GetImplementation(window).EnableFloatingMode(enable);
}
+bool IsFloatingModeEnabled(Window window)
+{
+ return GetImplementation(window).IsFloatingModeEnabled();
+}
+
void IncludeInputRegion(Window window, const Rect<int>& inputRegion)
{
GetImplementation(window).IncludeInputRegion(inputRegion);
DALI_ADAPTOR_API void EnableFloatingMode(Window window, bool enable);
/**
+ * @brief Returns whether the window is floating mode or not.
+ *
+ * @param[in] window The window instance.
+ * @return True if the window is enabled floating mode, false otherwise.
+ */
+DALI_ADAPTOR_API bool IsFloatingModeEnabled(Window window);
+
+/**
* @brief Includes input region.
*
* This function inlcudes input regions.
mWindowBase->EnableFloatingMode(enable);
}
+bool Window::IsFloatingModeEnabled()
+{
+ return mWindowBase->IsFloatingModeEnabled();
+}
+
void Window::IncludeInputRegion(const Rect<int>& inputRegion)
{
DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), IncludeInputRegion, (%d,%d), (%d x %d)\n", this, mNativeWindowId, inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height);
void EnableFloatingMode(bool enable);
/**
+ * @copydoc Dali::DevelWindow::IsFloatingModeEnabled()
+ */
+ bool IsFloatingModeEnabled();
+
+ /**
* @copydoc Dali::DevelWindow::IncludeInputRegion()
*/
void IncludeInputRegion(const Rect<int>& inputRegion);