#include <dali/internal/event/images/resource-image-impl.h>
#include <dali/integration-api/resource-cache.h>
#include <dali/internal/render/gl-resources/texture-declarations.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/common/owner-pointer.h>
#include <dali/public-api/shader-effects/shader-effect.h>
#include <dali/internal/event/effects/shader-declarations.h>
#include <dali/internal/event/effects/shader-factory.h>
#include <dali/internal/event/images/image-impl.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/render/shaders/uniform-meta.h>
#include <dali/internal/update/animation/scene-graph-constraint-base.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/event/effects/shader-declarations.h>
#include <dali/internal/event/common/object-impl.h>
#include <dali/internal/event/resources/resource-ticket.h>
-#include <dali/internal/render/shaders/shader.h>
-
+#include <dali/internal/render/shaders/scene-graph-shader.h>
namespace Dali
{
$(internal_src_dir)/render/shaders/custom-uniform.cpp \
$(internal_src_dir)/render/shaders/program.cpp \
$(internal_src_dir)/render/shaders/program-controller.cpp \
- $(internal_src_dir)/render/shaders/shader.cpp \
+ $(internal_src_dir)/render/shaders/scene-graph-shader.cpp \
\
$(internal_src_dir)/update/animation/scene-graph-animation.cpp \
$(internal_src_dir)/update/animation/scene-graph-constraint-base.cpp \
#include <dali/internal/render/gl-resources/texture-units.h>
#include <dali/internal/render/renderers/scene-graph-renderer-debug.h>
#include <dali/internal/render/shaders/program.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/update/controllers/scene-controller.h>
namespace
// INTERNAL INCLUDES
#include <dali/internal/render/gl-resources/context.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/render/shaders/program.h>
#include <dali/internal/render/renderers/scene-graph-renderer-debug.h>
#include <dali/internal/render/renderers/render-data-provider.h>
#include <dali/internal/render/common/vertex.h>
#include <dali/internal/render/renderers/scene-graph-renderer-debug.h>
#include <dali/internal/render/shaders/program.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/update/controllers/scene-controller.h>
#if defined(DEBUG_ENABLED)
*/
// CLASS HEADER
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
// INTERNAL INCLUDES
#include <dali/internal/render/queue/render-queue.h>
#include <dali/internal/render/queue/render-queue.h>
#include <dali/internal/update/node-attachments/scene-graph-renderable-attachment.h>
#include <dali/internal/render/renderers/scene-graph-renderer.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
namespace Dali
{
#include <dali/internal/update/nodes/scene-graph-layer.h>
#include <dali/internal/render/renderers/scene-graph-renderer.h>
#include <dali/internal/render/common/render-instruction.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
namespace Dali
{
#include <dali/internal/render/queue/render-queue.h>
#include <dali/internal/render/common/performance-monitor.h>
#include <dali/internal/render/gl-resources/texture-cache.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#ifdef DYNAMICS_SUPPORT
#include <dali/integration-api/dynamics/dynamics-world-settings.h>
#include <dali/integration-api/resource-declarations.h>
#include <dali/internal/common/message.h>
#include <dali/internal/common/event-to-update.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/node-attachments/node-attachment.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/render/common/performance-monitor.h>
#include <dali/internal/render/renderers/scene-graph-image-renderer.h>
#include <dali/internal/render/renderers/scene-graph-renderer-declarations.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/update/node-attachments/scene-graph-image-attachment-debug.h>
#include <dali/internal/update/resources/resource-tracker.h>
#include <dali/internal/render/queue/render-queue.h>
#include <dali/internal/render/renderers/scene-graph-renderer.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/common/image-sampler.h>
namespace Dali
#include <dali/internal/render/common/vertex.h>
#include <dali/internal/render/renderers/scene-graph-text-renderer.h>
#include <dali/internal/render/renderers/scene-graph-renderer-declarations.h>
-#include <dali/internal/render/shaders/shader.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/update/controllers/render-message-dispatcher.h>
#include <dali/internal/update/controllers/scene-controller.h>
#include <dali/internal/update/nodes/node.h>