remove incorrect unit test, most functionality already covered by public API tests... 83/33283/1
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 7 Jan 2015 17:25:34 +0000 (17:25 +0000)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 7 Jan 2015 17:25:34 +0000 (17:25 +0000)
Change-Id: I3f42cecb70e67cd7288524d3f5fd591903e667df

automated-tests/src/dali-internal/utc-Dali-Internal-ResourceClient.cpp

index de5dc60..57852d3 100644 (file)
@@ -1010,73 +1010,6 @@ int UtcDaliInternalLoadShaderRequest01(void)
   END_TEST;
 }
 
-int UtcDaliInternalLoadShaderRequest02(void)
-{
-  TestApplication application;
-  tet_infoline("Testing LoadShader() failure");
-  testTicketObserver.Reset();
-
-  // Clear through all of the outstanding shader load requests from the default shader effect
-  std::vector< unsigned char > buffer;
-  for( int i=0; i<10; i++ )
-  {
-    buffer.push_back((unsigned char)i);
-  }
-  application.GetPlatform().SetLoadFileResult( true, buffer );
-  application.GetGlAbstraction().SetLinkStatus(1);
-  application.SendNotification(); // Flush update messages
-  application.Render();           // Process load shader request (immediately)
-  application.SendNotification();
-  application.Render();
-  application.SendNotification();
-  application.Render();
-  application.SendNotification();
-
-  Internal::ResourceClient& resourceClient  = Internal::ThreadLocalStorage::Get().GetResourceClient();
-  Internal::SceneGraph::UpdateManager& updateManager = Internal::ThreadLocalStorage::Get().GetUpdateManager();
-
-  Integration::ShaderResourceType shaderRequest(123, "vertex src", "frag src");
-  std::string shaderBinaryFile("shader.bin");
-  Internal::ResourceTicketPtr ticket = resourceClient.LoadShader(shaderRequest, shaderBinaryFile);
-  ticket->AddObserver(testTicketObserver);
-
-  ShaderEffect::GeometryHints hints = ShaderEffect::HINT_NONE;
-  Internal::SceneGraph::Shader* sceneObject = new Internal::SceneGraph::Shader( hints );
-  AddShaderMessage( updateManager, *sceneObject );
-
-  size_t shaderHash=0;
-  SetShaderProgramMessage( updateManager, *sceneObject, GEOMETRY_TYPE_IMAGE, Internal::SHADER_DEFAULT, ticket->GetId(), shaderHash, true );
-
-  DALI_TEST_CHECK( ticket );
-
-  buffer.clear();
-  DALI_TEST_CHECK(buffer.size() == 0);
-
-  application.GetPlatform().SetLoadFileResult( true, buffer );
-  application.GetGlAbstraction().ResetShaderCallStack();
-  application.GetGlAbstraction().EnableShaderCallTrace( true );
-  application.GetGlAbstraction().SetLinkStatus(1);
-  application.GetGlAbstraction().SetProgramBinaryLength(20);
-  application.GetPlatform().SetResourceSaved (ticket->GetId(), Integration::ResourceShader );
-
-  application.SendNotification(); // Flush update messages
-  application.Render();           // Process load shader request (immediately), add responses
-                                  // to post process q
-  application.Render();           // this update will process old post-process-q
-  application.Render();           // this update will process new post-process-q
-  application.SendNotification(); // Send save request to event thread
-  application.Render();           // this update will process save request
-  application.Render();           // this update will get SaveComplete
-  application.SendNotification(); // Send save request response
-
-  TraceCallStack& shaderTrace = application.GetGlAbstraction().GetShaderTrace();
-  DALI_TEST_CHECK( shaderTrace.FindMethod("CompileShader") );
-
-  DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::SaveResourceFunc ) );
-  DALI_TEST_CHECK( testTicketObserver.SaveSucceededCalled() );
-  END_TEST;
-}
-
 int UtcDaliInternalAllocateBitmapImage01(void)
 {
   TestApplication application;