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evas vg: don't draw invisible nodes.
96/196896/1
author
Hermet Park
<hermetpark@gmail.com>
Mon, 7 Jan 2019 10:23:37 +0000
(19:23 +0900)
committer
Hermet Park
<hermetpark@gmail.com>
Mon, 7 Jan 2019 10:29:38 +0000
(19:29 +0900)
Change-Id: I002e3e18f5e96112caa66098f1c4e04ae6ed4cd4
src/lib/evas/canvas/efl_canvas_vg_object.c
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diff --git
a/src/lib/evas/canvas/efl_canvas_vg_object.c
b/src/lib/evas/canvas/efl_canvas_vg_object.c
index
81dfee8
..
873c9cd
100644
(file)
--- a/
src/lib/evas/canvas/efl_canvas_vg_object.c
+++ b/
src/lib/evas/canvas/efl_canvas_vg_object.c
@@
-474,6
+474,8
@@
_evas_vg_render(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Object_Data *pd,
void *engine, void *output, void *context, Efl_VG *node,
Eina_Array *clips, Eina_Bool do_async)
{
+ if (!efl_gfx_entity_visible_get(node)) return;
+
if (efl_isa(node, EFL_CANVAS_VG_CONTAINER_CLASS))
{
Efl_Canvas_Vg_Container_Data *cd =