Add GlWindow to support the native GLES Application.
Change-Id: I4401a5109748a0803cac8fb9e68dcd273be58e29
--- /dev/null
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali/devel-api/adaptor-framework/gl-window.h>
+
+// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/adaptor-framework/window.h>
+
+// INTERNAL INCLUDES
+#include <dali/internal/window-system/common/gl-window-impl.h>
+#include <dali/internal/window-system/common/orientation-impl.h>
+
+namespace Dali
+{
+GlWindow GlWindow::New()
+{
+ PositionSize positionSize( 0, 0, 0, 0 );
+ return Dali::GlWindow::New( positionSize, "", "", false );
+}
+GlWindow GlWindow::New(PositionSize positionSize, const std::string& name, const std::string& className, bool isTransparent )
+{
+ GlWindow newWindow;
+ Internal::Adaptor::GlWindow* window = Internal::Adaptor::GlWindow::New( positionSize, name, className, isTransparent );
+ if( window == nullptr )
+ {
+ DALI_LOG_ERROR("Fail to create gl-window-impl\n");
+ }
+ else
+ {
+ newWindow = GlWindow(window);
+ }
+ const bool isAdaptorAvailable = Dali::Adaptor::IsAvailable();
+ if( isAdaptorAvailable )
+ {
+ Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
+ Dali::WindowContainer windows = adaptor.GetWindows();
+ if( !windows.empty() )
+ {
+ window->SetChild( windows[0] );
+ }
+ }
+ return newWindow;
+}
+GlWindow::GlWindow()
+{
+}
+GlWindow::~GlWindow()
+{
+}
+GlWindow::GlWindow(const GlWindow& handle)
+: BaseHandle(handle)
+{
+}
+GlWindow& GlWindow::operator=(const GlWindow& rhs)
+{
+ BaseHandle::operator=(rhs);
+ return *this;
+}
+void GlWindow::SetEglConfig( bool depth, bool stencil, int msaa, GlesVersion version )
+{
+ GetImplementation(*this).SetEglConfig( depth, stencil, msaa, version );
+}
+void GlWindow::Raise()
+{
+ GetImplementation(*this).Raise();
+}
+void GlWindow::Lower()
+{
+ GetImplementation(*this).Lower();
+}
+void GlWindow::Activate()
+{
+ GetImplementation(*this).Activate();
+}
+void GlWindow::Show()
+{
+ GetImplementation(*this).Show();
+}
+void GlWindow::Hide()
+{
+ GetImplementation(*this).Hide();
+}
+unsigned int GlWindow::GetSupportedAuxiliaryHintCount() const
+{
+ return GetImplementation(*this).GetSupportedAuxiliaryHintCount();
+}
+std::string GlWindow::GetSupportedAuxiliaryHint( unsigned int index ) const
+{
+ return GetImplementation(*this).GetSupportedAuxiliaryHint( index );
+}
+unsigned int GlWindow::AddAuxiliaryHint( const std::string& hint, const std::string& value )
+{
+ return GetImplementation(*this).AddAuxiliaryHint( hint, value );
+}
+bool GlWindow::RemoveAuxiliaryHint( unsigned int id )
+{
+ return GetImplementation(*this).RemoveAuxiliaryHint( id );
+}
+bool GlWindow::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
+{
+ return GetImplementation(*this).SetAuxiliaryHintValue( id, value );
+}
+std::string GlWindow::GetAuxiliaryHintValue( unsigned int id ) const
+{
+ return GetImplementation(*this).GetAuxiliaryHintValue( id );
+}
+unsigned int GlWindow::GetAuxiliaryHintId( const std::string& hint ) const
+{
+ return GetImplementation(*this).GetAuxiliaryHintId( hint );
+}
+void GlWindow::SetInputRegion( const Rect< int >& inputRegion )
+{
+ GetImplementation(*this).SetInputRegion( inputRegion );
+}
+void GlWindow::SetOpaqueState( bool opaque )
+{
+ GetImplementation(*this).SetOpaqueState( opaque );
+}
+bool GlWindow::IsOpaqueState() const
+{
+ return GetImplementation(*this).IsOpaqueState();
+}
+void GlWindow::SetPositionSize( PositionSize positionSize )
+{
+ GetImplementation(*this).SetPositionSize( positionSize );
+}
+PositionSize GlWindow::GetPositionSize() const
+{
+ return GetImplementation(*this).GetPositionSize();
+}
+Dali::GlWindow::GlWindowOrientation GlWindow::GetCurrentOrientation() const
+{
+ return GetImplementation( *this ).GetCurrentOrientation();
+}
+void GlWindow::SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations )
+{
+ GetImplementation( *this ).SetAvailableOrientations( orientations );
+}
+void GlWindow::SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation )
+{
+ GetImplementation(*this).SetPreferredOrientation( orientation );
+}
+void GlWindow::RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate )
+{
+ GetImplementation(*this).RegisterGlCallback( glInit, glRenderFrame, glTerminate );
+}
+void GlWindow::RenderOnce()
+{
+ GetImplementation(*this).RenderOnce();
+}
+GlWindow::FocusChangeSignalType& GlWindow::FocusChangeSignal()
+{
+ return GetImplementation(*this).FocusChangeSignal();
+}
+GlWindow::ResizedSignalType& GlWindow::ResizedSignal()
+{
+ return GetImplementation(*this).ResizedSignal();
+}
+GlWindow::KeyEventSignalType& GlWindow::KeyEventSignal()
+{
+ return GetImplementation(*this).KeyEventSignal();
+}
+GlWindow::TouchSignalType& GlWindow::TouchSignal()
+{
+ return GetImplementation(*this).TouchSignal();
+}
+GlWindow::VisibilityChangedSignalType& GlWindow::VisibilityChangedSignal()
+{
+ return GetImplementation(*this).VisibilityChangedSignal();
+}
+GlWindow::GlWindow( Internal::Adaptor::GlWindow* window )
+: BaseHandle( window )
+{
+}
+
+}// Dali
--- /dev/null
+#ifndef DALI_GL_WINDOW_H
+#define DALI_GL_WINDOW_H
+
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <string>
+#include <dali/public-api/math/rect.h>
+#include <dali/public-api/math/uint-16-pair.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector4.h>
+#include <dali/public-api/object/base-handle.h>
+#include <dali/public-api/object/any.h>
+#include <dali/public-api/signals/dali-signal.h>
+
+// INTERNAL INCLUDES
+#include <dali/public-api/dali-adaptor-common.h>
+
+namespace Dali
+{
+/**
+ * @addtogroup dali_adaptor_framework
+ * @{
+ */
+
+typedef Dali::Rect<int> PositionSize;
+
+namespace Internal DALI_INTERNAL
+{
+namespace Adaptor
+{
+class GlWindow;
+}
+}
+
+namespace
+{
+typedef void (*GlInitialize)();
+typedef void (*GlRenderFrame)();
+typedef void (*GlTerminate)();
+}
+
+class TouchEvent;
+struct KeyEvent;
+
+/**
+ * @brief The GlWindow class is to draw with native GLES.
+ *
+ * This class is the special window. It is for native GLES application.
+ * So, some special funtions and type are supported.
+ * In addition, basic window's functions are supported, too.
+ *
+ */
+class DALI_ADAPTOR_API GlWindow : public BaseHandle
+{
+public:
+
+ using WindowSize = Uint16Pair ;
+
+ typedef Signal< void ( const KeyEvent& ) > KeyEventSignalType; ///< GlWindow Key Event signal type
+ typedef Signal< void ( const TouchEvent& ) > TouchSignalType; ///< GlWindow Touch Event signal type
+ typedef Signal< void ( GlWindow, bool ) > FocusChangeSignalType; ///< GlWindow Focus signal type
+ typedef Signal< void ( WindowSize ) > ResizedSignalType; ///< GlWindow resized signal type
+ typedef Signal< void ( GlWindow, bool ) > VisibilityChangedSignalType; ///< GlWindow visibility change signal type
+
+public:
+
+ // Enumerations
+
+ /**
+ * @brief Enumeration for orientation of the window is the way in which a rectangular page is oriented for normal viewing.
+ *
+ * This Enumeration is used the available orientation APIs and the preferred orientation.
+ *
+ */
+ enum class GlWindowOrientation
+ {
+ PORTRAIT = 0, ///< Portrait orientation. The height of the display area is greater than the width.
+ LANDSCAPE = 1, ///< Landscape orientation. A wide view area is needed.
+ PORTRAIT_INVERSE = 2, ///< Portrait inverse orientation
+ LANDSCAPE_INVERSE = 3, ///< Landscape inverse orientation
+ NO_ORIENTATION_PREFERENCE = -1 ///< Invalid angle value. It is used to initialize or unset the preferred orientation.
+ };
+
+ /**
+ * @brief Enumeration for GLES verion
+ *
+ * This Enumeration is used the GLES version for EGL configuration.
+ * If the device can not support GLES version 3.0 over, the version will be chosen with GLES version 2.0
+ *
+ */
+ enum class GlesVersion
+ {
+ VERSION_2_0 = 0, ///< GLES version 2.0
+ VERSION_3_0, ///< GLES version 3.0
+ };
+
+ /**
+ * @brief Creates an initialized handle to a new GlWindow.
+ *
+ * @return A new GlWindow
+ * @note This creates an extra GlWindow in addition to the default main GlWindow
+ */
+ static GlWindow New();
+
+ /**
+ * @brief Creates an initialized handle to a new GlWindow.
+ *
+ * @param[in] positionSize The position and size of the GlWindow
+ * @param[in] name The GlWindow title
+ * @param[in] className The GlWindow class name
+ * @param[in] isTransparent Whether GlWindow is transparent
+ * @note This creates an extra GlWindow in addition to the default main GlWindow
+ * @return A new GlWindow
+ */
+ static GlWindow New( PositionSize positionSize, const std::string& name, const std::string& className, bool isTransparent = false );
+
+ /**
+ * @brief Creates an uninitialized handle.
+ *
+ * This can be initialized using Dali::Application::GetGlWindow() or
+ * Dali::GlWindow::New().
+ *
+ */
+ GlWindow();
+
+ /**
+ * @brief Destructor.
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
+ *
+ */
+ ~GlWindow();
+
+ /**
+ * @brief This copy constructor is required for (smart) pointer semantics.
+ *
+ * @param[in] handle A reference to the copied handle
+ */
+ GlWindow(const GlWindow& handle);
+
+ /**
+ * @brief This assignment operator is required for (smart) pointer semantics.
+ *
+ * @param[in] rhs A reference to the copied handle
+ * @return A reference to this
+ */
+ GlWindow& operator=(const GlWindow& rhs);
+
+ /**
+ * @brief Sets egl configuration for GlWindow
+ *
+ * @param[in] depth the flag of depth buffer. If true is set, 24bit depth buffer is enabled.
+ * @param[in] stencil the flag of stencil. it true is set, 8bit stencil buffer is enabled.
+ * @param[in] msaa the bit of msaa.
+ * @param[in] version the GLES version
+ *
+ */
+ void SetEglConfig( bool depth, bool stencil, int msaa, GlesVersion version );
+
+ /**
+ * @brief Raises GlWindow to the top of GlWindow stack.
+ *
+ */
+ void Raise();
+
+ /**
+ * @brief Lowers GlWindow to the bottom of GlWindow stack.
+ *
+ */
+ void Lower();
+
+ /**
+ * @brief Activates GlWindow to the top of GlWindow stack even it is iconified.
+ *
+ */
+ void Activate();
+
+ /**
+ * @brief Shows the GlWindow if it is hidden.
+ *
+ */
+ void Show();
+
+ /**
+ * @brief Hides the GlWindow if it is showing.
+ *
+ */
+ void Hide();
+
+ /**
+ * @brief Sets a position of the GlWindow.
+ *
+ * @param[in] positionSize The new GlWindow position
+ */
+ void SetPositionSize( PositionSize positionSize );
+
+ /**
+ * @brief Gets a position of the GlWindow.
+ *
+ * @return The position of the GlWindow
+ */
+ PositionSize GetPositionSize() const;
+
+ /**
+ * @brief Gets the count of supported auxiliary hints of the window.
+ *
+ * @return The number of supported auxiliary hints.
+ *
+ * @note The window auxiliary hint is the value which is used to decide which actions should be made available to the user by the window manager.
+ * If you want to set specific hint to your window, then you should check whether it exists in the supported auxiliary hints.
+ */
+ unsigned int GetSupportedAuxiliaryHintCount() const;
+
+ /**
+ * @brief Gets the supported auxiliary hint string of the window.
+ *
+ * @param[in] index The index of the supported auxiliary hint lists
+ * @return The auxiliary hint string of the index.
+ *
+ * @note The window auxiliary hint is the value which is used to decide which actions should be made available to the user by the window manager.
+ * If you want to set specific hint to your window, then you should check whether it exists in the supported auxiliary hints.
+ */
+ std::string GetSupportedAuxiliaryHint( unsigned int index ) const;
+
+ /**
+ * @brief Creates an auxiliary hint of the window.
+ *
+ * @param[in] hint The auxiliary hint string.
+ * @param[in] value The value string.
+ * @return The ID of created auxiliary hint, or @c 0 on failure.
+ */
+ unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value );
+
+ /**
+ * @brief Removes an auxiliary hint of the window.
+ *
+ * @param[in] id The ID of the auxiliary hint.
+ * @return True if no error occurred, false otherwise.
+ */
+ bool RemoveAuxiliaryHint( unsigned int id );
+
+ /**
+ * @brief Changes a value of the auxiliary hint.
+ *
+ * @param[in] id The auxiliary hint ID.
+ * @param[in] value The value string to be set.
+ * @return True if no error occurred, false otherwise.
+ */
+ bool SetAuxiliaryHintValue( unsigned int id, const std::string& value );
+
+ /**
+ * @brief Gets a value of the auxiliary hint.
+ *
+ * @param[in] id The auxiliary hint ID.
+ * @return The string value of the auxiliary hint ID, or an empty string if none exists.
+ */
+ std::string GetAuxiliaryHintValue( unsigned int id ) const;
+
+ /**
+ * @brief Gets a ID of the auxiliary hint string.
+ *
+ * @param[in] hint The auxiliary hint string.
+ * @return The ID of the auxiliary hint string, or @c 0 if none exists.
+ */
+ unsigned int GetAuxiliaryHintId( const std::string& hint ) const;
+
+ /**
+ * @brief Sets a region to accept input events.
+ *
+ * @param[in] inputRegion The region to accept input events.
+ */
+ void SetInputRegion( const Rect< int >& inputRegion );
+
+ /**
+ * @brief Sets a transparent window's visual state to opaque.
+ * @details If a visual state of a transparent window is opaque,
+ * then the window manager could handle it as an opaque window when calculating visibility.
+ *
+ * @param[in] opaque Whether the window's visual state is opaque.
+ * @remarks This will have no effect on an opaque window.
+ * It doesn't change transparent window to opaque window but lets the window manager know the visual state of the window.
+ */
+ void SetOpaqueState( bool opaque );
+
+ /**
+ * @brief Returns whether a transparent window's visual state is opaque or not.
+ *
+ * @return True if the window's visual state is opaque, false otherwise.
+ * @remarks The return value has no meaning on an opaque window.
+ */
+ bool IsOpaqueState() const;
+
+ /**
+ * @brief Gets current rotation angle of the window.
+ *
+ * @return The current GlWindow rotation angle if previously set, or none
+ */
+ Dali::GlWindow::GlWindowOrientation GetCurrentOrientation() const;
+
+ /**
+ * @brief Sets available orientations of the window.
+ *
+ * This API is for setting several orientations one time.
+ *
+ * @param[in] orientations The available orientations list to add
+ */
+ void SetAvailableOrientations( const Dali::Vector<Dali::GlWindow::GlWindowOrientation>& orientations );
+
+ /**
+ * @brief Sets a preferred orientation.
+ *
+ * @param[in] orientation The preferred orientation
+ * @pre angle is in the list of available orientation.
+ *
+ * @note To unset the preferred orientation, angle should be set NO_ORIENTATION_PREFERENCE.
+ */
+ void SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation );
+
+ /**
+ * @brief Registers a GL callback function for application.
+ *
+ * @param[in] glInit the callback function for application initialize
+ * @param[in] glRenderFrame the callback function to render to the frame.
+ * @param[in] glTerminate the callback function to clean-up application GL resource.
+ *
+ */
+ void RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate );
+
+ /**
+ * @brief Renders once more even if GL render functions are not added to idler.
+ * @note Will not work if the window is hidden or GL render functions are added to idler
+ *
+ */
+ void RenderOnce();
+
+public: // Signals
+
+ /**
+ * @brief The user should connect to this signal to get a timing when GlWindow gains focus or loses focus.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( GlWindow GlWindow, bool focusIn );
+ * @endcode
+ * The parameter is true if GlWindow gains focus, otherwise false.
+ * and GlWindow means this signal was called from what GlWindow
+ *
+ * @return The signal to connect to
+ */
+ FocusChangeSignalType& FocusChangeSignal();
+
+ /**
+ * @brief This signal is emitted when the GlWindow is resized.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( GlWindow GlWindow, int width, int height );
+ * @endcode
+ * The parameters are the resized width and height.
+ * and GlWindow means this signal was called from what GlWindow
+ *
+ * @return The signal to connect to
+ */
+ ResizedSignalType& ResizedSignal();
+
+ /**
+ * @brief This signal is emitted when key event is received.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName(const KeyEvent& event);
+ * @endcode
+ *
+ * @return The signal to connect to
+ */
+ KeyEventSignalType& KeyEventSignal();
+
+ /**
+ * @brief This signal is emitted when the screen is touched and when the touch ends
+ * (i.e. the down & up touch events only).
+ *
+ * If there are multiple touch points, then this will be emitted when the first touch occurs and
+ * then when the last finger is lifted.
+ * An interrupted event will also be emitted (if it occurs).
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName(const TouchEvent& event);
+ * @endcode
+ *
+ * @return The touch signal to connect to
+ *
+ * @note Motion events are not emitted.
+ */
+ TouchSignalType& TouchSignal();
+
+ /**
+ * @brief This signal is emitted when the window is shown or hidden.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( Window window, bool visible );
+ * @endcode
+ *
+ * @return The signal to connect to
+ */
+ VisibilityChangedSignalType& VisibilityChangedSignal();
+
+public: // Not intended for application developers
+ /// @cond internal
+ /**
+ * @brief This constructor is used by Dali::Application::GetGlWindow().
+ * @param[in] GlWindow A pointer to the GlWindow
+ */
+ explicit DALI_INTERNAL GlWindow( Internal::Adaptor::GlWindow* GlWindow );
+ /// @endcond
+};
+
+/**
+ * @}
+ */
+} // namespace Dali
+
+#endif // DALI_GL_WINDOW_H
${adaptor_devel_api_dir}/adaptor-framework/window-devel.cpp
${adaptor_devel_api_dir}/adaptor-framework/offscreen-application.cpp
${adaptor_devel_api_dir}/adaptor-framework/offscreen-window.cpp
+ ${adaptor_devel_api_dir}/adaptor-framework/gl-window.cpp
)
${adaptor_devel_api_dir}/adaptor-framework/video-sync-mode.h
${adaptor_devel_api_dir}/adaptor-framework/offscreen-application.h
${adaptor_devel_api_dir}/adaptor-framework/offscreen-window.h
+ ${adaptor_devel_api_dir}/adaptor-framework/gl-window.h
)
mEglContextHelper = Utils::MakeUnique< EglContextHelperImplementation >();
}
+void EglGraphics::Initialize( bool depth, bool stencil, int msaa )
+{
+ mDepthBufferRequired = static_cast< Integration::DepthBufferAvailable >( depth );
+ mStencilBufferRequired = static_cast< Integration::StencilBufferAvailable >( stencil );
+
+ mMultiSamplingLevel = msaa;
+
+ mEglSync = Utils::MakeUnique< EglSyncImplementation >();
+
+ mEglContextHelper = Utils::MakeUnique< EglContextHelperImplementation >();
+}
+
EglInterface* EglGraphics::Create()
{
mEglImplementation = Utils::MakeUnique< EglImplementation >( mMultiSamplingLevel, mDepthBufferRequired, mStencilBufferRequired, mPartialUpdateRequired );
void Initialize( EnvironmentOptions* environmentOptions ) override;
/**
+ * Initialize the graphics interface with specific input parameters
+ * @param[in] depth The flag to enable depth buffer
+ * @param[in] stencil The flag to enable stencil buffer
+ * @param[in] msaa The value of multi sampleing bit
+ */
+ void Initialize( bool depth, bool stencil, int msaa );
+
+ /**
* Creates the graphics interface for EGL
* @return The graphics interface for EGL
*/
} // unnamed namespace
#endif
-EventHandler::EventHandler( WindowRenderSurface* surface, DamageObserver& damageObserver )
+EventHandler::EventHandler( WindowBase* windowBase, DamageObserver& damageObserver )
: mStyleMonitor( StyleMonitor::Get() ),
mDamageObserver( damageObserver ),
mAccessibilityAdaptor( AccessibilityAdaptor::Get() ),
mClipboard( Clipboard::Get() ),
mPaused( false )
{
- if( surface )
- {
- WindowBase* windowBase = surface->GetWindowBase();
-
- // Connect signals
- windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
- windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
- windowBase->RotationSignal().Connect( this, &EventHandler::OnRotation );
- windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent );
- windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent );
- windowBase->KeyEventSignal().Connect( this, &EventHandler::OnKeyEvent );
- windowBase->SelectionDataSendSignal().Connect( this, &EventHandler::OnSelectionDataSend );
- windowBase->SelectionDataReceivedSignal().Connect( this, &EventHandler::OnSelectionDataReceived );
- windowBase->StyleChangedSignal().Connect( this, &EventHandler::OnStyleChanged );
- windowBase->AccessibilitySignal().Connect( this, &EventHandler::OnAccessibilityNotification );
- }
+ // Connect signals
+ windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
+ windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
+ windowBase->RotationSignal().Connect( this, &EventHandler::OnRotation );
+ windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent );
+ windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent );
+ windowBase->KeyEventSignal().Connect( this, &EventHandler::OnKeyEvent );
+ windowBase->SelectionDataSendSignal().Connect( this, &EventHandler::OnSelectionDataSend );
+ windowBase->SelectionDataReceivedSignal().Connect( this, &EventHandler::OnSelectionDataReceived );
+ windowBase->StyleChangedSignal().Connect( this, &EventHandler::OnStyleChanged );
+ windowBase->AccessibilitySignal().Connect( this, &EventHandler::OnAccessibilityNotification );
}
EventHandler::~EventHandler()
/**
* Constructor.
- * @param[in] surface The render surface of the window.
+ * @param[in] windowBase The window base to be handled
* @param[in] damageObserver The damage observer (to pass damage events to).
*/
- EventHandler( WindowRenderSurface* surface, DamageObserver& damageObserver );
+ EventHandler( WindowBase* windowBase, DamageObserver& damageObserver );
/**
* Destructor.
--- /dev/null
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali/internal/window-system/common/gl-window-impl.h>
+
+// EXTERNAL HEADERS
+#include <thread>
+#include <dali/integration-api/core.h>
+#include <dali/devel-api/adaptor-framework/orientation.h>
+#include <dali/devel-api/adaptor-framework/gl-window.h>
+#include <dali/integration-api/events/touch-integ.h>
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/devel-api/events/key-event-devel.h>
+
+// INTERNAL HEADERS
+//#include <dali/internal/graphics/gles/egl-graphics.h>
+#include <dali/internal/window-system/common/event-handler.h>
+#include <dali/internal/window-system/common/orientation-impl.h>
+#include <dali/internal/window-system/common/window-factory.h>
+#include <dali/internal/window-system/common/window-base.h>
+#include <dali/internal/window-system/common/window-system.h>
+#include <dali/internal/window-system/common/window-impl.h>
+#include <dali/internal/window-system/common/window-render-surface.h>
+#include <dali/internal/window-system/common/window-visibility-observer.h>
+#include <dali/internal/graphics/gles/egl-graphics-factory.h>
+#include <dali/internal/window-system/common/display-utils.h>
+
+namespace Dali
+{
+namespace Internal
+{
+namespace Adaptor
+{
+
+namespace
+{
+const int MINIMUM_DIMENSION_CHANGE( 1 );
+
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_WINDOW" );
+#endif
+
+} // unnamed namespace
+
+GlWindow* GlWindow::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
+{
+ GlWindow* window = new GlWindow();
+ window->mIsTransparent = isTransparent;
+ window->Initialize( positionSize, name, className );
+ return window;
+}
+
+GlWindow::GlWindow()
+: mWindowBase(),
+ mGraphics(),
+ mDisplayConnection( nullptr ),
+ mEventHandler( nullptr ),
+ mPositionSize(),
+ mColorDepth( COLOR_DEPTH_24 ),
+ mIsTransparent( false ),
+ mIsFocusAcceptable( false ),
+ mIconified( false ),
+ mOpaqueState( false ),
+ mResizedEnabled( false ),
+ mVisible( false ),
+ mIsRotated( false ),
+ mIsWindowRotated( false ),
+ mIsTouched( false ),
+ mAvailableAngles(),
+ mPreferredAngle( 0 ),
+ mTotalRotationAngle( 0 ),
+ mWindowRotationAngle( 0 ),
+ mScreenRotationAngle( 0 ),
+ mOrientationMode( 0 ),
+ mWindowWidth( 0 ),
+ mWindowHeight( 0 ),
+ mNativeWindowId( -1 ),
+ mKeyEventSignal(),
+ mTouchSignal(),
+ mFocusChangeSignal(),
+ mResizedSignal(),
+ mVisibilityChangedSignal(),
+ mGLRenderCallback( nullptr ),
+ mEGLSurface( nullptr ),
+ mEGLContext( nullptr ),
+ mGLESVersion( Dali::GlWindow::GlesVersion::VERSION_3_0 ),
+ mInitCallback( false ),
+ mDepth( false ),
+ mStencil( false ),
+ mIsEGLInitialize( false ),
+ mMSAA( 0 )
+{
+}
+
+GlWindow::~GlWindow()
+{
+ if ( mEventHandler )
+ {
+ mEventHandler->RemoveObserver( *this );
+ }
+
+ mGLTerminateCallback();
+
+ if( mIsEGLInitialize )
+ {
+ GraphicsInterface* graphics = mGraphics.get();
+ EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
+ Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+
+ if( mEGLSurface )
+ {
+ eglImpl.DestroySurface( mEGLSurface );
+ mEGLSurface = nullptr;
+ }
+
+ if( mEGLContext )
+ {
+ eglImpl.DestroyContext( mEGLContext );
+ mEGLContext = nullptr;
+ }
+
+ eglImpl.TerminateGles();
+
+ mGraphics->Destroy();
+ }
+
+ delete mDisplayConnection;
+}
+
+void GlWindow::Initialize( const PositionSize& positionSize, const std::string& name, const std::string& className )
+{
+ int screenWidth, screenHeight;
+
+ mPositionSize = positionSize;
+ WindowSystem::GetScreenSize( screenWidth, screenHeight );
+ if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) )
+ {
+ mPositionSize.x = 0;
+ mPositionSize.y = 0;
+ mPositionSize.width = screenWidth;
+ mPositionSize.height = screenHeight;
+ }
+
+ if( screenWidth > screenHeight )
+ {
+ mOrientationMode = 1; // Default mode is landscape
+ }
+ else
+ {
+ mOrientationMode = 0; // Default mode is portrate
+ }
+
+ // Create a window base
+ auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
+ Any surface;
+ mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mIsTransparent ? true : false ) );
+ mWindowBase->IconifyChangedSignal().Connect( this, &GlWindow::OnIconifyChanged );
+ mWindowBase->FocusChangedSignal().Connect( this, &GlWindow::OnFocusChanged );
+
+ SetEventHandler();
+
+ if( !mPositionSize.IsEmpty() )
+ {
+ AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
+ mResizedEnabled = true;
+ }
+
+ mWindowBase->Show();
+
+ if( mIsTransparent )
+ {
+ mColorDepth = COLOR_DEPTH_32;
+ }
+ else
+ {
+ mColorDepth = COLOR_DEPTH_24;
+ }
+
+ SetClass( name, className );
+
+ // For Debugging
+ mNativeWindowId = mWindowBase->GetNativeWindowId();
+}
+
+void GlWindow::SetEventHandler()
+{
+ mEventHandler = EventHandlerPtr( new EventHandler( mWindowBase.get(), *this ) );
+ mEventHandler->AddObserver( *this );
+}
+
+void GlWindow::SetClass( const std::string name, const std::string className )
+{
+ mName = name;
+ mClassName = className;
+ mWindowBase->SetClass( name, className );
+}
+
+void GlWindow::SetEglConfig( bool depth, bool stencil, int msaa, Dali::GlWindow::GlesVersion version )
+{
+ // Init Graphics
+ mDepth = depth;
+ mStencil = stencil;
+ mMSAA = msaa;
+ mGLESVersion = version;
+
+ InitializeGraphics();
+}
+
+void GlWindow::Raise()
+{
+ mWindowBase->Raise();
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId );
+}
+
+void GlWindow::Lower()
+{
+ mWindowBase->Lower();
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId );
+}
+
+void GlWindow::Activate()
+{
+ mWindowBase->Activate();
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId );
+}
+
+void GlWindow::Show()
+{
+ mVisible = true;
+
+ mWindowBase->Show();
+
+ if( !mIconified )
+ {
+ Dali::GlWindow handle( this );
+ mVisibilityChangedSignal.Emit( handle, true );
+ }
+
+ if( mEventHandler )
+ {
+ mEventHandler->Resume();
+ }
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
+}
+
+void GlWindow::Hide()
+{
+ mVisible = false;
+
+ mWindowBase->Hide();
+
+ if( !mIconified )
+ {
+ Dali::GlWindow handle( this );
+ mVisibilityChangedSignal.Emit( handle, false );
+ }
+
+ if( mEventHandler )
+ {
+ mEventHandler->Pause();
+ }
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
+}
+
+unsigned int GlWindow::GetSupportedAuxiliaryHintCount() const
+{
+ return mWindowBase->GetSupportedAuxiliaryHintCount();
+}
+
+std::string GlWindow::GetSupportedAuxiliaryHint( unsigned int index ) const
+{
+ return mWindowBase->GetSupportedAuxiliaryHint( index );
+}
+
+unsigned int GlWindow::AddAuxiliaryHint( const std::string& hint, const std::string& value )
+{
+ return mWindowBase->AddAuxiliaryHint( hint, value );
+}
+
+bool GlWindow::RemoveAuxiliaryHint( unsigned int id )
+{
+ return mWindowBase->RemoveAuxiliaryHint( id );
+}
+
+bool GlWindow::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
+{
+ return mWindowBase->SetAuxiliaryHintValue( id, value );
+}
+
+std::string GlWindow::GetAuxiliaryHintValue( unsigned int id ) const
+{
+ return mWindowBase->GetAuxiliaryHintValue( id );
+}
+
+unsigned int GlWindow::GetAuxiliaryHintId( const std::string& hint ) const
+{
+ return mWindowBase->GetAuxiliaryHintId( hint );
+}
+
+void GlWindow::SetInputRegion( const Rect< int >& inputRegion )
+{
+ mWindowBase->SetInputRegion( inputRegion );
+
+ DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height );
+}
+
+void GlWindow::SetOpaqueState( bool opaque )
+{
+ mOpaqueState = opaque;
+
+ mWindowBase->SetOpaqueState( opaque );
+
+ DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetOpaqueState: opaque = %d\n", opaque );
+}
+
+bool GlWindow::IsOpaqueState() const
+{
+ return mOpaqueState;
+}
+
+void GlWindow::SetPositionSize( PositionSize positionSize )
+{
+ if( !mResizedEnabled )
+ {
+ AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
+ mResizedEnabled = true;
+ }
+
+ bool needToMove = false;
+ bool needToResize = false;
+
+ // Check moving
+ if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) )
+ {
+ needToMove = true;
+ }
+
+ // Check resizing
+ if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) )
+ {
+ needToResize = true;
+ }
+
+ if( needToResize )
+ {
+ if( needToMove )
+ {
+ mWindowBase->MoveResize( positionSize );
+ }
+ else
+ {
+ mWindowBase->Resize( positionSize );
+ }
+ mPositionSize = positionSize;
+ }
+ else
+ {
+ if( needToMove )
+ {
+ mWindowBase->Move( positionSize );
+ mPositionSize = positionSize;
+ }
+ }
+
+ // If window's size or position is changed, the signal will be emitted to user.
+ if( ( needToMove ) || ( needToResize ) )
+ {
+ Uint16Pair newSize( mPositionSize.width, mPositionSize.height );
+ mResizedSignal.Emit( newSize );
+ }
+}
+
+PositionSize GlWindow::GetPositionSize() const
+{
+ PositionSize positionSize( mPositionSize );
+ if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
+ {
+ positionSize.height = mPositionSize.width;
+ positionSize.width = mPositionSize.height;
+ }
+
+ return positionSize;
+}
+
+void GlWindow::OnIconifyChanged( bool iconified )
+{
+ if( iconified )
+ {
+ mIconified = true;
+
+ if( mVisible )
+ {
+ Dali::GlWindow handle( this );
+ mVisibilityChangedSignal.Emit( handle, false );
+ }
+
+ if( mEventHandler )
+ {
+ mEventHandler->Pause();
+ }
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible );
+ }
+ else
+ {
+ mIconified = false;
+
+ if( mVisible )
+ {
+ Dali::GlWindow handle( this );
+ mVisibilityChangedSignal.Emit( handle, true );
+ }
+
+ if( mEventHandler )
+ {
+ mEventHandler->Resume();
+ }
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible );
+ }
+}
+
+void GlWindow::OnFocusChanged( bool focusIn )
+{
+ Dali::GlWindow handle( this );
+ mFocusChangeSignal.Emit( handle, focusIn );
+}
+
+void GlWindow::OnOutputTransformed()
+{
+ int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
+ if( screenRotationAngle != mScreenRotationAngle )
+ {
+ mScreenRotationAngle = screenRotationAngle;
+ mTotalRotationAngle = (mWindowRotationAngle + mScreenRotationAngle) % 360;
+
+ if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
+ {
+ mWindowWidth = mPositionSize.height;
+ mWindowHeight = mPositionSize.width;
+ }
+ else
+ {
+ mWindowWidth = mPositionSize.width;
+ mWindowHeight = mPositionSize.height;
+ }
+
+ // Emit Resized signal
+ mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) );
+ }
+}
+
+void GlWindow::OnTouchPoint( Dali::Integration::Point& point, int timeStamp )
+{
+ PointState::Type state = point.GetState();
+
+ if( state == PointState::DOWN )
+ {
+ mIsTouched = true;
+ }
+
+ if( state == PointState::UP )
+ {
+ mIsTouched = false;
+ }
+
+ if( !mIsTouched && state == PointState::MOTION )
+ {
+ return;
+ }
+
+ Dali::TouchEvent touchEvent = Dali::Integration::NewTouchEvent( timeStamp, point );
+ mTouchSignal.Emit( touchEvent );
+}
+
+void GlWindow::OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
+{
+ // TODO:
+ //FeedWheelEvent( wheelEvent );
+}
+
+void GlWindow::OnKeyEvent( Dali::Integration::KeyEvent& keyEvent )
+{
+ Dali::KeyEvent event = Dali::DevelKeyEvent::New( keyEvent.keyName, keyEvent.logicalKey, keyEvent.keyString, keyEvent.keyCode,
+ keyEvent.keyModifier, keyEvent.time, static_cast<Dali::KeyEvent::State>(keyEvent.state),
+ keyEvent.compose, keyEvent.deviceName, keyEvent.deviceClass, keyEvent.deviceSubclass );
+ mKeyEventSignal.Emit( event );
+}
+
+void GlWindow::OnRotation( const RotationEvent& rotation )
+{
+ mWindowRotationAngle = rotation.angle;
+ mTotalRotationAngle = ( mWindowRotationAngle + mScreenRotationAngle ) % 360;
+ if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
+ {
+ mWindowWidth = mPositionSize.height;
+ mWindowHeight = mPositionSize.width;
+ }
+ else
+ {
+ mWindowWidth = mPositionSize.width;
+ mWindowHeight = mPositionSize.height;
+ }
+
+ mIsRotated = true;
+ mIsWindowRotated = true;
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), OnRotation(): resized signal emit [%d x %d]\n", this, mNativeWindowId, mWindowWidth, mWindowHeight );
+
+ // Emit Resized signal
+ mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) );
+}
+
+void GlWindow::RecalculateTouchPosition( Integration::Point& point )
+{
+ Vector2 position = point.GetScreenPosition();
+ Vector2 convertedPosition;
+
+ switch( mTotalRotationAngle )
+ {
+ case 90:
+ {
+ convertedPosition.x = static_cast<float>( mWindowWidth ) - position.y;
+ convertedPosition.y = position.x;
+ break;
+ }
+ case 180:
+ {
+ convertedPosition.x = static_cast<float>( mWindowWidth ) - position.x;
+ convertedPosition.y = static_cast<float>( mWindowHeight ) - position.y;
+ break;
+ }
+ case 270:
+ {
+ convertedPosition.x = position.y;
+ convertedPosition.y = static_cast<float>( mWindowHeight ) - position.x;
+ break;
+ }
+ default:
+ {
+ convertedPosition = position;
+ break;
+ }
+ }
+
+ point.SetScreenPosition( convertedPosition );
+}
+
+void GlWindow::SetAvailableAnlges( const std::vector< int >& angles )
+{
+ if( angles.size() > 4 )
+ {
+ DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size() );
+ return;
+ }
+
+ mWindowBase->SetAvailableAnlges( angles );
+}
+
+bool GlWindow::IsOrientationAvailable( Dali::GlWindow::GlWindowOrientation orientation ) const
+{
+ if( orientation <= Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE
+ || orientation > Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE )
+ {
+ DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation );
+ return false;
+ }
+ return true;
+}
+
+int GlWindow::ConvertToAngle( Dali::GlWindow::GlWindowOrientation orientation )
+{
+ int convertAngle = 0;
+ if ( mOrientationMode == 0 )
+ {
+ convertAngle = ( static_cast< int >( orientation ) ) * 90;
+ }
+ else if( mOrientationMode == 1)
+ {
+ switch( orientation )
+ {
+ case Dali::GlWindow::GlWindowOrientation::LANDSCAPE:
+ {
+ convertAngle = 0;
+ break;
+ }
+ case Dali::GlWindow::GlWindowOrientation::PORTRAIT:
+ {
+ convertAngle = 90;
+ break;
+ }
+ case Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE:
+ {
+ convertAngle = 180;
+ break;
+ }
+ case Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE:
+ {
+ convertAngle = 270;
+ break;
+ }
+ case Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE:
+ {
+ convertAngle = -1;
+ break;
+ }
+ }
+ }
+ return convertAngle;
+}
+
+Dali::GlWindow::GlWindowOrientation GlWindow::ConvertToOrientation( int angle ) const
+{
+ Dali::GlWindow::GlWindowOrientation orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE;
+ if ( mOrientationMode == 0 ) // Portrate mode
+ {
+ orientation = static_cast< Dali::GlWindow::GlWindowOrientation >( angle / 90 );
+ }
+ else if( mOrientationMode == 1 ) // Landscape mode
+ {
+ switch( angle )
+ {
+ case 0:
+ {
+ orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE;
+ break;
+ }
+ case 90:
+ {
+ orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT;
+ break;
+ }
+ case 180:
+ {
+ orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE;
+ break;
+ }
+ case 270:
+ {
+ orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE;
+ break;
+ }
+ case -1:
+ {
+ orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE;
+ break;
+ }
+ }
+ }
+ return orientation;
+}
+
+Dali::GlWindow::GlWindowOrientation GlWindow::GetCurrentOrientation() const
+{
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mTotalRotationAngle );
+ return ConvertToOrientation( mTotalRotationAngle );
+}
+
+void GlWindow::SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations )
+{
+ Dali::Vector<float>::SizeType count = orientations.Count();
+ for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
+ {
+ if( IsOrientationAvailable( orientations[index] ) == false )
+ {
+ DALI_LOG_ERROR("Window::SetAvailableRotationAngles, invalid angle: %d\n", orientations[index]);
+ continue;
+ }
+
+ bool found = false;
+ int angle = ConvertToAngle( orientations[index] );
+
+ for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
+ {
+ if( mAvailableAngles[i] == angle )
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if( !found )
+ {
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, angle );
+ mAvailableAngles.push_back( angle );
+ }
+ }
+ SetAvailableAnlges( mAvailableAngles );
+}
+
+void GlWindow::SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation )
+{
+ if( IsOrientationAvailable( orientation ) == false )
+ {
+ DALI_LOG_ERROR( "Window::SetPreferredOrientation, invalid orientation: %d\n", orientation );
+ return;
+ }
+ mPreferredAngle = ConvertToAngle( orientation );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
+ mWindowBase->SetPreferredAngle( mPreferredAngle );
+}
+
+void GlWindow::SetChild( Dali::Window& child )
+{
+ if( DALI_UNLIKELY( child ) )
+ {
+ mChildWindow = child;
+ Internal::Adaptor::Window& windowImpl = Dali::GetImplementation( mChildWindow );
+ WindowRenderSurface* renderSurface = static_cast<WindowRenderSurface*>( windowImpl.GetSurface() );
+ WindowBase* childWindowBase = renderSurface->GetWindowBase();
+ childWindowBase->SetParent( mWindowBase.get() );
+ }
+}
+
+void GlWindow::RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate )
+{
+ if( mIsEGLInitialize == false )
+ {
+ InitializeGraphics();
+ }
+ mGLInitCallback = glInit;
+ mGLRenderFrameCallback = glRenderFrame;
+ mGLTerminateCallback = glTerminate;
+
+ mInitCallback = false;
+
+ if( !mGLRenderCallback )
+ {
+ mGLRenderCallback = MakeCallback( this, &GlWindow::RunCallback );
+
+ Dali::Adaptor::Get().AddIdle( mGLRenderCallback, true );
+ }
+}
+
+bool GlWindow::RunCallback()
+{
+ GraphicsInterface* graphics = mGraphics.get();
+ EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
+ Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+
+ eglImpl.MakeContextCurrent( mEGLSurface, mEGLContext );
+
+ if( mIsRotated )
+ {
+ mWindowBase->SetEglWindowBufferTransform( mTotalRotationAngle );
+ if( mIsWindowRotated )
+ {
+ mWindowBase->SetEglWindowTransform( mWindowRotationAngle );
+ }
+ mIsRotated = false;
+ }
+
+ if( !mInitCallback )
+ {
+ mGLInitCallback();
+ mInitCallback = true;
+ }
+
+ mGLRenderFrameCallback();
+
+ if( mIsWindowRotated )
+ {
+ mWindowBase->WindowRotationCompleted( mWindowRotationAngle, mPositionSize.width, mPositionSize.height );
+ mIsWindowRotated = false;
+ }
+
+ eglImpl.SwapBuffers( mEGLSurface );
+
+ return true;
+}
+
+void GlWindow::RenderOnce()
+{
+ RunCallback();
+}
+
+int32_t GlWindow::GetNativeId() const
+{
+ return mWindowBase->GetNativeWindowId();
+}
+
+void GlWindow::InitializeGraphics()
+{
+ if( !mIsEGLInitialize )
+ {
+ // Init Graphics
+ std::unique_ptr< GraphicsFactory > graphicsFactoryPtr = Utils::MakeUnique< GraphicsFactory >();
+ auto graphicsFactory = *graphicsFactoryPtr.get();
+
+ mGraphics = std::unique_ptr< GraphicsInterface >( &graphicsFactory.Create() );
+ GraphicsInterface* graphics = mGraphics.get();
+ EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
+ eglGraphics->Initialize( mDepth, mStencil, mMSAA );
+ eglGraphics->Create();
+
+ mDisplayConnection = Dali::DisplayConnection::New( *graphics, Dali::RenderSurfaceInterface::Type::WINDOW_RENDER_SURFACE );
+ mDisplayConnection->Initialize();
+
+ Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+ if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_2_0 )
+ {
+ eglImpl.SetGlesVersion( 20 );
+ }
+ else if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 )
+ {
+ eglImpl.SetGlesVersion( 30 );
+ }
+
+ if( eglImpl.ChooseConfig(true, mColorDepth) == false )
+ {
+ if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 )
+ {
+ DALI_LOG_RELEASE_INFO( "InitializeGraphics: Fail to choose config with GLES30, retry with GLES20\n" );
+ eglImpl.SetGlesVersion( 20 );
+ mGLESVersion = Dali::GlWindow::GlesVersion::VERSION_2_0;
+ if( eglImpl.ChooseConfig(true, mColorDepth) == false )
+ {
+ DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20");
+ return;
+ }
+ }
+ else
+ {
+ DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20");
+ return;
+ }
+ }
+ eglImpl.CreateWindowContext( mEGLContext );
+
+ // Create the EGL window
+ EGLNativeWindowType window = mWindowBase->CreateEglWindow( mPositionSize.width, mPositionSize.height );
+ mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth );
+
+ mIsEGLInitialize = true;
+ }
+}
+
+void GlWindow::OnDamaged( const DamageArea& area )
+{
+
+}
+
+} // Adaptor
+
+} // Internal
+
+} // Dali
--- /dev/null
+#ifndef DALI_INTERNAL_WINDOWSYSTEM_COMMON_GL_WINDOW_IMPL_H
+#define DALI_INTERNAL_WINDOWSYSTEM_COMMON_GL_WINDOW_IMPL_H
+
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/ref-object.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/adaptor-framework/window.h>
+
+// INTERNAL INCLUDES
+#include <dali/internal/graphics/gles/egl-graphics.h>
+#include <dali/public-api/adaptor-framework/key-grab.h>
+#include <dali/devel-api/adaptor-framework/gl-window.h>
+#include <dali/internal/adaptor/common/adaptor-impl.h>
+#include <dali/internal/window-system/common/event-handler.h>
+
+namespace Dali
+{
+class Adaptor;
+
+namespace Internal
+{
+namespace Adaptor
+{
+class WindowBase;
+
+class GlWindow;
+using GlWindowPtr = IntrusivePtr< GlWindow >;
+using EventHandlerPtr = IntrusivePtr< EventHandler >;
+
+/**
+ * Window provides a surface to render onto with orientation.
+ */
+class GlWindow : public BaseObject, public EventHandler::Observer, public DamageObserver, public ConnectionTracker
+{
+public:
+
+ using KeyEventSignalType = Dali::GlWindow::KeyEventSignalType;
+ using TouchSignalType = Dali::GlWindow::TouchSignalType;
+ using FocusChangeSignalType = Dali::GlWindow::FocusChangeSignalType;
+ using ResizedSignalType = Dali::GlWindow::ResizedSignalType;
+ using VisibilityChangedSignalType = Dali::GlWindow::VisibilityChangedSignalType;
+ using SignalType = Signal< void () >;
+
+ /**
+ * @brief Create a new GlWindow. This should only be called once by the Application class
+ * @param[in] surface The surface used to render on.
+ * @param[in] positionSize The position and size of the window
+ * @param[in] name The window title
+ * @param[in] className The window class name
+ * @param[in] isTransparent Whether window is transparent
+ * @return A newly allocated Window
+ */
+ static GlWindow* New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false );
+
+ /**
+ * @copydoc Dali::GlWindow::SetEglConfig()
+ */
+ void SetEglConfig( bool depth, bool stencil, int msaa, Dali::GlWindow::GlesVersion version );
+
+ /**
+ * @copydoc Dali::GlWindow::Raise()
+ */
+ void Raise();
+
+ /**
+ * @copydoc Dali::GlWindow::Lower()
+ */
+ void Lower();
+
+ /**
+ * @copydoc Dali::GlWindow::Activate()
+ */
+ void Activate();
+
+ /**
+ * @copydoc Dali::GlWindow::Show()
+ */
+ void Show();
+
+ /**
+ * @copydoc Dali::GlWindow::Hide()
+ */
+ void Hide();
+
+ /**
+ * @copydoc Dali::GlWindow::GetSupportedAuxiliaryHintCount()
+ */
+ unsigned int GetSupportedAuxiliaryHintCount() const;
+
+ /**
+ * @copydoc Dali::GlWindow::GetSupportedAuxiliaryHint()
+ */
+ std::string GetSupportedAuxiliaryHint( unsigned int index ) const;
+
+ /**
+ * @copydoc Dali::GlWindow::AddAuxiliaryHint()
+ */
+ unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value );
+
+ /**
+ * @copydoc Dali::GlWindow::RemoveAuxiliaryHint()
+ */
+ bool RemoveAuxiliaryHint( unsigned int id );
+
+ /**
+ * @copydoc Dali::GlWindow::SetAuxiliaryHintValue()
+ */
+ bool SetAuxiliaryHintValue( unsigned int id, const std::string& value );
+
+ /**
+ * @copydoc Dali::GlWindow::GetAuxiliaryHintValue()
+ */
+ std::string GetAuxiliaryHintValue( unsigned int id ) const;
+
+ /**
+ * @copydoc Dali::GlWindow::GetAuxiliaryHintId()
+ */
+ unsigned int GetAuxiliaryHintId( const std::string& hint ) const;
+
+ /**
+ * @copydoc Dali::GlWindow::SetInputRegion()
+ */
+ void SetInputRegion( const Rect< int >& inputRegion );
+
+ /**
+ * @copydoc Dali::GlWindow::SetOpaqueState()
+ */
+ void SetOpaqueState( bool opaque );
+
+ /**
+ * @copydoc Dali::GlWindow::IsOpaqueState()
+ */
+ bool IsOpaqueState() const;
+
+ /**
+ * @copydoc Dali::GlWindow::SetPositionSize()
+ */
+ void SetPositionSize( PositionSize positionSize );
+
+ /**
+ * @copydoc Dali::GlWindow::GetPositionSize()
+ */
+ PositionSize GetPositionSize() const;
+
+ /**
+ * @copydoc Dali::GlWindow::GetCurrentOrientation() const
+ */
+ Dali::GlWindow::GlWindowOrientation GetCurrentOrientation() const;
+
+ /**
+ * @copydoc Dali::GlWindow::SetAvailableOrientations()
+ */
+ void SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations );
+
+ /**
+ * @copydoc Dali::GlWindow::SetPreferredOrientation()
+ */
+ void SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation );
+
+ /**
+ * @copydoc Dali::GlWindow::RegisterGlCallback()
+ */
+ void RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate );
+
+ /**
+ * @copydoc Dali::GlWindow::RenderOnce()
+ */
+ void RenderOnce();
+
+public: // For implementation
+ /**
+ * @brief Sets child window with Dali::Window
+ *
+ * Currently the child window is default window.
+ */
+ void SetChild( Dali::Window& child );
+
+private:
+
+ /**
+ * Private constructor.
+ * @sa Window::New()
+ */
+ GlWindow();
+
+ /**
+ * Destructor
+ */
+ virtual ~GlWindow();
+
+ /**
+ * Second stage initialization
+ */
+ void Initialize( const PositionSize& positionSize, const std::string& name, const std::string& className );
+
+ /**
+ * Called when the window becomes iconified or deiconified.
+ */
+ void OnIconifyChanged( bool iconified );
+
+ /**
+ * Called when the window focus is changed.
+ */
+ void OnFocusChanged( bool focusIn );
+
+ /**
+ * Called when the output is transformed.
+ */
+ void OnOutputTransformed();
+
+ /**
+ * Called when the window receives a delete request.
+ */
+ void OnDeleteRequest();
+
+ /**
+ * @brief Set available rotation angle to window base.
+ */
+ void SetAvailableAnlges( const std::vector< int >& angles );
+
+ /**
+ * @brief Check available window rotation angle for Available angle.
+ */
+ bool IsOrientationAvailable( Dali::GlWindow::GlWindowOrientation orientation ) const;
+
+ /**
+ * @brief Convert from window orientation to angle using orientation mode value.
+ */
+ int ConvertToAngle( Dali::GlWindow::GlWindowOrientation orientation );
+
+ /**
+ * @brief Convert from angle to window orientation using orientation mode value.
+ */
+ Dali::GlWindow::GlWindowOrientation ConvertToOrientation( int angle ) const;
+
+ /**
+ * @brief Run Ui GL callback function.
+ */
+ bool RunCallback();
+
+ /**
+ * @brief Initialize and create EGL resource
+ */
+ void InitializeGraphics();
+
+ /**
+ * @brief Sets event handler for window's events.
+ */
+ void SetEventHandler() ;
+
+ /**
+ * @brief Gets the native window handle
+ */
+ Dali::Any GetNativeHandle() const;
+
+ /**
+ * @brief Gets the native window handle ID
+ */
+ int32_t GetNativeId() const;
+
+ /**
+ * @brief calculate touch position for rotation.
+ */
+ void RecalculateTouchPosition( Integration::Point& point ) ;
+
+ /**
+ * @brief Sets window and class name.
+ */
+ void SetClass( const std::string name, const std::string className );
+
+private:
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnTouchPoint
+ */
+ void OnTouchPoint( Dali::Integration::Point& point, int timeStamp ) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnWheelEvent
+ */
+ void OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent ) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnKeyEvent
+ */
+ void OnKeyEvent( Dali::Integration::KeyEvent& keyEvent ) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnRotation
+ */
+ void OnRotation( const RotationEvent& rotation ) override;
+
+private: // From Dali::Internal::Adaptor::DamageObserver
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::DamageObserver::OnDamaged()
+ */
+ void OnDamaged( const DamageArea& area );
+
+public: // Signals
+
+ /**
+ * @copydoc Dali::GlWindow::FocusChangeSignal()
+ */
+ FocusChangeSignalType& FocusChangeSignal() { return mFocusChangeSignal; }
+
+ /**
+ * @copydoc Dali::GlWindow::ResizedSignal()
+ */
+ ResizedSignalType& ResizedSignal() { return mResizedSignal; }
+
+ /**
+ * @copydoc Dali::GlWindow::KeyEventSignal()
+ */
+ KeyEventSignalType& KeyEventSignal() { return mKeyEventSignal; }
+
+ /**
+ * @copydoc Dali::GlWindow::TouchSignal()
+ */
+ TouchSignalType& TouchSignal() { return mTouchSignal; }
+
+ /**
+ * @copydoc Dali::GlWindow::VisibilityChangedSignal()
+ */
+ VisibilityChangedSignalType& VisibilityChangedSignal() { return mVisibilityChangedSignal; }
+
+private:
+
+ std::unique_ptr< WindowBase > mWindowBase;
+ std::unique_ptr< GraphicsInterface > mGraphics; ///< Graphics interface
+ Dali::DisplayConnection* mDisplayConnection;
+ std::string mName;
+ std::string mClassName;
+ EventHandlerPtr mEventHandler; ///< The window events handler
+ PositionSize mPositionSize;
+ ColorDepth mColorDepth;
+ Dali::Window mChildWindow;
+ bool mIsTransparent:1;
+ bool mIsFocusAcceptable:1;
+ bool mIconified:1;
+ bool mOpaqueState:1;
+ bool mResizedEnabled:1;
+ bool mVisible:1;
+ bool mIsRotated:1;
+ bool mIsWindowRotated:1;
+ bool mIsTouched:1;
+
+ std::vector< int > mAvailableAngles;
+ int mPreferredAngle;
+ int mTotalRotationAngle; ///< The angle of window + screen rotation angle % 360
+ int mWindowRotationAngle; ///< The angle of window rotation angle
+ int mScreenRotationAngle; ///< The angle of screen rotation angle
+ int mOrientationMode; ///< 0: Default portrati, 1:Default landscape
+ int mWindowWidth; ///< The width of the window
+ int mWindowHeight; ///< The height of the window
+ int mNativeWindowId; ///< The Native Window Id
+
+ // Signals
+ KeyEventSignalType mKeyEventSignal;
+ TouchSignalType mTouchSignal;
+ FocusChangeSignalType mFocusChangeSignal;
+ ResizedSignalType mResizedSignal;
+ VisibilityChangedSignalType mVisibilityChangedSignal;
+
+ // EGL, GL Resource
+ GlInitialize mGLInitCallback;
+ GlRenderFrame mGLRenderFrameCallback;
+ GlTerminate mGLTerminateCallback;
+ CallbackBase* mGLRenderCallback;
+ EGLSurface mEGLSurface;
+ EGLContext mEGLContext;
+ Dali::GlWindow::GlesVersion mGLESVersion;
+ bool mInitCallback:1;
+ bool mDepth:1;
+ bool mStencil:1;
+ bool mIsEGLInitialize:1;
+ int mMSAA;
+};
+
+} // namespace Adaptor
+} // namepsace Internal
+
+// Helpers for public-api forwarding methods
+
+inline Internal::Adaptor::GlWindow& GetImplementation(Dali::GlWindow& window)
+{
+ DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ BaseObject& object = window.GetBaseObject();
+ return static_cast<Internal::Adaptor::GlWindow&>(object);
+}
+
+inline const Internal::Adaptor::GlWindow& GetImplementation(const Dali::GlWindow& window)
+{
+ DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ const BaseObject& object = window.GetBaseObject();
+ return static_cast<const Internal::Adaptor::GlWindow&>(object);
+}
+
+} // namespace Dali
+
+#endif // DALI_INTERNAL_WINDOWSYSTEM_COMMON_GL_WINDOW_IMPL_H
void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
{
- mEventHandler = EventHandlerPtr(new EventHandler( mWindowSurface, *mAdaptor ) );
+ mEventHandler = EventHandlerPtr(new EventHandler( mWindowSurface->GetWindowBase(), *mAdaptor ) );
mEventHandler->AddObserver( *this );
}
${adaptor_window_system_dir}/common/window-base.cpp
${adaptor_window_system_dir}/common/window-impl.cpp
${adaptor_window_system_dir}/common/window-render-surface.cpp
+ ${adaptor_window_system_dir}/common/gl-window-impl.cpp
)
# module: window-system, backend: tizen-wayland