Evas_Coord screenX = 0.0f, screenY = 0.0f;
GetScreenPosition( eventMouseDown->canvas.x, eventMouseDown->canvas.y, evasObject, screenX, screenY );
- Dali::Integration::Point point( TouchPoint( TOUCH_DEVICE_ID, TouchPoint::Down, screenX, screenY ) );
+ Dali::Integration::Point point( TouchPoint( TOUCH_DEVICE_ID, PointState::DOWN, screenX, screenY ) );
unsigned long timeStamp = eventMouseDown->timestamp;
if( timeStamp < 1 )
{
Evas_Coord screenX = 0.0f, screenY = 0.0f;
GetScreenPosition( eventMouseUp->canvas.x, eventMouseUp->canvas.y, evasObject, screenX, screenY );
- Dali::Integration::Point point( TouchPoint( TOUCH_DEVICE_ID, TouchPoint::Up, screenX, screenY ) );
+ Dali::Integration::Point point( TouchPoint( TOUCH_DEVICE_ID, PointState::UP, screenX, screenY ) );
unsigned long timeStamp = eventMouseUp->timestamp;
if( timeStamp < 1 )
{
Evas_Coord screenX = 0.0f, screenY = 0.0f;
GetScreenPosition( eventMouseMove->cur.canvas.x, eventMouseMove->cur.canvas.y, evasObject, screenX, screenY );
- Dali::Integration::Point point( TouchPoint( TOUCH_DEVICE_ID, TouchPoint::Motion, screenX, screenY ) );
+ Dali::Integration::Point point( TouchPoint( TOUCH_DEVICE_ID, PointState::MOTION, screenX, screenY ) );
unsigned long timeStamp = eventMouseMove->timestamp;
if( timeStamp < 1 )
{
Evas_Coord screenX = 0.0f, screenY = 0.0f;
GetScreenPosition( eventMultiDown->canvas.x, eventMultiDown->canvas.y, evasObject, screenX, screenY );
- Dali::Integration::Point point( TouchPoint( eventMultiDown->device, TouchPoint::Down, screenX, screenY ) );
+ Dali::Integration::Point point( TouchPoint( eventMultiDown->device, PointState::DOWN, screenX, screenY ) );
unsigned long timeStamp = eventMultiDown->timestamp;
if( timeStamp < 1 )
{
Evas_Coord screenX = 0.0f, screenY = 0.0f;
GetScreenPosition( eventMultiUp->canvas.x, eventMultiUp->canvas.y, evasObject, screenX, screenY );
- Dali::Integration::Point point( TouchPoint( eventMultiUp->device, TouchPoint::Up, screenX, screenY ) );
+ Dali::Integration::Point point( TouchPoint( eventMultiUp->device, PointState::UP, screenX, screenY ) );
unsigned long timeStamp = eventMultiUp->timestamp;
if( timeStamp < 1 )
{
Evas_Coord screenX = 0.0f, screenY = 0.0f;
GetScreenPosition( eventMultiMove->cur.canvas.x, eventMultiMove->cur.canvas.y, evasObject, screenX, screenY );
- Dali::Integration::Point point( TouchPoint( eventMultiMove->device, TouchPoint::Motion, screenX, screenY ) );
+ Dali::Integration::Point point( TouchPoint( eventMultiMove->device, PointState::MOTION, screenX, screenY ) );
unsigned long timeStamp = eventMultiMove->timestamp;
if( timeStamp < 1 )
{
{
int touchType = accessActionInfo.mouseType;
- TouchPoint::State state( TouchPoint::Down );
+ PointState::Type state( PointState::DOWN );
if( touchType == 0 )
{
- state = TouchPoint::Down; // mouse down
+ state = PointState::DOWN; // mouse down
}
else if( touchType == 1 )
{
- state = TouchPoint::Motion; // mouse move
+ state = PointState::MOTION; // mouse move
}
else if( touchType == 2 )
{
- state = TouchPoint::Up; // mouse up
+ state = PointState::UP; // mouse up
}
else
{
- state = TouchPoint::Interrupted; // error
+ state = PointState::INTERRUPTED; // error
}
// Send touch event to accessibility manager.