{
namespace
{
+
+enum class LoadDataType
+{
+ UNSIGNED_BYTE = 0,
+ UNSIGNED_SHORT,
+ FLOAT
+};
+
+struct LoadAccessorInputs
+{
+ MeshDefinition::RawData& rawData;
+ MeshDefinition::Accessor& accessor;
+ uint32_t flags;
+ std::fstream& fileStream;
+ std::string& meshPath;
+ BufferDefinition::Vector& buffers;
+};
+
+struct LoadAccessorListInputs
+{
+ MeshDefinition::RawData& rawData;
+ std::vector<MeshDefinition::Accessor>& accessors;
+ uint32_t flags;
+ std::fstream& fileStream;
+ std::string& meshPath;
+ BufferDefinition::Vector& buffers;
+};
+
template<bool use32BitIndices>
class IndexProvider
{
return ReadAccessor(accessor, source, target, nullptr);
}
-template<typename T>
-void ReadJointAccessor(MeshDefinition::RawData& raw, const MeshDefinition::Accessor& accessor, std::istream& source, const std::string& meshPath, const std::string& name)
+template<typename T, bool needsNormalize>
+void ReadVectorAccessor(const MeshDefinition::Accessor& accessor, std::istream& source, std::vector<uint8_t>& buffer)
{
constexpr auto sizeofBlobUnit = sizeof(T) * 4;
DALI_ASSERT_ALWAYS(((accessor.mBlob.mLength % sizeofBlobUnit == 0) ||
accessor.mBlob.mStride >= sizeofBlobUnit) &&
- "Joints buffer length not a multiple of element size");
+ "Buffer length not a multiple of element size");
const auto inBufferSize = accessor.mBlob.GetBufferSize();
const auto outBufferSize = (sizeof(Vector4) / sizeofBlobUnit) * inBufferSize;
- std::vector<uint8_t> buffer(outBufferSize);
- auto inBuffer = buffer.data() + outBufferSize - inBufferSize;
+ buffer.resize(outBufferSize);
+ auto inBuffer = buffer.data() + outBufferSize - inBufferSize;
if(!ReadAccessor(accessor, source, inBuffer))
{
- ExceptionFlinger(ASSERT_LOCATION) << "Failed to read joints from '" << meshPath << "'.";
+ ExceptionFlinger(ASSERT_LOCATION) << "Failed to read vector data from Accessor.";
}
- if constexpr(sizeofBlobUnit != sizeof(Vector4))
+ if(sizeofBlobUnit != sizeof(Vector4))
{
auto floats = reinterpret_cast<float*>(buffer.data());
const auto end = inBuffer + inBufferSize;
while(inBuffer != end)
{
const auto value = *reinterpret_cast<T*>(inBuffer);
- *floats = static_cast<float>(value);
+ *floats = (needsNormalize) ? static_cast<float>(value) / static_cast<float>((1 << (sizeof(T) * 8)) - 1) : static_cast<float>(value);
inBuffer += sizeof(T);
++floats;
}
}
- raw.mAttribs.push_back({name, Property::VECTOR4, static_cast<uint32_t>(outBufferSize / sizeof(Vector4)), std::move(buffer)});
-}
-
-void ReadTypedJointAccessor(MeshDefinition::RawData& raw, uint32_t flags, MeshDefinition::Accessor& accessor, std::iostream& stream, std::string& path, const std::string& name)
-{
- if(MaskMatch(flags, MeshDefinition::U16_JOINT_IDS))
- {
- ReadJointAccessor<uint16_t>(raw, accessor, stream, path, name);
- }
- else if(MaskMatch(flags, MeshDefinition::U8_JOINT_IDS))
- {
- ReadJointAccessor<uint8_t>(raw, accessor, stream, path, name);
- }
- else
- {
- ReadJointAccessor<float>(raw, accessor, stream, path, name);
- }
}
-template<typename T>
-void ReadWeightAccessor(MeshDefinition::RawData& raw, const MeshDefinition::Accessor& accessor, std::istream& source, const std::string& meshPath, const std::string& name)
+template<bool needsNormalize>
+void ReadTypedVectorAccessor(LoadDataType loadDataType, MeshDefinition::Accessor& accessor, std::iostream& stream, std::vector<uint8_t>& buffer)
{
- constexpr auto sizeofBlobUnit = sizeof(T) * 4;
-
- DALI_ASSERT_ALWAYS(((accessor.mBlob.mLength % sizeofBlobUnit == 0) ||
- accessor.mBlob.mStride >= sizeofBlobUnit) &&
- "weights buffer length not a multiple of element size");
- const auto inBufferSize = accessor.mBlob.GetBufferSize();
- const auto outBufferSize = (sizeof(Vector4) / sizeofBlobUnit) * inBufferSize;
-
- std::vector<uint8_t> buffer(outBufferSize);
- auto inBuffer = buffer.data() + outBufferSize - inBufferSize;
- if(!ReadAccessor(accessor, source, inBuffer))
+ switch(loadDataType)
{
- ExceptionFlinger(ASSERT_LOCATION) << "Failed to read weights from '" << meshPath << "'.";
- }
-
- if constexpr(sizeofBlobUnit != sizeof(Vector4))
- {
- auto floats = reinterpret_cast<float*>(buffer.data());
- const auto end = inBuffer + inBufferSize;
- while(inBuffer != end)
+ case LoadDataType::UNSIGNED_SHORT:
{
- const auto value = *reinterpret_cast<T*>(inBuffer);
- // Normalize weight value. value /= 255 for uint8_t weight, and value /= 65535 for uint16_t weight.
- *floats = static_cast<float>(value) / static_cast<float>((1 << (sizeof(T) * 8)) - 1);
-
- inBuffer += sizeof(T);
- ++floats;
+ ReadVectorAccessor<uint16_t, needsNormalize>(accessor, stream, buffer);
+ break;
+ }
+ case LoadDataType::UNSIGNED_BYTE:
+ {
+ ReadVectorAccessor<uint8_t, needsNormalize>(accessor, stream, buffer);
+ break;
+ }
+ default:
+ {
+ ReadVectorAccessor<float, needsNormalize>(accessor, stream, buffer);
+ break;
}
- }
- raw.mAttribs.push_back({name, Property::VECTOR4, static_cast<uint32_t>(outBufferSize / sizeof(Vector4)), std::move(buffer)});
-}
-
-void ReadTypedWeightAccessor(MeshDefinition::RawData& raw, uint32_t flags, MeshDefinition::Accessor& accessor, std::iostream& stream, std::string& path, std::string name)
-{
- if(MaskMatch(flags, MeshDefinition::U16_WEIGHT))
- {
- ReadWeightAccessor<uint16_t>(raw, accessor, stream, path, name);
- }
- else if(MaskMatch(flags, MeshDefinition::U8_WEIGHT))
- {
- ReadWeightAccessor<uint8_t>(raw, accessor, stream, path, name);
- }
- else
- {
- ReadWeightAccessor<float>(raw, accessor, stream, path, name);
}
}
return stream;
}
-} // namespace
-
-MeshDefinition::SparseBlob::SparseBlob(const Blob& indices, const Blob& values, uint32_t count)
-: mIndices{indices},
- mValues{values},
- mCount{count}
-{
-}
-
-MeshDefinition::SparseBlob::SparseBlob(Blob&& indices, Blob&& values, uint32_t count)
-: mIndices(std::move(indices)),
- mValues(std::move(values)),
- mCount{count}
-{
-}
-
-MeshDefinition::Accessor::Accessor(const MeshDefinition::Blob& blob,
- const MeshDefinition::SparseBlob& sparse,
- Index bufferIndex,
- bool normalized)
-: mBlob{blob},
- mSparse{(sparse.mIndices.IsDefined() && sparse.mValues.IsDefined()) ? new SparseBlob{sparse} : nullptr},
- mBufferIdx(bufferIndex),
- mNormalized(normalized)
+template<bool needsNormalize>
+void ReadTypedVectorAccessors(LoadAccessorListInputs loadAccessorListInputs, LoadDataType loadDataType, std::string attributeName)
{
-}
-
-MeshDefinition::Accessor::Accessor(MeshDefinition::Blob&& blob,
- MeshDefinition::SparseBlob&& sparse,
- Index bufferIndex,
- bool normalized)
-: mBlob{std::move(blob)},
- mSparse{(sparse.mIndices.IsDefined() && sparse.mValues.IsDefined()) ? new SparseBlob{std::move(sparse)} : nullptr},
- mBufferIdx(bufferIndex),
- mNormalized(normalized)
-{
-}
-
-void MeshDefinition::Blob::ComputeMinMax(std::vector<float>& min, std::vector<float>& max, uint32_t numComponents, uint32_t count, const float* values)
-{
- min.assign(numComponents, MAXFLOAT);
- max.assign(numComponents, -MAXFLOAT);
- for(uint32_t i = 0; i < count; ++i)
+ int setIndex = 0;
+ for(auto& accessor : loadAccessorListInputs.accessors)
{
- for(uint32_t j = 0; j < numComponents; ++j)
- {
- min[j] = std::min(min[j], *values);
- max[j] = std::max(max[j], *values);
- values++;
- }
+ std::string pathJoint;
+ auto& dataStream = GetAvailableData(loadAccessorListInputs.fileStream, loadAccessorListInputs.meshPath, loadAccessorListInputs.buffers[accessor.mBufferIdx], pathJoint);
+ std::ostringstream name;
+ name << attributeName << setIndex++;
+ std::vector<uint8_t> buffer;
+ ReadTypedVectorAccessor<needsNormalize>(loadDataType, accessor, dataStream, buffer);
+ loadAccessorListInputs.rawData.mAttribs.push_back({name.str(), Property::VECTOR4, static_cast<uint32_t>(buffer.size() / sizeof(Vector4)), std::move(buffer)});
}
}
-void MeshDefinition::Blob::ApplyMinMax(const std::vector<float>& min, const std::vector<float>& max, uint32_t count, float* values, std::vector<uint32_t>* sparseIndices)
+void LoadIndices(LoadAccessorInputs indicesInput)
{
- DALI_ASSERT_DEBUG(max.size() == min.size() || max.size() * min.size() == 0);
- const auto numComponents = std::max(min.size(), max.size());
-
- using ClampFn = void (*)(const float*, const float*, uint32_t, float&);
- ClampFn clampFn = min.empty() ? (max.empty() ? static_cast<ClampFn>(nullptr) : [](const float* min, const float* max, uint32_t i, float& value) { value = std::min(max[i], value); })
- : (max.empty() ? [](const float* min, const float* max, uint32_t i, float& value) { value = std::max(min[i], value); }
- : static_cast<ClampFn>([](const float* min, const float* max, uint32_t i, float& value) { value = std::min(std::max(min[i], value), max[i]); }));
-
- if(!clampFn)
- {
- return;
- }
-
- auto end = values + count * numComponents;
- while(values != end)
- {
- auto nextElement = values + numComponents;
- uint32_t i = 0;
- while(values != nextElement)
- {
- clampFn(min.data(), max.data(), i, *values);
- ++values;
- ++i;
- }
- }
-}
-
-MeshDefinition::Blob::Blob(uint32_t offset, uint32_t length, uint16_t stride, uint16_t elementSizeHint, const std::vector<float>& min, const std::vector<float>& max)
-: mOffset(offset),
- mLength(length),
- mStride(stride),
- mElementSizeHint(elementSizeHint),
- mMin(min),
- mMax(max)
-{
-}
-
-uint32_t MeshDefinition::Blob::GetBufferSize() const
-{
- return mLength;
-}
-
-void MeshDefinition::Blob::ComputeMinMax(uint32_t numComponents, uint32_t count, float* values)
-{
- ComputeMinMax(mMin, mMax, numComponents, count, values);
-}
-
-void MeshDefinition::Blob::ApplyMinMax(uint32_t count, float* values, std::vector<uint32_t>* sparseIndices) const
-{
- ApplyMinMax(mMin, mMax, count, values, sparseIndices);
-}
-
-void MeshDefinition::RawData::Attrib::AttachBuffer(Geometry& g) const
-{
- Property::Map attribMap;
- attribMap[mName] = mType;
- VertexBuffer attribBuffer = VertexBuffer::New(attribMap);
- attribBuffer.SetData(mData.data(), mNumElements);
-
- g.AddVertexBuffer(attribBuffer);
-}
-
-bool MeshDefinition::IsQuad() const
-{
- return CaseInsensitiveStringCompare(QUAD, mUri);
-}
-
-bool MeshDefinition::IsSkinned() const
-{
- return !mJoints.empty() && !mWeights.empty();
-}
-
-bool MeshDefinition::HasVertexColor() const
-{
- return !mColors.empty();
-}
-
-uint32_t MeshDefinition::GetNumberOfJointSets() const
-{
- uint32_t number = static_cast<uint32_t>(mJoints.size());
- if(number > MeshDefinition::MAX_NUMBER_OF_JOINT_SETS)
+ if(indicesInput.accessor.IsDefined())
{
- number = MeshDefinition::MAX_NUMBER_OF_JOINT_SETS;
- }
- return number;
-}
-
-bool MeshDefinition::HasBlendShapes() const
-{
- return !mBlendShapes.empty();
-}
-
-void MeshDefinition::RequestNormals()
-{
- mNormals.mBlob.mLength = mPositions.mBlob.GetBufferSize();
-}
-
-void MeshDefinition::RequestTangents()
-{
- mTangents.mBlob.mLength = mNormals.mBlob.GetBufferSize();
-}
-
-MeshDefinition::RawData
-MeshDefinition::LoadRaw(const std::string& modelsPath, BufferDefinition::Vector& buffers)
-{
- RawData raw;
- if(IsQuad())
- {
- return raw;
- }
-
- std::string meshPath;
- meshPath = modelsPath + mUri;
- std::fstream fileStream;
- if(!mUri.empty())
- {
- fileStream.open(meshPath, std::ios::in | std::ios::binary);
- if(!fileStream.is_open())
+ if(MaskMatch(indicesInput.flags, MeshDefinition::Flags::U32_INDICES))
{
- DALI_LOG_ERROR("Fail to open buffer from %s.\n", meshPath.c_str());
- }
- }
-
- if(mIndices.IsDefined())
- {
- if(MaskMatch(mFlags, U32_INDICES))
- {
- DALI_ASSERT_ALWAYS(((mIndices.mBlob.mLength % sizeof(uint32_t) == 0) ||
- mIndices.mBlob.mStride >= sizeof(uint32_t)) &&
+ DALI_ASSERT_ALWAYS(((indicesInput.accessor.mBlob.mLength % sizeof(uint32_t) == 0) ||
+ indicesInput.accessor.mBlob.mStride >= sizeof(uint32_t)) &&
"Index buffer length not a multiple of element size");
- const auto indexCount = mIndices.mBlob.GetBufferSize() / sizeof(uint32_t);
- raw.mIndices.resize(indexCount * 2); // NOTE: we need space for uint32_ts initially.
+ const auto indexCount = indicesInput.accessor.mBlob.GetBufferSize() / sizeof(uint32_t);
+ indicesInput.rawData.mIndices.resize(indexCount * 2); // NOTE: we need space for uint32_ts initially.
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mIndices.mBufferIdx], path);
- if(!ReadAccessor(mIndices, stream, reinterpret_cast<uint8_t*>(raw.mIndices.data())))
+ auto& stream = GetAvailableData(indicesInput.fileStream, indicesInput.meshPath, indicesInput.buffers[indicesInput.accessor.mBufferIdx], path);
+ if(!ReadAccessor(indicesInput.accessor, stream, reinterpret_cast<uint8_t*>(indicesInput.rawData.mIndices.data())))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read indices from '" << path << "'.";
}
}
- else if(MaskMatch(mFlags, U8_INDICES))
+ else if(MaskMatch(indicesInput.flags, MeshDefinition::Flags::U8_INDICES))
{
- DALI_ASSERT_ALWAYS(((mIndices.mBlob.mLength % sizeof(uint8_t) == 0) ||
- mIndices.mBlob.mStride >= sizeof(uint8_t)) &&
+ DALI_ASSERT_ALWAYS(((indicesInput.accessor.mBlob.mLength % sizeof(uint8_t) == 0) ||
+ indicesInput.accessor.mBlob.mStride >= sizeof(uint8_t)) &&
"Index buffer length not a multiple of element size");
- const auto indexCount = mIndices.mBlob.GetBufferSize() / sizeof(uint8_t);
- raw.mIndices.resize(indexCount); // NOTE: we need space for uint16_ts initially.
+ const auto indexCount = indicesInput.accessor.mBlob.GetBufferSize() / sizeof(uint8_t);
+ indicesInput.rawData.mIndices.resize(indexCount); // NOTE: we need space for uint16_ts initially.
std::string path;
- auto u8s = reinterpret_cast<uint8_t*>(raw.mIndices.data()) + indexCount;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mIndices.mBufferIdx], path);
- if(!ReadAccessor(mIndices, stream, u8s))
+ auto u8s = reinterpret_cast<uint8_t*>(indicesInput.rawData.mIndices.data()) + indexCount;
+ auto& stream = GetAvailableData(indicesInput.fileStream, indicesInput.meshPath, indicesInput.buffers[indicesInput.accessor.mBufferIdx], path);
+ if(!ReadAccessor(indicesInput.accessor, stream, u8s))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read indices from '" << path << "'.";
}
- auto u16s = raw.mIndices.data();
+ auto u16s = indicesInput.rawData.mIndices.data();
auto end = u8s + indexCount;
while(u8s != end)
{
}
else
{
- DALI_ASSERT_ALWAYS(((mIndices.mBlob.mLength % sizeof(unsigned short) == 0) ||
- mIndices.mBlob.mStride >= sizeof(unsigned short)) &&
+ DALI_ASSERT_ALWAYS(((indicesInput.accessor.mBlob.mLength % sizeof(unsigned short) == 0) ||
+ indicesInput.accessor.mBlob.mStride >= sizeof(unsigned short)) &&
"Index buffer length not a multiple of element size");
- raw.mIndices.resize(mIndices.mBlob.mLength / sizeof(unsigned short));
+ indicesInput.rawData.mIndices.resize(indicesInput.accessor.mBlob.mLength / sizeof(unsigned short));
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mIndices.mBufferIdx], path);
- if(!ReadAccessor(mIndices, stream, reinterpret_cast<uint8_t*>(raw.mIndices.data())))
+ auto& stream = GetAvailableData(indicesInput.fileStream, indicesInput.meshPath, indicesInput.buffers[indicesInput.accessor.mBufferIdx], path);
+ if(!ReadAccessor(indicesInput.accessor, stream, reinterpret_cast<uint8_t*>(indicesInput.rawData.mIndices.data())))
{
- ExceptionFlinger(ASSERT_LOCATION) << "Failed to read indices from '" << path << "'.";
+ ExceptionFlinger(ASSERT_LOCATION) << "Failed to read indicesInput.accessor from '" << path << "'.";
}
}
}
+}
- uint32_t numberOfVertices = 0u;
-
+uint32_t LoadPositions(LoadAccessorInputs positionsInput, bool hasBlendShape)
+{
+ uint32_t numVector3 = 0u;
std::vector<Vector3> positions;
- if(mPositions.IsDefined())
+ if(positionsInput.accessor.IsDefined())
{
- const auto bufferSize = mPositions.mBlob.GetBufferSize();
- uint32_t numVector3;
+ const auto bufferSize = positionsInput.accessor.mBlob.GetBufferSize();
- if(MaskMatch(mFlags, S8_POSITION) || MaskMatch(mFlags, U8_POSITION))
+ if(MaskMatch(positionsInput.flags, MeshDefinition::Flags::S8_POSITION) || MaskMatch(positionsInput.flags, MeshDefinition::Flags::U8_POSITION))
{
- DALI_ASSERT_ALWAYS(((mPositions.mBlob.mLength % (sizeof(uint8_t) * 3) == 0) ||
- mPositions.mBlob.mStride >= (sizeof(uint8_t) * 3)) &&
+ DALI_ASSERT_ALWAYS(((positionsInput.accessor.mBlob.mLength % (sizeof(uint8_t) * 3) == 0) ||
+ positionsInput.accessor.mBlob.mStride >= (sizeof(uint8_t) * 3)) &&
"Position buffer length not a multiple of element size");
numVector3 = static_cast<uint32_t>(bufferSize / (sizeof(uint8_t) * 3));
}
- else if(MaskMatch(mFlags, S16_POSITION) || MaskMatch(mFlags, U16_POSITION))
+ else if(MaskMatch(positionsInput.flags, MeshDefinition::Flags::S16_POSITION) || MaskMatch(positionsInput.flags, MeshDefinition::Flags::U16_POSITION))
{
- DALI_ASSERT_ALWAYS(((mPositions.mBlob.mLength % (sizeof(uint16_t) * 3) == 0) ||
- mPositions.mBlob.mStride >= (sizeof(uint16_t) * 3)) &&
+ DALI_ASSERT_ALWAYS(((positionsInput.accessor.mBlob.mLength % (sizeof(uint16_t) * 3) == 0) ||
+ positionsInput.accessor.mBlob.mStride >= (sizeof(uint16_t) * 3)) &&
"Position buffer length not a multiple of element size");
numVector3 = static_cast<uint32_t>(bufferSize / (sizeof(uint16_t) * 3));
}
else
{
- DALI_ASSERT_ALWAYS(((mPositions.mBlob.mLength % sizeof(Vector3) == 0) ||
- mPositions.mBlob.mStride >= sizeof(Vector3)) &&
+ DALI_ASSERT_ALWAYS(((positionsInput.accessor.mBlob.mLength % sizeof(Vector3) == 0) ||
+ positionsInput.accessor.mBlob.mStride >= sizeof(Vector3)) &&
"Position buffer length not a multiple of element size");
numVector3 = static_cast<uint32_t>(bufferSize / sizeof(Vector3));
}
- numberOfVertices = numVector3;
-
std::vector<uint8_t> buffer(bufferSize);
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mPositions.mBufferIdx], path);
- if(!ReadAccessor(mPositions, stream, buffer.data()))
+ auto& stream = GetAvailableData(positionsInput.fileStream, positionsInput.meshPath, positionsInput.buffers[positionsInput.accessor.mBufferIdx], path);
+ if(!ReadAccessor(positionsInput.accessor, stream, buffer.data()))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read positions from '" << path << "'.";
}
- GetDequantizedData(buffer, 3u, numVector3, mFlags & POSITIONS_MASK, mPositions.mNormalized);
+ GetDequantizedData(buffer, 3u, numVector3, positionsInput.flags & MeshDefinition::FlagMasks::POSITIONS_MASK, positionsInput.accessor.mNormalized);
- if(mPositions.mNormalized)
+ if(positionsInput.accessor.mNormalized)
{
- GetDequantizedMinMax(mPositions.mBlob.mMin, mPositions.mBlob.mMax, mFlags & POSITIONS_MASK);
+ GetDequantizedMinMax(positionsInput.accessor.mBlob.mMin, positionsInput.accessor.mBlob.mMax, positionsInput.flags & MeshDefinition::FlagMasks::POSITIONS_MASK);
}
- if(mPositions.mBlob.mMin.size() != 3u || mPositions.mBlob.mMax.size() != 3u)
+ if(positionsInput.accessor.mBlob.mMin.size() != 3u || positionsInput.accessor.mBlob.mMax.size() != 3u)
{
- mPositions.mBlob.ComputeMinMax(3u, numVector3, reinterpret_cast<float*>(buffer.data()));
+ positionsInput.accessor.mBlob.ComputeMinMax(3u, numVector3, reinterpret_cast<float*>(buffer.data()));
}
else
{
- mPositions.mBlob.ApplyMinMax(numVector3, reinterpret_cast<float*>(buffer.data()));
+ positionsInput.accessor.mBlob.ApplyMinMax(numVector3, reinterpret_cast<float*>(buffer.data()));
}
- if(HasBlendShapes())
+ if(hasBlendShape)
{
positions.resize(numVector3);
std::copy(buffer.data(), buffer.data() + buffer.size(), reinterpret_cast<uint8_t*>(positions.data()));
}
- raw.mAttribs.push_back({"aPosition", Property::VECTOR3, numVector3, std::move(buffer)});
+ positionsInput.rawData.mAttribs.push_back({"aPosition", Property::VECTOR3, numVector3, std::move(buffer)});
}
+ return numVector3;
+}
- const auto isTriangles = mPrimitiveType == Geometry::TRIANGLES;
- auto hasNormals = mNormals.IsDefined();
+bool LoadNormals(LoadAccessorInputs normalsInput, bool isTriangles, uint32_t positionBufferSize)
+{
+ auto hasNormals = normalsInput.accessor.IsDefined();
if(hasNormals)
{
- const auto bufferSize = mNormals.mBlob.GetBufferSize();
+ const auto bufferSize = normalsInput.accessor.mBlob.GetBufferSize();
uint32_t numVector3;
- if(MaskMatch(mFlags, S8_NORMAL))
+ if(MaskMatch(normalsInput.flags, MeshDefinition::Flags::S8_NORMAL))
{
- DALI_ASSERT_ALWAYS(((mNormals.mBlob.mLength % (sizeof(int8_t) * 3) == 0) ||
- mNormals.mBlob.mStride >= (sizeof(int8_t) * 3)) &&
+ DALI_ASSERT_ALWAYS(((normalsInput.accessor.mBlob.mLength % (sizeof(int8_t) * 3) == 0) ||
+ normalsInput.accessor.mBlob.mStride >= (sizeof(int8_t) * 3)) &&
"Normal buffer length not a multiple of element size");
numVector3 = static_cast<uint32_t>(bufferSize / (sizeof(int8_t) * 3));
}
- else if(MaskMatch(mFlags, S16_NORMAL))
+ else if(MaskMatch(normalsInput.flags, MeshDefinition::Flags::S16_NORMAL))
{
- DALI_ASSERT_ALWAYS(((mNormals.mBlob.mLength % (sizeof(int16_t) * 3) == 0) ||
- mNormals.mBlob.mStride >= (sizeof(int16_t) * 3)) &&
+ DALI_ASSERT_ALWAYS(((normalsInput.accessor.mBlob.mLength % (sizeof(int16_t) * 3) == 0) ||
+ normalsInput.accessor.mBlob.mStride >= (sizeof(int16_t) * 3)) &&
"Normal buffer length not a multiple of element size");
numVector3 = static_cast<uint32_t>(bufferSize / (sizeof(int16_t) * 3));
}
else
{
- DALI_ASSERT_ALWAYS(((mNormals.mBlob.mLength % sizeof(Vector3) == 0) ||
- mNormals.mBlob.mStride >= sizeof(Vector3)) &&
+ DALI_ASSERT_ALWAYS(((normalsInput.accessor.mBlob.mLength % sizeof(Vector3) == 0) ||
+ normalsInput.accessor.mBlob.mStride >= sizeof(Vector3)) &&
"Normal buffer length not a multiple of element size");
numVector3 = static_cast<uint32_t>(bufferSize / sizeof(Vector3));
}
std::vector<uint8_t> buffer(bufferSize);
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mNormals.mBufferIdx], path);
- if(!ReadAccessor(mNormals, stream, buffer.data()))
+ auto& stream = GetAvailableData(normalsInput.fileStream, normalsInput.meshPath, normalsInput.buffers[normalsInput.accessor.mBufferIdx], path);
+ if(!ReadAccessor(normalsInput.accessor, stream, buffer.data()))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read normals from '" << path << "'.";
}
- GetDequantizedData(buffer, 3u, numVector3, mFlags & NORMALS_MASK, mNormals.mNormalized);
+ GetDequantizedData(buffer, 3u, numVector3, normalsInput.flags & MeshDefinition::FlagMasks::NORMALS_MASK, normalsInput.accessor.mNormalized);
- if(mNormals.mNormalized)
+ if(normalsInput.accessor.mNormalized)
{
- GetDequantizedMinMax(mNormals.mBlob.mMin, mNormals.mBlob.mMax, mFlags & NORMALS_MASK);
+ GetDequantizedMinMax(normalsInput.accessor.mBlob.mMin, normalsInput.accessor.mBlob.mMax, normalsInput.flags & MeshDefinition::FlagMasks::NORMALS_MASK);
}
- mNormals.mBlob.ApplyMinMax(numVector3, reinterpret_cast<float*>(buffer.data()));
+ normalsInput.accessor.mBlob.ApplyMinMax(numVector3, reinterpret_cast<float*>(buffer.data()));
- raw.mAttribs.push_back({"aNormal", Property::VECTOR3, numVector3, std::move(buffer)});
+ normalsInput.rawData.mAttribs.push_back({"aNormal", Property::VECTOR3, numVector3, std::move(buffer)});
}
- else if(mNormals.mBlob.mLength != 0 && isTriangles)
+ else if(normalsInput.accessor.mBlob.mLength != 0 && isTriangles)
{
- DALI_ASSERT_DEBUG(mNormals.mBlob.mLength == mPositions.mBlob.GetBufferSize());
- static const std::function<bool(RawData&)> GenerateNormalsFunction[2] =
+ DALI_ASSERT_DEBUG(normalsInput.accessor.mBlob.mLength == positionBufferSize);
+ static const std::function<bool(MeshDefinition::RawData&)> GenerateNormalsFunction[2] =
{
GenerateNormals<false>,
GenerateNormals<true>,
};
- const bool generateSuccessed = GenerateNormalsFunction[MaskMatch(mFlags, U32_INDICES)](raw);
+ const bool generateSuccessed = GenerateNormalsFunction[MaskMatch(normalsInput.flags, MeshDefinition::Flags::U32_INDICES)](normalsInput.rawData);
if(!generateSuccessed)
{
DALI_LOG_ERROR("Failed to generate normal\n");
hasNormals = true;
}
}
+ return hasNormals;
+}
- if(!mTexCoords.empty() && mTexCoords[0].IsDefined())
+void LoadTextureCoordinates(LoadAccessorListInputs textureCoordinatesInput)
+{
+ if(!textureCoordinatesInput.accessors.empty() && textureCoordinatesInput.accessors[0].IsDefined())
{
- auto& texCoords = mTexCoords[0];
+ auto& texCoords = textureCoordinatesInput.accessors[0];
const auto bufferSize = texCoords.mBlob.GetBufferSize();
uint32_t uvCount;
- if(MaskMatch(mFlags, S8_TEXCOORD) || MaskMatch(mFlags, U8_TEXCOORD))
+ if(MaskMatch(textureCoordinatesInput.flags, MeshDefinition::Flags::S8_TEXCOORD) || MaskMatch(textureCoordinatesInput.flags, MeshDefinition::Flags::U8_TEXCOORD))
{
DALI_ASSERT_ALWAYS(((texCoords.mBlob.mLength % (sizeof(uint8_t) * 2) == 0) ||
texCoords.mBlob.mStride >= (sizeof(uint8_t) * 2)) &&
"TexCoords buffer length not a multiple of element size");
uvCount = static_cast<uint32_t>(bufferSize / (sizeof(uint8_t) * 2));
}
- else if(MaskMatch(mFlags, S16_TEXCOORD) || MaskMatch(mFlags, U16_TEXCOORD))
+ else if(MaskMatch(textureCoordinatesInput.flags, MeshDefinition::Flags::S16_TEXCOORD) || MaskMatch(textureCoordinatesInput.flags, MeshDefinition::Flags::U16_TEXCOORD))
{
DALI_ASSERT_ALWAYS(((texCoords.mBlob.mLength % (sizeof(uint16_t) * 2) == 0) ||
texCoords.mBlob.mStride >= (sizeof(uint16_t) * 2)) &&
std::vector<uint8_t> buffer(bufferSize);
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[texCoords.mBufferIdx], path);
+ auto& stream = GetAvailableData(textureCoordinatesInput.fileStream, textureCoordinatesInput.meshPath, textureCoordinatesInput.buffers[texCoords.mBufferIdx], path);
if(!ReadAccessor(texCoords, stream, buffer.data()))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read uv-s from '" << path << "'.";
}
- GetDequantizedData(buffer, 2u, uvCount, mFlags & TEXCOORDS_MASK, texCoords.mNormalized);
+ GetDequantizedData(buffer, 2u, uvCount, textureCoordinatesInput.flags & MeshDefinition::FlagMasks::TEXCOORDS_MASK, texCoords.mNormalized);
- if(MaskMatch(mFlags, FLIP_UVS_VERTICAL))
+ if(MaskMatch(textureCoordinatesInput.flags, MeshDefinition::Flags::FLIP_UVS_VERTICAL))
{
auto uv = reinterpret_cast<Vector2*>(buffer.data());
auto uvEnd = uv + uvCount;
if(texCoords.mNormalized)
{
- GetDequantizedMinMax(texCoords.mBlob.mMin, texCoords.mBlob.mMax, mFlags & TEXCOORDS_MASK);
+ GetDequantizedMinMax(texCoords.mBlob.mMin, texCoords.mBlob.mMax, textureCoordinatesInput.flags & MeshDefinition::FlagMasks::TEXCOORDS_MASK);
}
texCoords.mBlob.ApplyMinMax(static_cast<uint32_t>(uvCount), reinterpret_cast<float*>(buffer.data()));
- raw.mAttribs.push_back({"aTexCoord", Property::VECTOR2, static_cast<uint32_t>(uvCount), std::move(buffer)});
+ textureCoordinatesInput.rawData.mAttribs.push_back({"aTexCoord", Property::VECTOR2, static_cast<uint32_t>(uvCount), std::move(buffer)});
}
+}
- if(mTangents.IsDefined())
+void LoadTangents(LoadAccessorInputs tangentsInput, bool hasNormals, bool hasUvs, bool isTriangles, Property::Type tangentType, uint32_t normalBufferSize)
+{
+ if(tangentsInput.accessor.IsDefined())
{
- const auto bufferSize = mTangents.mBlob.GetBufferSize();
+ const auto bufferSize = tangentsInput.accessor.mBlob.GetBufferSize();
- uint32_t propertySize = static_cast<uint32_t>((mTangentType == Property::VECTOR4) ? sizeof(Vector4) : sizeof(Vector3));
+ uint32_t propertySize = static_cast<uint32_t>((tangentType == Property::VECTOR4) ? sizeof(Vector4) : sizeof(Vector3));
uint32_t componentCount = static_cast<uint32_t>(propertySize / sizeof(float));
uint32_t numTangents;
- if(MaskMatch(mFlags, S8_TANGENT))
+ if(MaskMatch(tangentsInput.flags, MeshDefinition::Flags::S8_TANGENT))
{
- DALI_ASSERT_ALWAYS(((mTangents.mBlob.mLength % (sizeof(int8_t) * componentCount) == 0) ||
- mTangents.mBlob.mStride >= (sizeof(int8_t) * componentCount)) &&
+ DALI_ASSERT_ALWAYS(((tangentsInput.accessor.mBlob.mLength % (sizeof(int8_t) * componentCount) == 0) ||
+ tangentsInput.accessor.mBlob.mStride >= (sizeof(int8_t) * componentCount)) &&
"Tangents buffer length not a multiple of element size");
numTangents = static_cast<uint32_t>(bufferSize / (sizeof(int8_t) * componentCount));
}
- else if(MaskMatch(mFlags, S16_TANGENT))
+ else if(MaskMatch(tangentsInput.flags, MeshDefinition::Flags::S16_TANGENT))
{
- DALI_ASSERT_ALWAYS(((mTangents.mBlob.mLength % (sizeof(int16_t) * componentCount) == 0) ||
- mTangents.mBlob.mStride >= (sizeof(int16_t) * componentCount)) &&
+ DALI_ASSERT_ALWAYS(((tangentsInput.accessor.mBlob.mLength % (sizeof(int16_t) * componentCount) == 0) ||
+ tangentsInput.accessor.mBlob.mStride >= (sizeof(int16_t) * componentCount)) &&
"Tangents buffer length not a multiple of element size");
numTangents = static_cast<uint32_t>(bufferSize / (sizeof(int16_t) * componentCount));
}
else
{
- DALI_ASSERT_ALWAYS(((mTangents.mBlob.mLength % propertySize == 0) ||
- mTangents.mBlob.mStride >= propertySize) &&
+ DALI_ASSERT_ALWAYS(((tangentsInput.accessor.mBlob.mLength % propertySize == 0) ||
+ tangentsInput.accessor.mBlob.mStride >= propertySize) &&
"Tangents buffer length not a multiple of element size");
numTangents = static_cast<uint32_t>(bufferSize / propertySize);
}
std::vector<uint8_t> buffer(bufferSize);
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mTangents.mBufferIdx], path);
- if(!ReadAccessor(mTangents, stream, buffer.data()))
+ auto& stream = GetAvailableData(tangentsInput.fileStream, tangentsInput.meshPath, tangentsInput.buffers[tangentsInput.accessor.mBufferIdx], path);
+ if(!ReadAccessor(tangentsInput.accessor, stream, buffer.data()))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read tangents from '" << path << "'.";
}
- GetDequantizedData(buffer, componentCount, numTangents, mFlags & TANGENTS_MASK, mTangents.mNormalized);
+ GetDequantizedData(buffer, componentCount, numTangents, tangentsInput.flags & MeshDefinition::FlagMasks::TANGENTS_MASK, tangentsInput.accessor.mNormalized);
- if(mTangents.mNormalized)
+ if(tangentsInput.accessor.mNormalized)
{
- GetDequantizedMinMax(mTangents.mBlob.mMin, mTangents.mBlob.mMax, mFlags & TANGENTS_MASK);
+ GetDequantizedMinMax(tangentsInput.accessor.mBlob.mMin, tangentsInput.accessor.mBlob.mMax, tangentsInput.flags & MeshDefinition::FlagMasks::TANGENTS_MASK);
}
- mTangents.mBlob.ApplyMinMax(numTangents, reinterpret_cast<float*>(buffer.data()));
+ tangentsInput.accessor.mBlob.ApplyMinMax(numTangents, reinterpret_cast<float*>(buffer.data()));
- raw.mAttribs.push_back({"aTangent", mTangentType, static_cast<uint32_t>(numTangents), std::move(buffer)});
+ tangentsInput.rawData.mAttribs.push_back({"aTangent", tangentType, static_cast<uint32_t>(numTangents), std::move(buffer)});
}
- else if(mTangents.mBlob.mLength != 0 && hasNormals && isTriangles)
+ else if(tangentsInput.accessor.mBlob.mLength != 0 && hasNormals && isTriangles)
{
- DALI_ASSERT_DEBUG(mTangents.mBlob.mLength == mNormals.mBlob.GetBufferSize());
- static const std::function<bool(RawData&)> GenerateTangentsFunction[2][2][2] =
+ DALI_ASSERT_DEBUG(tangentsInput.accessor.mBlob.mLength == normalBufferSize);
+ static const std::function<bool(MeshDefinition::RawData&)> GenerateTangentsFunction[2][2][2] =
{
{
{
GenerateTangents<true, true, true>,
},
}};
- const bool hasUvs = !mTexCoords.empty() && mTexCoords[0].IsDefined();
- const bool generateSuccessed = GenerateTangentsFunction[MaskMatch(mFlags, U32_INDICES)][mTangentType == Property::VECTOR3][hasUvs](raw);
+ const bool generateSuccessed = GenerateTangentsFunction[MaskMatch(tangentsInput.flags, MeshDefinition::Flags::U32_INDICES)][tangentType == Property::VECTOR3][hasUvs](tangentsInput.rawData);
if(!generateSuccessed)
{
DALI_LOG_ERROR("Failed to generate tangents\n");
}
}
+}
+void LoadColors(LoadAccessorListInputs colorsInput)
+{
// Only support 1 vertex color
- if(!mColors.empty() && mColors[0].IsDefined())
+ if(!colorsInput.accessors.empty() && colorsInput.accessors[0].IsDefined())
{
- uint32_t propertySize = mColors[0].mBlob.mElementSizeHint;
+ uint32_t propertySize = colorsInput.accessors[0].mBlob.mElementSizeHint;
Property::Type propertyType = (propertySize == sizeof(Vector4)) ? Property::VECTOR4 : ((propertySize == sizeof(Vector3)) ? Property::VECTOR3 : Property::NONE);
if(propertyType != Property::NONE)
{
- DALI_ASSERT_ALWAYS(((mColors[0].mBlob.mLength % propertySize == 0) ||
- mColors[0].mBlob.mStride >= propertySize) &&
+ DALI_ASSERT_ALWAYS(((colorsInput.accessors[0].mBlob.mLength % propertySize == 0) ||
+ colorsInput.accessors[0].mBlob.mStride >= propertySize) &&
"Colors buffer length not a multiple of element size");
- const auto bufferSize = mColors[0].mBlob.GetBufferSize();
+ const auto bufferSize = colorsInput.accessors[0].mBlob.GetBufferSize();
std::vector<uint8_t> buffer(bufferSize);
std::string path;
- auto& stream = GetAvailableData(fileStream, meshPath, buffers[mColors[0].mBufferIdx], path);
- if(!ReadAccessor(mColors[0], stream, buffer.data()))
+ auto& stream = GetAvailableData(colorsInput.fileStream, colorsInput.meshPath, colorsInput.buffers[colorsInput.accessors[0].mBufferIdx], path);
+ if(!ReadAccessor(colorsInput.accessors[0], stream, buffer.data()))
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read colors from '" << path << "'.";
}
- mColors[0].mBlob.ApplyMinMax(bufferSize / propertySize, reinterpret_cast<float*>(buffer.data()));
+ colorsInput.accessors[0].mBlob.ApplyMinMax(bufferSize / propertySize, reinterpret_cast<float*>(buffer.data()));
- raw.mAttribs.push_back({"aVertexColor", propertyType, static_cast<uint32_t>(bufferSize / propertySize), std::move(buffer)});
+ colorsInput.rawData.mAttribs.push_back({"aVertexColor", propertyType, static_cast<uint32_t>(bufferSize / propertySize), std::move(buffer)});
}
}
else
{
- std::vector<uint8_t> buffer(raw.mAttribs[0].mNumElements * sizeof(Vector4));
+ std::vector<uint8_t> buffer(colorsInput.rawData.mAttribs[0].mNumElements * sizeof(Vector4));
auto colors = reinterpret_cast<Vector4*>(buffer.data());
- for(uint32_t i = 0; i < raw.mAttribs[0].mNumElements; i++)
+ for(uint32_t i = 0; i < colorsInput.rawData.mAttribs[0].mNumElements; i++)
{
colors[i] = Vector4::ONE;
}
- raw.mAttribs.push_back({"aVertexColor", Property::VECTOR4, raw.mAttribs[0].mNumElements, std::move(buffer)});
- }
-
- if(IsSkinned())
- {
- int setIndex = 0;
- for(auto& accessor : mJoints)
- {
- std::string pathJoint;
- auto& streamJoint = GetAvailableData(fileStream, meshPath, buffers[accessor.mBufferIdx], pathJoint);
- std::ostringstream jointName;
- jointName << "aJoints" << setIndex;
- ++setIndex;
- ReadTypedJointAccessor(raw, mFlags, accessor, streamJoint, pathJoint, jointName.str());
- }
- setIndex = 0;
- for(auto& accessor : mWeights)
- {
- std::string pathWeight;
- auto& streamWeight = GetAvailableData(fileStream, meshPath, buffers[accessor.mBufferIdx], pathWeight);
- std::ostringstream weightName;
- weightName << "aWeights" << setIndex;
- ++setIndex;
- ReadTypedWeightAccessor(raw, mFlags, accessor, streamWeight, pathWeight, weightName.str());
- }
+ colorsInput.rawData.mAttribs.push_back({"aVertexColor", Property::VECTOR4, colorsInput.rawData.mAttribs[0].mNumElements, std::move(buffer)});
}
+}
+void LoadBlendShapes(MeshDefinition::RawData& rawData, std::vector<MeshDefinition::BlendShape>& blendShapes, MeshDefinition::Blob& blendShapeHeader, BlendShapes::Version blendShapeVersion, uint32_t numberOfVertices, std::fstream& fileStream, BufferDefinition::Vector& buffers)
+{
// Calculate the Blob for the blend shapes.
- Blob blendShapesBlob;
+ MeshDefinition::Blob blendShapesBlob;
blendShapesBlob.mOffset = std::numeric_limits<unsigned int>::max();
blendShapesBlob.mLength = 0u;
uint32_t totalTextureSize(0u);
- auto processAccessor = [&](const Accessor& accessor, uint32_t vector3Size) {
+ auto processAccessor = [&](const MeshDefinition::Accessor& accessor, uint32_t vector3Size) {
if(accessor.IsDefined())
{
blendShapesBlob.mOffset = std::min(blendShapesBlob.mOffset, accessor.mBlob.mOffset);
}
};
- for(const auto& blendShape : mBlendShapes)
+ for(const auto& blendShape : blendShapes)
{
- const auto positionMask = blendShape.mFlags & POSITIONS_MASK;
- const auto normalMask = blendShape.mFlags & NORMALS_MASK;
- const auto tangentMask = blendShape.mFlags & TANGENTS_MASK;
+ const auto positionMask = blendShape.mFlags & MeshDefinition::FlagMasks::POSITIONS_MASK;
+ const auto normalMask = blendShape.mFlags & MeshDefinition::FlagMasks::NORMALS_MASK;
+ const auto tangentMask = blendShape.mFlags & MeshDefinition::FlagMasks::TANGENTS_MASK;
- processAccessor(blendShape.deltas, MaskMatch(positionMask, S8_POSITION) ? sizeof(uint8_t) * 3 : (MaskMatch(positionMask, S16_POSITION) ? sizeof(uint16_t) * 3 : sizeof(Vector3)));
- processAccessor(blendShape.normals, MaskMatch(normalMask, S8_NORMAL) ? sizeof(uint8_t) * 3 : (MaskMatch(normalMask, S16_NORMAL) ? sizeof(uint16_t) * 3 : sizeof(Vector3)));
- processAccessor(blendShape.tangents, MaskMatch(tangentMask, S8_TANGENT) ? sizeof(uint8_t) * 3 : (MaskMatch(tangentMask, S16_TANGENT) ? sizeof(uint16_t) * 3 : sizeof(Vector3)));
+ processAccessor(blendShape.deltas, MaskMatch(positionMask, MeshDefinition::S8_POSITION) ? sizeof(uint8_t) * 3 : (MaskMatch(positionMask, MeshDefinition::S16_POSITION) ? sizeof(uint16_t) * 3 : sizeof(Vector3)));
+ processAccessor(blendShape.normals, MaskMatch(normalMask, MeshDefinition::S8_NORMAL) ? sizeof(uint8_t) * 3 : (MaskMatch(normalMask, MeshDefinition::S16_NORMAL) ? sizeof(uint16_t) * 3 : sizeof(Vector3)));
+ processAccessor(blendShape.tangents, MaskMatch(tangentMask, MeshDefinition::S8_TANGENT) ? sizeof(uint8_t) * 3 : (MaskMatch(tangentMask, MeshDefinition::S16_TANGENT) ? sizeof(uint16_t) * 3 : sizeof(Vector3)));
}
- if(HasBlendShapes())
+ if(!blendShapes.empty())
{
// Calculate the size of one buffer inside the texture.
- raw.mBlendShapeBufferOffset = numberOfVertices;
+ rawData.mBlendShapeBufferOffset = numberOfVertices;
bool calculateGltf2BlendShapes = false;
uint32_t textureWidth = 0u;
uint32_t textureHeight = 0u;
- if(!mBlendShapeHeader.IsDefined())
+ if(!blendShapeHeader.IsDefined())
{
CalculateTextureSize(totalTextureSize, textureWidth, textureHeight);
calculateGltf2BlendShapes = true;
else
{
uint16_t header[2u];
- ReadBlob(mBlendShapeHeader, fileStream, reinterpret_cast<uint8_t*>(header));
+ ReadBlob(blendShapeHeader, fileStream, reinterpret_cast<uint8_t*>(header));
textureWidth = header[0u];
textureHeight = header[1u];
}
- const uint32_t numberOfBlendShapes = mBlendShapes.size();
- raw.mBlendShapeUnnormalizeFactor.Resize(numberOfBlendShapes);
+ const uint32_t numberOfBlendShapes = blendShapes.size();
+ rawData.mBlendShapeUnnormalizeFactor.Resize(numberOfBlendShapes);
Devel::PixelBuffer geometryPixelBuffer = Devel::PixelBuffer::New(textureWidth, textureHeight, Pixel::RGB32F);
uint8_t* geometryBuffer = geometryPixelBuffer.GetBuffer();
if(calculateGltf2BlendShapes)
{
- CalculateGltf2BlendShapes(geometryBuffer, mBlendShapes, numberOfVertices, raw.mBlendShapeUnnormalizeFactor[0u], buffers);
+ CalculateGltf2BlendShapes(geometryBuffer, blendShapes, numberOfVertices, rawData.mBlendShapeUnnormalizeFactor[0u], buffers);
}
else
{
- Blob unnormalizeFactorBlob;
- unnormalizeFactorBlob.mLength = static_cast<uint32_t>(sizeof(float) * ((BlendShapes::Version::VERSION_2_0 == mBlendShapeVersion) ? 1u : numberOfBlendShapes));
+ MeshDefinition::Blob unnormalizeFactorBlob;
+ unnormalizeFactorBlob.mLength = static_cast<uint32_t>(sizeof(float) * ((BlendShapes::Version::VERSION_2_0 == blendShapeVersion) ? 1u : numberOfBlendShapes));
if(blendShapesBlob.IsDefined())
{
// Read the unnormalize factors.
if(unnormalizeFactorBlob.IsDefined())
{
- ReadBlob(unnormalizeFactorBlob, fileStream, reinterpret_cast<uint8_t*>(&raw.mBlendShapeUnnormalizeFactor[0u]));
+ ReadBlob(unnormalizeFactorBlob, fileStream, reinterpret_cast<uint8_t*>(&rawData.mBlendShapeUnnormalizeFactor[0u]));
}
}
- raw.mBlendShapeData = Devel::PixelBuffer::Convert(geometryPixelBuffer);
+ rawData.mBlendShapeData = Devel::PixelBuffer::Convert(geometryPixelBuffer);
+ }
+}
+
+} // namespace
+
+MeshDefinition::SparseBlob::SparseBlob(const Blob& indices, const Blob& values, uint32_t count)
+: mIndices{indices},
+ mValues{values},
+ mCount{count}
+{
+}
+
+MeshDefinition::SparseBlob::SparseBlob(Blob&& indices, Blob&& values, uint32_t count)
+: mIndices(std::move(indices)),
+ mValues(std::move(values)),
+ mCount{count}
+{
+}
+
+MeshDefinition::Accessor::Accessor(const MeshDefinition::Blob& blob,
+ const MeshDefinition::SparseBlob& sparse,
+ Index bufferIndex,
+ bool normalized)
+: mBlob{blob},
+ mSparse{(sparse.mIndices.IsDefined() && sparse.mValues.IsDefined()) ? new SparseBlob{sparse} : nullptr},
+ mBufferIdx(bufferIndex),
+ mNormalized(normalized)
+{
+}
+
+MeshDefinition::Accessor::Accessor(MeshDefinition::Blob&& blob,
+ MeshDefinition::SparseBlob&& sparse,
+ Index bufferIndex,
+ bool normalized)
+: mBlob{std::move(blob)},
+ mSparse{(sparse.mIndices.IsDefined() && sparse.mValues.IsDefined()) ? new SparseBlob{std::move(sparse)} : nullptr},
+ mBufferIdx(bufferIndex),
+ mNormalized(normalized)
+{
+}
+
+void MeshDefinition::Blob::ComputeMinMax(std::vector<float>& min, std::vector<float>& max, uint32_t numComponents, uint32_t count, const float* values)
+{
+ min.assign(numComponents, MAXFLOAT);
+ max.assign(numComponents, -MAXFLOAT);
+ for(uint32_t i = 0; i < count; ++i)
+ {
+ for(uint32_t j = 0; j < numComponents; ++j)
+ {
+ min[j] = std::min(min[j], *values);
+ max[j] = std::max(max[j], *values);
+ values++;
+ }
+ }
+}
+
+void MeshDefinition::Blob::ApplyMinMax(const std::vector<float>& min, const std::vector<float>& max, uint32_t count, float* values, std::vector<uint32_t>* sparseIndices)
+{
+ DALI_ASSERT_DEBUG(max.size() == min.size() || max.size() * min.size() == 0);
+ const auto numComponents = std::max(min.size(), max.size());
+
+ using ClampFn = void (*)(const float*, const float*, uint32_t, float&);
+ ClampFn clampFn = min.empty() ? (max.empty() ? static_cast<ClampFn>(nullptr) : [](const float* min, const float* max, uint32_t i, float& value) { value = std::min(max[i], value); })
+ : (max.empty() ? [](const float* min, const float* max, uint32_t i, float& value) { value = std::max(min[i], value); }
+ : static_cast<ClampFn>([](const float* min, const float* max, uint32_t i, float& value) { value = std::min(std::max(min[i], value), max[i]); }));
+
+ if(!clampFn)
+ {
+ return;
+ }
+
+ auto end = values + count * numComponents;
+ while(values != end)
+ {
+ auto nextElement = values + numComponents;
+ uint32_t i = 0;
+ while(values != nextElement)
+ {
+ clampFn(min.data(), max.data(), i, *values);
+ ++values;
+ ++i;
+ }
+ }
+}
+
+MeshDefinition::Blob::Blob(uint32_t offset, uint32_t length, uint16_t stride, uint16_t elementSizeHint, const std::vector<float>& min, const std::vector<float>& max)
+: mOffset(offset),
+ mLength(length),
+ mStride(stride),
+ mElementSizeHint(elementSizeHint),
+ mMin(min),
+ mMax(max)
+{
+}
+
+uint32_t MeshDefinition::Blob::GetBufferSize() const
+{
+ return mLength;
+}
+
+void MeshDefinition::Blob::ComputeMinMax(uint32_t numComponents, uint32_t count, float* values)
+{
+ ComputeMinMax(mMin, mMax, numComponents, count, values);
+}
+
+void MeshDefinition::Blob::ApplyMinMax(uint32_t count, float* values, std::vector<uint32_t>* sparseIndices) const
+{
+ ApplyMinMax(mMin, mMax, count, values, sparseIndices);
+}
+
+void MeshDefinition::RawData::Attrib::AttachBuffer(Geometry& g) const
+{
+ Property::Map attribMap;
+ attribMap[mName] = mType;
+ VertexBuffer attribBuffer = VertexBuffer::New(attribMap);
+ attribBuffer.SetData(mData.data(), mNumElements);
+
+ g.AddVertexBuffer(attribBuffer);
+}
+
+bool MeshDefinition::IsQuad() const
+{
+ return CaseInsensitiveStringCompare(QUAD, mUri);
+}
+
+bool MeshDefinition::IsSkinned() const
+{
+ return !mJoints.empty() && !mWeights.empty();
+}
+
+bool MeshDefinition::HasVertexColor() const
+{
+ return !mColors.empty();
+}
+
+uint32_t MeshDefinition::GetNumberOfJointSets() const
+{
+ uint32_t number = static_cast<uint32_t>(mJoints.size());
+ if(number > MeshDefinition::MAX_NUMBER_OF_JOINT_SETS)
+ {
+ number = MeshDefinition::MAX_NUMBER_OF_JOINT_SETS;
+ }
+ return number;
+}
+
+bool MeshDefinition::HasBlendShapes() const
+{
+ return !mBlendShapes.empty();
+}
+
+void MeshDefinition::RequestNormals()
+{
+ mNormals.mBlob.mLength = mPositions.mBlob.GetBufferSize();
+}
+
+void MeshDefinition::RequestTangents()
+{
+ mTangents.mBlob.mLength = mNormals.mBlob.GetBufferSize();
+}
+
+MeshDefinition::RawData
+MeshDefinition::LoadRaw(const std::string& modelsPath, BufferDefinition::Vector& buffers)
+{
+ RawData raw;
+ if(IsQuad())
+ {
+ return raw;
+ }
+
+ std::string meshPath;
+ meshPath = modelsPath + mUri;
+ std::fstream fileStream;
+ if(!mUri.empty())
+ {
+ fileStream.open(meshPath, std::ios::in | std::ios::binary);
+ if(!fileStream.is_open())
+ {
+ DALI_LOG_ERROR("Fail to open buffer from %s.\n", meshPath.c_str());
+ }
}
+ LoadAccessorInputs indicesInput = {raw, mIndices, mFlags, fileStream, meshPath, buffers};
+ LoadIndices(indicesInput);
+
+ LoadAccessorInputs positionsInput = {raw, mPositions, mFlags, fileStream, meshPath, buffers};
+ uint32_t numberOfVertices = LoadPositions(positionsInput, HasBlendShapes());
+
+ const auto isTriangles = mPrimitiveType == Geometry::TRIANGLES;
+ LoadAccessorInputs normalsInput = {raw, mNormals, mFlags, fileStream, meshPath, buffers};
+ auto hasNormals = LoadNormals(normalsInput, isTriangles, mPositions.mBlob.GetBufferSize());
+
+ LoadAccessorListInputs textureCoordinatesInput = {raw, mTexCoords, mFlags, fileStream, meshPath, buffers};
+ LoadTextureCoordinates(textureCoordinatesInput);
+
+ const bool hasUvs = !mTexCoords.empty() && mTexCoords[0].IsDefined();
+ LoadAccessorInputs tangentsInput = {raw, mTangents, mFlags, fileStream, meshPath, buffers};
+ LoadTangents(tangentsInput, hasNormals, hasUvs, isTriangles, mTangentType, mNormals.mBlob.GetBufferSize());
+
+ LoadAccessorListInputs colorsInput = {raw, mColors, mFlags, fileStream, meshPath, buffers};
+ LoadColors(colorsInput);
+
+ if(IsSkinned())
+ {
+ LoadDataType loadDataType = (MaskMatch(mFlags, MeshDefinition::U16_JOINT_IDS)) ? LoadDataType::UNSIGNED_SHORT : (MaskMatch(mFlags, MeshDefinition::U8_JOINT_IDS) ? LoadDataType::UNSIGNED_BYTE : LoadDataType::FLOAT);
+ LoadAccessorListInputs jointsInput = {raw, mJoints, mFlags, fileStream, meshPath, buffers};
+ ReadTypedVectorAccessors<false>(jointsInput, loadDataType, "aJoints");
+
+ loadDataType = (MaskMatch(mFlags, MeshDefinition::U16_WEIGHT)) ? LoadDataType::UNSIGNED_SHORT : (MaskMatch(mFlags, MeshDefinition::U8_WEIGHT) ? LoadDataType::UNSIGNED_BYTE : LoadDataType::FLOAT);
+ LoadAccessorListInputs weightsInput = {raw, mWeights, mFlags, fileStream, meshPath, buffers};
+ ReadTypedVectorAccessors<true>(weightsInput, loadDataType, "aWeights");
+ }
+
+ LoadBlendShapes(raw, mBlendShapes, mBlendShapeHeader, mBlendShapeVersion, numberOfVertices, fileStream, buffers);
+
return raw;
}