Remove render effect's size notification 82/324882/4
authorjmm <j0064423.lee@samsung.com>
Wed, 28 May 2025 08:21:38 +0000 (17:21 +0900)
committerjmm <j0064423.lee@samsung.com>
Thu, 5 Jun 2025 07:27:39 +0000 (16:27 +0900)
Change-Id: I983a552b27c513f939a91ed02aa839acdefebbfb
Signed-off-by: jmm <j0064423.lee@samsung.com>
dali-toolkit/internal/controls/render-effects/background-blur-effect-impl.cpp
dali-toolkit/internal/controls/render-effects/gaussian-blur-effect-impl.cpp
dali-toolkit/internal/controls/render-effects/render-effect-impl.cpp
dali-toolkit/internal/controls/render-effects/render-effect-impl.h
dali-toolkit/public-api/controls/control-impl.cpp

index 63ca76043460d7cdb01dcb9bee9768d0d26c7423..739a7a23d8b82f730f2530c282ab98a76884b36b 100644 (file)
@@ -343,12 +343,12 @@ void BackgroundBlurEffectImpl::OnActivate()
   {
     Renderer renderer = mHorizontalBlurActor.GetRendererAt(0u);
     renderer.SetShader(blurShader);
-    renderer.RegisterUniqueProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f / downsampledWidth, 0.0f));
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f / downsampledWidth, 0.0f));
   }
   {
     Renderer renderer = mVerticalBlurActor.GetRendererAt(0u);
     renderer.SetShader(blurShader);
-    renderer.RegisterUniqueProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f / downsampledHeight));
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f / downsampledHeight));
   }
 
   // Inject blurred output to control
@@ -392,9 +392,7 @@ void BackgroundBlurEffectImpl::OnRefresh()
     return;
   }
 
-  mInputBackgroundFrameBuffer.Reset();
-  mTemporaryFrameBuffer.Reset();
-  mBlurredOutputFrameBuffer.Reset();
+  DestroyFrameBuffers();
 
   Vector2  size              = GetTargetSize();
   uint32_t downsampledWidth  = std::max(static_cast<uint32_t>(size.width * mDownscaleFactor), 1u);
@@ -406,16 +404,25 @@ void BackgroundBlurEffectImpl::OnRefresh()
   mHorizontalBlurActor.SetProperty(Actor::Property::SIZE, Vector2(downsampledWidth, downsampledHeight));
   mVerticalBlurActor.SetProperty(Actor::Property::SIZE, Vector2(downsampledWidth, downsampledHeight));
 
+  // Reset buffers and renderers
   CreateFrameBuffers(ImageDimensions(downsampledWidth, downsampledHeight));
-  SetRendererTexture(GetTargetRenderer(), mBlurredOutputFrameBuffer);
-
-  // Reset shader constants
-  mHorizontalBlurActor.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f, 0.0f) / downsampledWidth);
-  mVerticalBlurActor.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f) / downsampledHeight);
 
   mSourceRenderTask.SetFrameBuffer(mInputBackgroundFrameBuffer);
   mHorizontalBlurTask.SetFrameBuffer(mTemporaryFrameBuffer);
   mVerticalBlurTask.SetFrameBuffer(mBlurredOutputFrameBuffer);
+
+  {
+    Renderer renderer = mHorizontalBlurActor.GetRendererAt(0);
+    SetRendererTexture(renderer, mInputBackgroundFrameBuffer);
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f / downsampledWidth, 0.0f));
+  }
+  {
+    Renderer renderer = mVerticalBlurActor.GetRendererAt(0);
+    SetRendererTexture(renderer, mTemporaryFrameBuffer);
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f / downsampledHeight));
+  }
+
+  SetRendererTexture(GetTargetRenderer(), mBlurredOutputFrameBuffer);
 }
 
 void BackgroundBlurEffectImpl::CreateFrameBuffers(const ImageDimensions downsampledSize)
index be3481dacdfc68dfa52bb3f45508199c656bbf17..e62bae4e16db14ea554f738a2d2a3db4d798d908 100644 (file)
@@ -324,12 +324,12 @@ void GaussianBlurEffectImpl::OnActivate()
   {
     Renderer renderer = mHorizontalBlurActor.GetRendererAt(0u);
     renderer.SetShader(blurShader);
-    renderer.RegisterUniqueProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f / downsampledWidth, 0.0f));
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f / downsampledWidth, 0.0f));
   }
   {
     Renderer renderer = mVerticalBlurActor.GetRendererAt(0u);
     renderer.SetShader(blurShader);
-    renderer.RegisterUniqueProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f / downsampledHeight));
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f / downsampledHeight));
   }
 
   // Inject blurred output to control
@@ -374,9 +374,7 @@ void GaussianBlurEffectImpl::OnRefresh()
     return;
   }
 
-  mInputFrameBuffer.Reset();
-  mTemporaryFrameBuffer.Reset();
-  mBlurredOutputFrameBuffer.Reset();
+  DestroyFrameBuffers();
 
   Vector2  size              = GetTargetSize();
   uint32_t downsampledWidth  = std::max(static_cast<uint32_t>(size.width * mDownscaleFactor), 1u);
@@ -388,16 +386,25 @@ void GaussianBlurEffectImpl::OnRefresh()
   mHorizontalBlurActor.SetProperty(Actor::Property::SIZE, Vector2(downsampledWidth, downsampledHeight));
   mVerticalBlurActor.SetProperty(Actor::Property::SIZE, Vector2(downsampledWidth, downsampledHeight));
 
+  // Reset buffers and renderers
   CreateFrameBuffers(ImageDimensions(downsampledWidth, downsampledHeight));
-  SetRendererTexture(GetTargetRenderer(), mBlurredOutputFrameBuffer);
-
-  // Reset shader constants
-  mHorizontalBlurActor.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f, 0.0f) / downsampledWidth);
-  mVerticalBlurActor.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f) / downsampledHeight);
 
   mSourceRenderTask.SetFrameBuffer(mInputFrameBuffer);
   mHorizontalBlurTask.SetFrameBuffer(mTemporaryFrameBuffer);
   mVerticalBlurTask.SetFrameBuffer(mBlurredOutputFrameBuffer);
+
+  {
+    Renderer renderer = mHorizontalBlurActor.GetRendererAt(0);
+    SetRendererTexture(renderer, mInputFrameBuffer);
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(1.0f / downsampledWidth, 0.0f));
+  }
+  {
+    Renderer renderer = mVerticalBlurActor.GetRendererAt(0);
+    SetRendererTexture(renderer, mTemporaryFrameBuffer);
+    renderer.RegisterProperty(UNIFORM_BLUR_OFFSET_DIRECTION_NAME.data(), Vector2(0.0f, 1.0f / downsampledHeight));
+  }
+
+  SetRendererTexture(GetTargetRenderer(), mBlurredOutputFrameBuffer);
 }
 
 void GaussianBlurEffectImpl::CreateFrameBuffers(const ImageDimensions downsampledSize)
index 287f2799860b9d276edab6ced0afb8ab904d4527..fed1bc208b61420bc5490d0ede435f0cc9ea78e0 100644 (file)
 #include <dali-toolkit/internal/controls/control/control-renderers.h>
 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 
-namespace
-{
-static constexpr float SIZE_STEP_CONDITION = 3.0f;
-} // namespace
-
 namespace Dali
 {
 namespace Toolkit
@@ -48,7 +43,6 @@ Debug::Filter* gRenderEffectLogFilter = Debug::Filter::New(Debug::NoLogging, fal
 RenderEffectImpl::RenderEffectImpl()
 : mRenderer(),
   mOwnerControl(),
-  mSizeNotification(),
   mTargetSize(Vector2::ZERO),
   mIsActivated(false)
 {
@@ -63,8 +57,6 @@ RenderEffectImpl::~RenderEffectImpl()
   mOwnerControl.Reset();
   mPlacementSceneHolder.Reset();
 
-  mSizeNotification.Reset();
-
   // Don't call Deactivate here, since we cannot call virtual function during destruction.
   // Deactivate already be called at Control's destructor, and InheritVisibilityChanged signal.
 }
@@ -87,9 +79,6 @@ void RenderEffectImpl::SetOwnerControl(Dali::Toolkit::Control control)
 
       ownerControl.InheritedVisibilityChangedSignal().Connect(this, &RenderEffectImpl::OnControlInheritedVisibilityChanged);
 
-      mSizeNotification = ownerControl.AddPropertyNotification(Actor::Property::SIZE, StepCondition(SIZE_STEP_CONDITION));
-      mSizeNotification.NotifySignal().Connect(this, &RenderEffectImpl::OnSizeSet);
-
       Activate(); // Dev note : Activate after set the owner control.
     }
   }
@@ -105,9 +94,6 @@ void RenderEffectImpl::ClearOwnerControl()
   {
     ownerControl.InheritedVisibilityChangedSignal().Disconnect(this, &RenderEffectImpl::OnControlInheritedVisibilityChanged);
 
-    ownerControl.RemovePropertyNotification(mSizeNotification);
-    mSizeNotification.Reset();
-
     auto previousOwnerControl = ownerControl;
     mOwnerControl.Reset();
     mPlacementSceneHolder.Reset();
@@ -210,6 +196,34 @@ void RenderEffectImpl::Deactivate()
   }
 }
 
+void RenderEffectImpl::Refresh()
+{
+  Dali::Toolkit::Control ownerControl = mOwnerControl.GetHandle();
+  if(ownerControl)
+  {
+    const Vector2 targetSize = mTargetSize;
+    UpdateTargetSize();
+    if(mTargetSize != targetSize)
+    {
+      if(IsActivateValid())
+      {
+        if(!IsActivated())
+        {
+          Activate();
+        }
+        else
+        {
+          OnRefresh();
+        }
+      }
+      else
+      {
+        Deactivate();
+      }
+    }
+  }
+}
+
 bool RenderEffectImpl::IsActivateValid() const
 {
   // Activate is valid if
@@ -276,34 +290,6 @@ void RenderEffectImpl::UpdateTargetSize()
   mTargetSize = size;
 }
 
-void RenderEffectImpl::OnSizeSet(PropertyNotification& source)
-{
-  Dali::Toolkit::Control ownerControl = mOwnerControl.GetHandle();
-  if(ownerControl)
-  {
-    const Vector2 targetSize = mTargetSize;
-    UpdateTargetSize();
-    if(mTargetSize != targetSize)
-    {
-      if(IsActivateValid())
-      {
-        if(!IsActivated())
-        {
-          Activate();
-        }
-        else
-        {
-          OnRefresh();
-        }
-      }
-      else
-      {
-        Deactivate();
-      }
-    }
-  }
-}
-
 void RenderEffectImpl::OnControlInheritedVisibilityChanged(Actor actor, bool visible)
 {
   Dali::Toolkit::Control ownerControl = mOwnerControl.GetHandle();
index 627c9c27cdb55042e1bb5417a42a20d6309c1be2..5a5307deb3cdb2dab957199047d3d08234ecef70 100644 (file)
@@ -95,6 +95,11 @@ public:
    */
   void Deactivate();
 
+  /**
+   * @brief Refreshes rendering
+   */
+  void Refresh();
+
 protected:
   /**
    * @copydoc Dali::Toolkit::RenderEffect::RenderEffect
@@ -185,11 +190,6 @@ private:
    */
   void UpdateTargetSize();
 
-  /**
-   * @brief Callback when the size changes.
-   */
-  void OnSizeSet(PropertyNotification& source);
-
   /**
    * @brief Callback when the visibility of the actor is changed.
    * @param[in] actor The actor
@@ -203,8 +203,7 @@ private:
   Dali::WeakHandle<Dali::Toolkit::Control> mOwnerControl;         ///< Weakhandle of owner control.
   WeakHandle<Integration::SceneHolder>     mPlacementSceneHolder; ///< Weakhandle of scene
 
-  PropertyNotification mSizeNotification; // Resize/Relayout signal.
-  Vector2              mTargetSize;       // The final size of mOwnerControl
+  Vector2 mTargetSize; // The final size of mOwnerControl
 
   bool mIsActivated : 1;
 };
index 9677334833edc6737d57dd681c35c758d24158a4..ad0bb256a6fca5bb3caee1130ef0c88c76b0ec41 100644 (file)
@@ -684,6 +684,17 @@ void Control::OnSizeSet(const Vector3& targetSize)
   // Apply FittingMode here
   mImpl->mSize = Vector2(targetSize);
   mImpl->RegisterProcessorOnce();
+
+  // Refresh render effects
+  if(mImpl->mRenderEffect)
+  {
+    mImpl->mRenderEffect->Refresh();
+  }
+
+  if(mImpl->mOffScreenRenderingImpl)
+  {
+    mImpl->mOffScreenRenderingImpl->Refresh();
+  }
 }
 
 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)