END_TEST;
}
-int UtcDaliVisualUpdateProperty(void)
+int UtcDaliVisualUpdateProperty01(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliVisualUpdateProperty: Test update property by DoAction. Standard case");
+ tet_infoline("UtcDaliVisualUpdateProperty01: Test update property by DoAction. Standard case");
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
END_TEST;
}
+int UtcDaliVisualUpdateProperty02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVisualUpdateProperty02: Test update property by DoAction. Initialize as zero, and update non-zero case");
+
+ Vector4 borderlineColor = Color::BLUE;
+ float borderlineOffset = 1.0f;
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap[Visual::Property::TYPE] = Visual::Type::IMAGE;
+ propertyMap[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+ propertyMap[Visual::Property::MIX_COLOR] = Color::BLUE;
+ propertyMap[DevelVisual::Property::VISUAL_FITTING_MODE] = DevelVisual::FIT_WIDTH;
+ propertyMap[DevelVisual::Property::CORNER_RADIUS] = 0.0f;
+ propertyMap[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE;
+ propertyMap[DevelVisual::Property::BORDERLINE_WIDTH] = 0.0f;
+ propertyMap[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor;
+ propertyMap[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset;
+
+ Visual::Base imageVisual = factory.CreateVisual(propertyMap);
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
+ dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+ application.GetScene().Add(dummyControl);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for image loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ Property::Map originalMap;
+ imageVisual.CreatePropertyMap(originalMap);
+
+ Vector4 targetCornerRadius = Vector4(10.0f, 0.0f, 1.0f, 2.0f);
+ float targetBorderlineWidth = 20.0f;
+
+ Property::Map targetPropertyMap;
+ targetPropertyMap[DevelVisual::Property::CORNER_RADIUS] = targetCornerRadius;
+ targetPropertyMap[DevelVisual::Property::BORDERLINE_WIDTH] = targetBorderlineWidth;
+
+ // Update Properties
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Action::UPDATE_PROPERTY, targetPropertyMap);
+
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap(resultMap);
+
+ Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(cornerRadiusValue);
+ DALI_TEST_EQUALS(cornerRadiusValue->Get<Vector4>(), targetCornerRadius, TEST_LOCATION);
+
+ Property::Value* cornerRadiusPolicyValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS_POLICY, Property::INTEGER);
+ DALI_TEST_CHECK(cornerRadiusPolicyValue);
+ DALI_TEST_EQUALS(cornerRadiusPolicyValue->Get<int>(), static_cast<int>(Toolkit::Visual::Transform::Policy::RELATIVE), TEST_LOCATION);
+
+ Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineWidthValue);
+ DALI_TEST_EQUALS(borderlineWidthValue->Get<float>(), targetBorderlineWidth, TEST_LOCATION);
+
+ Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(borderlineColorValue);
+ DALI_TEST_EQUALS(borderlineColorValue->Get<Vector4>(), borderlineColor, TEST_LOCATION);
+
+ Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineOffsetValue);
+ DALI_TEST_EQUALS(borderlineOffsetValue->Get<float>(), borderlineOffset, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliVisualUpdatePropertyInvalidType(void)
{
ToolkitTestApplication application;
// Check whether we must update shader.
if(!mImpl->mAlwaysUsingBorderline && IsBorderlineRequired())
{
+ // Required to change shader mean, we didn't setup BORDERLINE_COLOR and BORDERLINE_OFFSET into mRenderer before. Set property now.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
// Make Blend mode ON_WITHOUT_CULL for transparent mix color.
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
// Check whether we must update shader.
if(!mImpl->mAlwaysUsingCornerRadius && IsRoundedCornerRequired())
{
+ // Required to change shader mean, we didn't setup CORNER_RADIUS_POLICY into mRenderer before. Set property now.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
// Change the shader must not be occured many times. we always have to use corner radius feature.
mImpl->mAlwaysUsingCornerRadius = true;
mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
- if(IsTypeAvailableForCornerRadius(mImpl->mType))
+ if(IsRoundedCornerRequired())
{
mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);
}
- if(IsTypeAvailableForBorderline(mImpl->mType))
+ if(IsBorderlineRequired())
{
mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
mImpl->mBorderlineColor = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR);