Change-Id: I5cb6bd3ee198340b6cd3bcf291212f4440d2ba69
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
bool isOpaque = true;
if(!hasRenderCallback)
{
- bool isVisualRenderer = (isLayer3d && !!(renderable.mRenderer->GetVisualProperties()));
+ bool isVisualRenderer = (isLayer3d && !!(renderable.mRenderer && renderable.mRenderer->GetVisualProperties()));
Renderer::OpacityType opacityType = renderable.mRenderer ? (isVisualRenderer ? Renderer::TRANSLUCENT : renderable.mRenderer->GetOpacityType(updateBufferIndex, renderPass, *node)) : Renderer::OPAQUE;
// We can skip render when node is not clipping and transparent