Minor fix in BubbleAudioEntity 72/125872/1
authorDenis Dolzhenko <d.dolzhenko@samsung.com>
Wed, 19 Apr 2017 07:31:32 +0000 (10:31 +0300)
committerDenis Dolzhenko <d.dolzhenko@samsung.com>
Wed, 19 Apr 2017 07:31:32 +0000 (10:31 +0300)
Change-Id: I0aa856b08c09360d3a7ee57ecde8e946a369f955
Signed-off-by: Denis Dolzhenko <d.dolzhenko@samsung.com>
src/Conversation/Controller/src/BubbleAudioEntity.cpp

index a6561e54685a75303b5dc541ed65a8ac19a95444..d78e4cab8258ef1e35c8edc9d66634f64c182945 100644 (file)
@@ -115,7 +115,7 @@ BubbleAudioViewItem *BubbleAudioEntity::createView(Evas_Object *parent)
 
 void BubbleAudioEntity::startTimer()
 {
-    static const double timeInterval = 0.01;
+    static const double timeInterval = ecore_animator_frametime_get();
     if (!m_pTimer)
         m_pTimer = ecore_timer_add(timeInterval, makeCbFirst(&BubbleAudioEntity::onTick), this);
 }