To calculate visibility, we make a tiler to calculate region first.
But there was a bug that the visibility was wrong in multi zone environment because we didn't
consider the zone's position when we made a tiler.
This patch resolves this problem.
Change-Id: I068428547eea43c43eaa21024f35e2e52ba0d505
TRACE_DS_BEGIN(CLIENT:VISIBILITY CALCULATE);
- t = eina_tiler_new(zone->w + edge, zone->h + edge);
+ t = eina_tiler_new(zone->w + zone->x + edge, zone->h + zone->y + edge);
eina_tiler_tile_size_set(t, 1, 1);
if (zone->display_state != E_ZONE_DISPLAY_STATE_OFF)