Fixed an issue the triple tap did not work. 66/258466/13
authorJoogab Yun <joogab.yun@samsung.com>
Tue, 18 May 2021 10:04:13 +0000 (19:04 +0900)
committerJoogab Yun <joogab.yun@samsung.com>
Wed, 26 May 2021 02:06:31 +0000 (11:06 +0900)
The mState value is wrong.
So, only single and double taps are possible,
and no more taps are called.

And it removes unreachable code.

   uint32_t deltaBetweenTouchDownTouchUp = event.time - mTouchTime;

   if(deltaBetweenTouchDownTouchUp < MAXIMUM_TIME_ALLOWED)
   {
     // mLastTapTime is equal to or greater than mTouchTime;
     // so If deltaBetweenTouchDownTouchUp is less than MAXIMUM_TIME_ALLOWED
     // then timeDelta is never it cannot be greater than MAXIMUM_TIME_ALLOWED.

     uint32_t timeDelta = event.time - mLastTapTime;
     if(timeDelta > MAXIMUM_TIME_ALLOWED)
     {
       // unreachable block
     }
   }

Change-Id: Icd719bda146a82f0b25cb123e36395c9b5aa8f5f

automated-tests/src/dali/utc-Dali-TapGestureRecognizer.cpp
dali/internal/event/events/tap-gesture/tap-gesture-recognizer.cpp

index bff9a08..403b252 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -511,3 +511,51 @@ int UtcDaliTapGestureRecognizerMultipleDetectors(void)
 
   END_TEST;
 }
+
+int UtcDaliTapGestureRecognizerTripleTap(void)
+{
+  TestApplication application;
+
+  TapGestureDetector detector = TapGestureDetector::New(3);
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  detector.Attach(actor);
+
+  SignalData             data;
+  GestureReceivedFunctor functor(data);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 150));
+
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 200));
+
+  application.SendNotification();
+
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 250));
+
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 300));
+
+  application.SendNotification();
+
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 350));
+
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 400));
+
+  application.SendNotification();
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+
+  END_TEST;
+}
index a7edacd..336fc64 100644 (file)
@@ -103,24 +103,18 @@ void TapGestureRecognizer::SendEvent(const Integration::TouchEvent& event)
       {
         if(pointState == PointState::UP)
         {
+          // This is a possible multiple tap, so has it been quick enough?
+          uint32_t timeDelta                    = event.time - mLastTapTime;
           uint32_t deltaBetweenTouchDownTouchUp = event.time - mTouchTime;
-
-          if(deltaBetweenTouchDownTouchUp < MAXIMUM_TIME_ALLOWED)
+          if(timeDelta > MAXIMUM_TIME_ALLOWED) // If exceeded time between taps then just a single tap
+          {
+            mLastTapTime = event.time;
+            EmitSingleTap(event.time, point);
+          }
+          else if(deltaBetweenTouchDownTouchUp < MAXIMUM_TIME_ALLOWED)
           {
-            // This is a possible multiple tap, so has it been quick enough?
-            uint32_t timeDelta = event.time - mLastTapTime;
-            if(timeDelta > MAXIMUM_TIME_ALLOWED) // If exceeded time between taps then just a single tap
-            {
-              mLastTapTime = event.time;
-              EmitSingleTap(event.time, point);
-              mState = REGISTERED;
-            }
-            else
-            {
-              ++mTapsRegistered;
-              EmitGesture(GestureState::STARTED, event.time);
-              mState = CLEAR;
-            }
+            ++mTapsRegistered;
+            EmitGesture(GestureState::STARTED, event.time);
           }
           else // Delta between touch down and touch up too long to be considered a TAP event
           {