auto program = gl->CreateProgram();
- DALI_LOG_INFO(gGraphicsProgramLogFilter, Debug::Verbose, "Program[%s] create program id : %u\n", mImpl->name.c_str(), program);
+ DALI_LOG_DEBUG_INFO("Program[%s] create program id : %u\n", mImpl->name.c_str(), program);
const auto& info = mImpl->createInfo;
for(const auto& state : *info.shaderState)
if(shader->GetImplementation()->Compile())
{
auto shaderId = shader->GetImplementation()->GetGLShader();
- DALI_LOG_INFO(gGraphicsProgramLogFilter, Debug::Verbose, "Program[%s] attach shader : %u\n", mImpl->name.c_str(), shaderId);
+ DALI_LOG_DEBUG_INFO("Program[%s] attach shader : %u\n", mImpl->name.c_str(), shaderId);
gl->AttachShader(program, shaderId);
}
}
- DALI_LOG_INFO(gGraphicsProgramLogFilter, Debug::Verbose, "Program[%s] call glLinkProgram\n", mImpl->name.c_str());
+ DALI_LOG_DEBUG_INFO("Program[%s] call glLinkProgram\n", mImpl->name.c_str());
gl->LinkProgram(program);
GLint status{0};