mScissorParams.y = y;
mScissorParams.width = width;
mScissorParams.height = height;
-
- std::stringstream out;
- out << x << ", " << y << ", " << width << ", " << height;
- TraceCallStack::NamedParams namedParams;
- namedParams["x"] = ToString( x );
- namedParams["y"] = ToString( y );
- namedParams["width"] = ToString( width );
- namedParams["height"] = ToString( height );
- mScissorTrace.PushCall( "Scissor", out.str(), namedParams );
}
inline void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
inline void ResetStencilFunctionCallStack() { mStencilFunctionTrace.Reset(); }
inline TraceCallStack& GetStencilFunctionTrace() { return mStencilFunctionTrace; }
- //Methods for Scissor verification
- inline void EnableScissorCallTrace(bool enable) { mScissorTrace.Enable(enable); }
- inline void ResetScissorCallStack() { mScissorTrace.Reset(); }
- inline TraceCallStack& GetScissorTrace() { return mScissorTrace; }
-
//Methods for Uniform function verification
inline void EnableSetUniformCallTrace(bool enable) { mSetUniformTrace.Enable(enable); }
inline void ResetSetUniformCallStack() { mSetUniformTrace.Reset(); }
TraceCallStack mDrawTrace;
TraceCallStack mDepthFunctionTrace;
TraceCallStack mStencilFunctionTrace;
- TraceCallStack mScissorTrace;
TraceCallStack mSetUniformTrace;
// Shaders & Uniforms