Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
{
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
if( resourcePtr )
{
Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual );
Vector3 actualValue(Vector4::ZERO);
Visual::Base visual = factory.CreateVisual( map );
DALI_TEST_CHECK( visual );
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual );
Vector3 actualValue;
Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize(200.f, 200.f);
Stage::GetCurrent().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize(200.f, 200.f);
Stage::GetCurrent().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
DALI_TEST_CHECK( visual );
// A lookup texture is generated and pass to shader as sampler
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u);
END_TEST;
DALI_TEST_CHECK( visual );
// A lookup texture is generated and pass to shader as sampler
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u );
Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
DALI_TEST_CHECK( visual );
// A lookup texture is generated and pass to shader as sampler
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u );
Stage::GetCurrent().Remove( actor );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
ninePatchResource );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
ninePatchResource );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
ninePatchResource );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
ninePatchResource );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
ninePatchResource );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(),
Integration::ResourcePointer(bitmap) );
TraceCallStack& drawTrace = gl.GetDrawTrace();
drawTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
TestVisualRender( application, actor, visual, 1u,
ImageDimensions(),
Integration::ResourcePointer(bitmap) );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
Stage::GetCurrent().Add( actor );
application.SendNotification();
DALI_TEST_CHECK( visual );
//Create an actor on stage to house the visual.
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
DALI_TEST_CHECK( visual );
//Create an actor on stage to house the visual.
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
DALI_TEST_CHECK( visual );
//Create an actor on stage to house the visual.
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 200.0f, 200.0f );
Stage::GetCurrent().Add( actor );
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
texParameterTrace.Enable( true );
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize( 200.0f, 200.0f );