set(${name}_VERSION_PATCH 0)
set(${name}_VERSION ${${name}_VERSION_MAJOR}.${${name}_VERSION_MINOR}.${${name}_VERSION_PATCH} )
-SET(DALI_SCENE3D_VERSION ${${name}_VERSION} )
+SET(DALI_PHYSICS_VERSION ${${name}_VERSION} )
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions("-DDEBUG_ENABLED")
)
endif()
+if( INSTALL_CMAKE_MODULES )
+ file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${name}-2d-config.cmake "
+ include(CMakeFindDependencyMacro)
+ include(\${CMAKE_CURRENT_LIST_DIR}/${name}-2d-targets.cmake)
+ ")
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${name}-2d-config.cmake DESTINATION share/${name}-2d)
-
+ file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${name}-3d-config.cmake "
+ include(CMakeFindDependencyMacro)
+ include(\${CMAKE_CURRENT_LIST_DIR}/${name}-3d-targets.cmake)
+ ")
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${name}-3d-config.cmake DESTINATION share/${name}-3d)
+endif()
target_compile_options(bullet3 PRIVATE -w)
endif()
+target_compile_options(bullet3 PRIVATE -fvisibility=default)
+
target_link_libraries(bullet3 ${COVERAGE})
if(ENABLE_PKG_CONFIGURE)
install(
TARGETS bullet3
DESTINATION ${LIB_DIR}
- EXPORT Bullet3Targets
+ EXPORT bullet3-targets
)
+if(INSTALL_CMAKE_MODULES)
+ install(
+ EXPORT bullet3-targets
+ NAMESPACE bullet3::
+ FILE bullet3-targets.cmake
+ DESTINATION share/bullet3
+ )
+endif()
+
if(BULLET3_BUILD_SHARED AND MSVC)
install(FILES $<TARGET_PDB_FILE:bullet3> DESTINATION lib)
endif()
FILES_MATCHING PATTERN "*.h"
)
endforeach()
+
+if(INSTALL_CMAKE_MODULES)
+ file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/bullet3-config.cmake "
+ include(CMakeFindDependencyMacro)
+ include(\${CMAKE_CURRENT_LIST_DIR}/bullet3-targets.cmake)
+ ")
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/bullet3-config.cmake DESTINATION share/bullet3)
+endif()
\ No newline at end of file
SOVERSION ${CHIPMUNK_VERSION_MAJOR}
VERSION ${CHIPMUNK_VERSION})
endif(NOT ANDROID)
+ target_compile_options(chipmunk PRIVATE -fvisibility=default)
if(ANDROID OR UNIX)
# need to explicitly link to the math library because the CMake/Android toolchains may not do it automatically
target_link_libraries(chipmunk m ${COVERAGE})
if(ANDROID)
target_link_libraries(chipmunk ${LOGLIB})
endif(ANDROID)
- install(TARGETS chipmunk RUNTIME DESTINATION ${BIN_INSTALL_DIR}
+ install(TARGETS chipmunk EXPORT chipmunk-targets
+ RUNTIME DESTINATION ${BIN_INSTALL_DIR}
LIBRARY DESTINATION ${LIB_INSTALL_DIR}
- ARCHIVE DESTINATION ${LIB_INSTALL_DIR})
+ ARCHIVE DESTINATION ${LIB_INSTALL_DIR}
+ )
endif(BUILD_SHARED)
if(BUILD_STATIC)
endif(MSVC)
# Sets chipmunk_static to output "libchipmunk.a" not "libchipmunk_static.a"
set_target_properties(chipmunk_static PROPERTIES OUTPUT_NAME chipmunk)
+ target_compile_options(chipmunk PRIVATE -fvisibility=default)
target_link_libraries(chipmunk m ${COVERAGE})
if(ANDROID)
target_link_libraries(chipmunk ${LOGLIB})
endif(ANDROID)
if(INSTALL_STATIC)
- install(TARGETS chipmunk_static ARCHIVE DESTINATION ${LIB_INSTALL_DIR})
+ install(TARGETS chipmunk_static EXPORT chipmunk-targets ARCHIVE DESTINATION ${LIB_INSTALL_DIR})
endif(INSTALL_STATIC)
endif(BUILD_STATIC)
# FIXME: change to PUBLIC_HEADER to allow building frameworks
install(FILES ${chipmunk_public_header} DESTINATION include/chipmunk)
install(FILES ${chipmunk_constraint_header} DESTINATION include/chipmunk/constraints)
+
+ if(INSTALL_CMAKE_MODULES)
+ install(
+ EXPORT chipmunk-targets
+ NAMESPACE chipmunk::
+ FILE chipmunk-targets.cmake
+ DESTINATION share/chipmunk
+ )
+
+ file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/chipmunk-config.cmake "
+ include(CMakeFindDependencyMacro)
+ include(\${CMAKE_CURRENT_LIST_DIR}/chipmunk-targets.cmake)
+ ")
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/chipmunk-config.cmake DESTINATION share/chipmunk)
+ endif()
endif(BUILD_SHARED OR INSTALL_STATIC)
if (ENABLE_PKG_CONFIGURE)