INPUT = @DOXYGEN_DOCS_DIR@/content \
@prefix@/include/dali/doc/dali-core-doc.h \
@prefix@/include/dali/doc/dali-adaptor-doc.h \
- ../../../../dali-toolkit/doc/dali-toolkit-doc.h \
+ ../../../doc/dali-toolkit-doc.h \
@prefix@/include/dali/public-api \
- ../../../../dali-toolkit/dali-toolkit/public-api \
+ @prefix@/include/dali/devel-api \
+ ../../../dali-toolkit/public-api \
+ ../../../dali-toolkit/devel-api \
../../../automated-tests/README.md
# This tag can be used to specify the character encoding of the source files
* Below is an illustration of the various directions and terms as applied to a flex
* container with the "flex direction" defined as "row".
*
+ * @code
* flex container
* --------------------------------------------------------------- cross start
* | ------------------ --------|--------------------------- |
* | | | | | | |
* | | | | | | |
- * | | flex item 1 | | | flex item 2 | | main axis
+ * | | flex item 1 | | | flex item 2 | | main axis
* |-|----------------|-|-------|--------------------------|-|------------>
* | | | | | | |
* | | | | | | |
* | main start | cross axis | main end
* | | |
* v
+ * @endcode
*
* @nosubgrouping
* <h3>Per-child Custom properties for script supporting:</h3>
/**
* @brief Sets the actor to use for a footer in this Popup.
*
- * @param[in] control The footer actor to be added to this Popup
+ * @param[in] footer The footer actor to be added to this Popup
*/
void SetFooter( Actor footer );
* Depth-index controls draw-order for overlapping renderers.
* Renderer with higher depth indices are rendered in front of other renderer with smaller values
*
- * @param[in] depthIndex The depth index of this renderer.
+ * @param[in] index The depth index of this renderer.
*/
void SetDepthIndex( float index );
/**
* @brief This assignment operator is required for (smart) pointer semantics.
*
- * @param [in] rhs A reference to the copied handle
+ * @param [in] handle A reference to the copied handle
* @return A reference to this
*/
ImageAtlas& operator=( const ImageAtlas& handle );
* As we use the texture coordinate as pixel position to calculate random offset,
* the line should passing through rectangle {(0,0),(0,1),(1,0),(1,1)},
* so make the position parameter with two component values between 0.0 to 1.0
+ * @param[in] actor The actor that registers the uniform properties
* @param[in] position The point ( locates within rectangle {(0,0),(0,1),(1,0),(1,1)} ) passed through by the central line
* @param[in] displacement The direction of the central line
- * @param[in] initialProgress, the normalised initial progress of the shader
+ * @param[in] initialProgress The normalised initial progress of the shader
*/
inline void DissolveEffectSetCentralLine( Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress )
{
/**
* @brief Set the properties for the motion blur
*
- * @param numBlurSamples Number of samples used by the shader
+ * @param[in] actor The actor that registers the uniform properties
+ * @param[in] numBlurSamples Number of samples used by the shader
*/
inline void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples = 8 )
{
// Helpers for public-api forwarding methods
-inline Toolkit::Internal::FlexContainer& GetImpl( Toolkit::FlexContainer& tableView )
+inline Toolkit::Internal::FlexContainer& GetImpl( Toolkit::FlexContainer& flexContainer )
{
- DALI_ASSERT_ALWAYS(tableView);
+ DALI_ASSERT_ALWAYS(flexContainer);
- Dali::RefObject& handle = tableView.GetImplementation();
+ Dali::RefObject& handle = flexContainer.GetImplementation();
return static_cast<Toolkit::Internal::FlexContainer&>(handle);
}
-inline const Toolkit::Internal::FlexContainer& GetImpl( const Toolkit::FlexContainer& tableView )
+inline const Toolkit::Internal::FlexContainer& GetImpl( const Toolkit::FlexContainer& flexContainer )
{
- DALI_ASSERT_ALWAYS(tableView);
+ DALI_ASSERT_ALWAYS(flexContainer);
- const Dali::RefObject& handle = tableView.GetImplementation();
+ const Dali::RefObject& handle = flexContainer.GetImplementation();
return static_cast<const Toolkit::Internal::FlexContainer&>(handle);
}
* @defgroup dali_toolkit_controls_text_controls Text Controls
* @brief Controls for displaying text or text input.
+ * @defgroup dali_toolkit_controls_flex_container Flex Container
+ * @brief FlexContainer is a container for Flexbox layout.
+
* @}
* @defgroup dali_toolkit_managers Managers