return efl_file_set(obj, file, key);
}
+EAPI Elm_Animation_View_State
+elm_animation_view_state_get(Elm_Animation_View *obj)
+{
+ return efl_ui_animation_view_state_get(obj);
+}
+
/* Internal EO APIs and hidden overrides */
#define EFL_UI_ANIMATION_VIEW_EXTRA_OPS \
enum Efl.Ui.Animation_View.State
{
+ //FIXME: This enum is not neccessary in legacy header. but legacy:null command is not working correct.
+ //legacy: null;
not_ready, [[Animation is not ready to play. (Probably, it didn't file set yet or failed to read file. @since 1.22]]
- play, [[Animation is on playing. see @.play @since 1.22]]
- play_back, [[Animation is on playing back (rewinding). see @.back @since 1.22]]
- pause, [[Animation has been paused. To continue animation, call @.resume. see @.pause @since 1.22]]
- stop [[Animation view successfully loaded a file then readied for playing. Otherwise after finished animation or stopped forcely by request. see @.stop @since 1.22]]
+ play, [[Animation is on playing. see @Efl.Ui.Animation_View.play @since 1.22]]
+ play_back, [[Animation is on playing back (rewinding). see @Efl.Ui.Animation_View.play_back @since 1.22]]
+ pause, [[Animation has been paused. To continue animation, call @Efl.Ui.Animation_View.resume. see @Efl.Ui.Animation_View.pause @since 1.22]]
+ stop [[Animation view successfully loaded a file then readied for playing. Otherwise after finished animation or stopped forcely by request. see @Efl.Ui.Animation_View.stop @since 1.22]]
}
class Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View, Efl.File
[[Get current animation view state.
see @.State
@since 1.22]]
+ legacy: null;
}
values {
state: Efl.Ui.Animation_View.State; [[Current animation view state]]
/**
- * @defgroup Elm_Animation_View Animation_View
+ * @defgroup Efl_Ui_Animation_View Animation_View
* @ingroup Elementary
*
* Animation_View widget is designed to show and play animation of
*/
/**
- * @ingroup Elm_Animation_View
+ * @ingroup Efl_Ui_Animation_View
+ */
+/**
+ * @}
*/
+/**
+ * @defgroup Elm_Animation_View_Group Animation_View
+ * @ingroup Elementary
+ *
+ * Animation_View widget is designed to show and play animation of
+ * vector graphics based content. It hides all efl_canvas_vg details
+ * but just open an API to read vector data from file. Also, it implements
+ * details of animation control methods of Vector.
+ *
+ * Vector data could contain static or animatable vector elements including
+ * animation infomation. Currently approved vector data file format is svg, json and eet.
+ * Only json(known for Lottie file as well) and eet could contains animation infomation,
+ * currently Animation_View is supporting.
+ *
+ * This widget emits the following signals, besides the ones sent from
+ * @ref Animation_View:
+ * @li "play,start": animation is just started.
+ * @li "play,repeat": animation is just repeated.
+ * @li "play,done": animation is just finished.
+ * @li "play,pause": animation is just paused.
+ * @li "play,resume": animation is just resumed.
+ * @li "play,stop": animation is just stopped.
+ * @li "play,update": animation is updated to the next frame.
+ *
+ */
+/**
+ * @ingroup Elm_Animation_View_Group
+ */
#ifndef EFL_NOLEGACY_API_SUPPORT
#include "efl_ui_animation_view_legacy.h"
#endif
typedef Eo Elm_Animation_View;
+
+typedef enum _Elm_Animation_View_State
+{
+ ELM_ANIMATION_VIEW_STATE_NOT_READY = 0, /**< Animation is not ready to
+ * play. (Probably, it didn't file
+ * set yet or failed to read file.
+ *
+ * @since 1.22 */
+ ELM_ANIMATION_VIEW_STATE_PLAY, /**< Animation is on playing. see @elm_animation_view_play
+ *
+ * @since 1.22 */
+ ELM_ANIMATION_VIEW_STATE_PLAY_BACK, /**< Animation is on playing back
+ * (rewinding). see @elm_animation_view_play_back
+ *
+ * @since 1.22 */
+ ELM_ANIMATION_VIEW_STATE_PAUSE, /**< Animation has been paused. To continue
+ * animation, call @elm_animation_view_resume. see @elm_animation_view_pause
+ *
+ * @since 1.22 */
+ ELM_ANIMATION_VIEW_STATE_STOP /**< Animation view successfully loaded a
+ * file then readied for playing. Otherwise
+ * after finished animation or stopped
+ * forcely by request. see @elm_animation_view_stop
+ *
+ * @since 1.22 */
+}Elm_Animation_View_State;
+
/**
* Add a new animation view widget to the parent's canvas
*
* @param parent The parent object
* @return The new animation view object or @c NULL if it failed to create.
*
- * @ingroup Elm_Animation_View
+ * @ingroup Elm_Animation_View_Group
*
* @since 1.22
*/
*
* @return @c EINA_TRUE if it's succeed to read file, @c EINA_FALSE otherwise.
*
- * @ingroup Elm_Animation_View
+ * @ingroup Elm_Animation_View_Group
*
* @since 1.22
*/
EAPI Eina_Bool elm_animation_view_file_set(Elm_Animation_View *obj, const char *file, const char *key);
+/**
+ * @brief Get current animation view state.
+ *
+ * @return Current animation view state
+ *
+ * @see Elm_Animation_View_State
+ *
+ * @ingroup Elm_Animation_View_Group
+ *
+ * @since 1.22
+ */
+EAPI Elm_Animation_View_State elm_animation_view_state_get(Elm_Animation_View *obj);
+
#include "efl_ui_animation_view.eo.legacy.h"