*/
/**
- * @ingroup Evas_Object_Vg
+ * @defgroup Evas_Object_Vg
+ * @ingroup Evas
*
- * @{
- */
-
-/**
- * Evas_Object_Vg is the scene graph for managing vector graphics
- * objects. User can create shape objects as well as fill objects
- * and give it to the Evas_Object_Vg for drawing on the screen as well
- * as managing the lifecycle of the objects. enabling reuse of shape objects.
+ * Evas_Object_Vg is the scene graph for managing vector graphics objects.
+ * User can create shape objects as well as fill objects and give it to the
+ * Evas_Object_Vg for drawing on the screen as well as managing the lifecycle
+ * of the objects. enabling reuse of shape objects.
*
* As Evas_Object_Vg is a Evas_Object all the operation that applicable to
* a Evas_Object can be performed on it(clipping , map, etc).
*
- * To create any complex vector graphics you can create a hirarchy of
- * shape and fill objects and give the hirarchy to Evas_Object which
- * will be responsible for drawing and showing on the screen.
+ * To create any complex vector graphics you can create a hirarchy of shape
+ * and fill objects and give the hirarchy to Evas_Object which will be
+ * responsible for drawing and showing on the screen.
*
* As the shape object and fill object (linear and radial gradient) have
- * retain mode API , you only have to create it once and set the properties
+ * retain mode API, you only have to create it once and set the properties
* and give it to evas_object_vg.
*
* Any change in the property of shape/fill object will automaticaly notified
* to the evas_object_vg which will trigger a redrawing to reflect the change.
*
- * To create a vector path , you can give list of path commands to the
- * shape object using efl_gfx_shape_path_set() api.
- *
- * enabling graphical shapes to be constructed and reused.
- *
- */
-
-/**
- * Creates a new vector object on the given Evas @p e canvas.
- *
- * @param e The given canvas.
- * @return The created vector object handle.
- *
- * The shape object hirarchy can be added to the evas_object_vg by
- * acessing the rootnode of the vg canvas and adding the hirarchy as
- * child to the root node.
+ * To create a vector path, you can give list of path commands to the shape
+ * object using efl_gfx_shape_path_set() API.
*
- * @see evas_obj_vg_root_node_get()
+ * Enabling graphical shapes to be constructed and reused.
*
- * Below are the list of feature currently supported by Vector
- * object.
+ * Below are the list of feature currently supported by Vector object.
*
* @li Drawing SVG Path.
* You can construct a path by using api in efl_gfx_utils.h
*
* @li Gradient filling and stroking.
- * You can fill or stroke the path using linear or radial
- * gradient.
+ * You can fill or stroke the path using linear or radial gradient.
* @see Evas_Vg_Gradient_Linear and Evas_Vg_Gradient_Radial
*
- * @li Transformation support for path and gradient fill.
- * You can apply affin transformation on path object.
+ * @li Transformation support for path and gradient fill. You can apply
+ affin transformation on path object.
* @see Eina_Matrix.
*
- * @attention, Below are the list of interface , classes can be
- * used to draw vector graphics using vector object.
+ * @note Below are the list of interface, classes can be used to draw vector
+ * graphics using vector object.
*
* @li Efl.Gfx.Shape
* @li Evas.VG_Shape
* evas_vg_node_color_set(128, 128, 128, 80),
* efl_gfx_shape_path_set(path_cmd, points));
* @endcode
+ *
+ * @since 1.14
*/
+/**
+ * Creates a new vector object on the given Evas @p e canvas.
+ *
+ * @param e The given canvas.
+ * @return The created vector object handle.
+ *
+ * The shape object hirarchy can be added to the evas_object_vg by accessing
+ * the rootnode of the vg canvas and adding the hirarchy as child to the root
+ * node.
+ *
+ * @see evas_obj_vg_root_node_get()
+ * @since 1.14
+ */
EAPI Evas_Object *evas_object_vg_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_vg_node.eo.legacy.h"