Integration::SceneHolder::Get(currentFocusActor);
it crashes if currentFocusActor is null.
Change-Id: Ia3d5f2e47060bd33ee691ebf36b5e0504b1a4a7d
nextFocusableActor = mPreFocusChangeSignal.Emit(currentFocusActor, Actor(), direction);
mIsWaitingKeyboardFocusChangeCommit = false;
}
- else if(mEnableDefaultAlgorithm)
+ else if(mEnableDefaultAlgorithm && currentFocusActor)
{
// We should find it among the actors nearby.
Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);