AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
for (i = 0; i < n; i++) {
if (shaders[i] == 0) continue;
_set_gl_error(GL_INVALID_ENUM);
break;
}
- goto finish;
-
-
-#undef STATE_PROC
goto finish;
finish:
+#undef STATE_PROC
_COREGL_FASTPATH_FUNC_END();
}
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
for (i = 0; i < n; i++) {
GLuint real_obj;
AST(current_ctx->ostate.shared != NULL);
objid_array = (GLuint *)calloc(1, sizeof(GLuint) * n);
+ if (objid_array == NULL) goto finish;
{
int real_n = 0;