Change-Id: I6078fb17131630a770cb770dc9f2251f1c9ae6b6
const Length currentNumberOfGlyphs = glyphs.Count();
const Length numberOfGlyphsReserved = static_cast<Length>( numberOfCharacters * 1.3f );
- glyphs.Resize( currentNumberOfGlyphs + numberOfGlyphsReserved, glyphInfo );
- glyphToCharacterMap.Resize( currentNumberOfGlyphs + numberOfGlyphsReserved );
+ glyphs.Reserve( currentNumberOfGlyphs + numberOfGlyphsReserved );
+ glyphToCharacterMap.Reserve( currentNumberOfGlyphs + numberOfGlyphsReserved );
// The actual number of glyphs.
Length totalNumberOfGlyphs = currentNumberOfGlyphs;