt; ++it )
{
const std::size_t position = *it;
// Clear previously created bidirectional info.
paragraph.ClearBidirectionalInfo();
+ // For each character, it sets the character's direction.
+
+ // Initialize the paragraph direction. Used to set the direction of weak characters.
+ const bool isParagraphRightToLeft = paragraph.mBidirectionalParagraphInfo->IsRightToLeftParagraph();
+ bool isPreviousRightToLeft = isParagraphRightToLeft;
+
+ for( std::size_t index = 0u; index < paragraph.mNumberOfCharacters; ++index )
+ {
+ // Get the character's layout information (the one is shared with text-input)
+ Toolkit::TextView::CharacterLayoutInfo& info = *( relayoutData.mCharacterLayoutInfoTable.begin() + ( characterGlobalIndex + index ) );
+
+ // Gets the character's direction.
+ const Character::CharacterDirection direction = paragraph.mText[index].GetCharacterDirection();
+ if( Character::RightToLeft == direction )
+ {
+ info.mIsRightToLeftCharacter = true;
+ }
+ else if( Character::Neutral == direction )
+ {
+ // For neutral characters it check's the next and previous directions.
+ // If they are equals set that direction. If they are not, sets the paragraph direction.
+ // If there is no next, sets the previous direction.
+
+ // Check next character's direction.
+ bool isNextRightToLeft = isPreviousRightToLeft;
+ if( index < paragraph.mNumberOfCharacters - 1u )
+ {
+ const Character::CharacterDirection nextDirection = paragraph.mText[index + 1u].GetCharacterDirection();
+ isNextRightToLeft = Character::RightToLeft == nextDirection;
+ }
+
+ info.mIsRightToLeftCharacter = isPreviousRightToLeft == isNextRightToLeft ? isPreviousRightToLeft : isParagraphRightToLeft;
+ }
+ else
+ {
+ info.mIsRightToLeftCharacter = false;
+ }
+
+ isPreviousRightToLeft = info.mIsRightToLeftCharacter;
+ }
+
std::size_t characterParagraphIndex = 0u; // Index to the character (within the paragraph).
for( TextViewProcessor::WordLayoutInfoContainer::iterator wordIt = paragraph.mWordsLayoutInfo.begin(), wordEndIt = paragraph.mWordsLayoutInfo.end();
wordIt != wordEndIt;
{
// There is right to left text in this paragraph.
+ // Stores the current global character index as is needed in both functions.
+ const std::size_t currentGlobalIndex = characterGlobalIndex;
+
// Creates the bidirectional info needed to reorder each line of the paragraph.
CreateBidirectionalInfoForLines( relayoutData,
paragraph,
lineLayoutInfoIndex );
// Reorder each line of the paragraph
- ReorderLayout( paragraph );
+ ReorderLayout( currentGlobalIndex, paragraph, relayoutData );
}
else
{
// Updates the size and position table for text-input with the alignment offset.
Vector3 positionOffset( characterLayoutInfo.mPosition );
- std::vector<Toolkit::TextView::CharacterLayoutInfo>::iterator infoTableIt = relayoutData.mCharacterLayoutInfoTable.begin() + characterGlobalIndex;
+ // Update layout info table.
+ std::vector<Toolkit::TextView::CharacterLayoutInfo>::iterator infoTableIt = relayoutData.mCharacterLayoutInfoTable.begin() + relayoutData.mCharacterVisualToLogicalMap[characterGlobalIndex];
Toolkit::TextView::CharacterLayoutInfo& characterTableInfo( *infoTableIt );
characterTableInfo.mPosition.x = positionOffset.x + characterLayoutInfo.mOffset.x;
characterLayoutInfo.mSize.height * relayoutData.mShrinkFactor ),
positionOffset,
( TextViewProcessor::ParagraphSeparator == wordLayoutInfo.mType ),
- characterLayoutInfo.mIsRightToLeft, // whether the character is right to left.
+ false, // whether the character is right to left. The value is set in a next step in the CreateBidirectionalInfoForLines function
true, // whether the character is visible.
descender );
relayoutData );
// Updates the visibility for text-input..
- std::vector<Toolkit::TextView::CharacterLayoutInfo>::iterator it = relayoutData.mCharacterLayoutInfoTable.begin() + infoTableCharacterIndex;
+ std::vector<Toolkit::TextView::CharacterLayoutInfo>::iterator it = relayoutData.mCharacterLayoutInfoTable.begin() + relayoutData.mCharacterVisualToLogicalMap[infoTableCharacterIndex];
Toolkit::TextView::CharacterLayoutInfo& characterLayoutTableInfo( *it );
const TextView::VisualParameters& visualParameters,
TextView::RelayoutData& relayoutData )
{
+ // TODO check ellipsis with rtl text.
+
// Traverses the lines and checks which ones doesn't fit in the text-view's boundary.
for( Toolkit::TextView::LineLayoutInfoContainer::const_iterator lineInfoIt = relayoutData.mLines.begin(), endLineInfoIt = relayoutData.mLines.end();
lineInfoIt != endLineInfoIt;
std::size_t& lineLayoutInfoIndex,
bool createGlyphActors )
{
+ // TODO: Check if there is text-actor created only with white spaces. Check first in RTL text.
+
CurrentTextActorInfo currentTextActorInfo;
currentTextActorInfo.characterLayout = NULL;