// CLASS HEADER
#include <dali/internal/event/rendering/material-impl.h> // Dali::Internal::Material
+//EXTERNAL INCLUDES
+#include <string>
+
// INTERNAL INCLUDES
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/rendering/material.h> // Dali::Internal::Material
#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
#include <dali/internal/update/manager/update-manager.h>
#include <dali/internal/update/rendering/scene-graph-material.h>
-//#include <dali/internal/update/rendering/scene-graph-sampler.h>
-
-//EXTERNAL INCLUDES
-#include <string>
namespace Dali
{
int Material::GetPropertyComponentIndex( Property::Index index ) const
{
- // @todo MESH_REWORK - Change this if component properties are added for color/blend-color
return Property::INVALID_COMPONENT_INDEX;
}
/**
* Retrieve the scene-graph shader added by this object.
- * @return A pointer to the shader, or NULL if no shader has been added to the scene-graph.
+ * @return A pointer to the shader.
*/
SceneGraph::Shader* GetShaderSceneObject();
#include <dali/internal/update/controllers/render-message-dispatcher.h>
#include <dali/internal/update/rendering/scene-graph-geometry.h>
#include <dali/internal/update/rendering/scene-graph-material.h>
-//#include <dali/internal/update/rendering/scene-graph-sampler.h>
#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/render/renderers/render-new-renderer.h>
#include <dali/internal/render/data-providers/node-data-provider.h>