private static Dictionary<Geocoordinates, TestData> s_testdata;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static IGeocodePreference s_preference;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
((SearchPreference)s_preference)?.Dispose();
{
private static IPlaceSearchPreference s_preference;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
((SearchPreference)s_preference)?.Dispose();
{
private static IRouteSearchPreference s_preference;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
((SearchPreference)s_preference)?.Dispose();
private static EvasObject s_evasObj = new Window("MapView Test Window");
private static string s_imagePath = Path.Combine(Application.Current.DirectoryInfo.SharedResource, "picture.png");
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
private static string s_serviceProviderKey = "Provider/Key";
private static List<ServiceHelper> s_testMapServices;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testMapServices?.Clear();
{
private static List<ServiceHelper> s_testMapServices;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testMapServices?.Clear();
private static string s_validImagePath = Path.Combine(Application.Current.DirectoryInfo.SharedResource, "picture.png");
private static List<MapObject> testObjects = new List<MapObject>();
- [OneTimeSetUp]
- public static void FixtureInit()
+ [SetUp]
+ public static void Init()
{
Elementary.Initialize();
EcoreSynchronizationContext.Initialize();
s_evasObj.Resize(w, h);
s_evasObj.Move(0, 0);
s_evasObj.Show();
-
try
{
s_maps = ServiceHelper.GetMapServices().First().GetMapService();
{
MapsCapabilities.Maps.Assert(e);
}
- }
-
- [OneTimeTearDown]
- public static void FixtureDestroy()
- {
- s_mapview?.Dispose();
- }
-
- [SetUp]
- public static void Init()
- {
try
{
testObjects.Add(new Pin(new Geocoordinates(10.0, 10.0), s_validImagePath));
MapsCapabilities.Maps.Assert(e);
}
}
-
[TearDown]
public static void Destroy()
{
+ s_mapview?.Dispose();
testObjects.Clear();
}
private static List<Marker> s_testData;
private static string s_imagePath = Path.Combine(Application.Current.DirectoryInfo.SharedResource, "picture.png");
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
private static List<Overlay> s_testData;
private static EvasObject s_evasObj = new Window("MapView Test Window");
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
{
private static IDictionary<Place, PlaceData> s_testPlaces;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testPlaces?.Clear();
{
private static PlaceAddress s_address;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_address.Dispose();
{
private static Dictionary<PlaceAttribute, AttributeData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static PlaceCategory s_category;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_category.Dispose();
{
private static Dictionary<PlaceContact, ContactData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static Dictionary<PlaceEditorial, EditorialData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static PlaceFilter s_filter;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_filter?.Dispose();
return s_testdata = await PlaceHelper.GetTestImages();
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static Dictionary<PlaceLink, LinkData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static Dictionary<PlaceMedia, MediaData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static Dictionary<PlaceRating, RatingData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static Dictionary<PlaceReview, ReviewData> s_testdata;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testdata?.Clear();
{
private static Polygon s_polygon;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_polygon?.Dispose();
{
private static Polyline s_polyline;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_polyline?.Dispose();
{
private static IDictionary<Route, RouteData> s_testRoutes;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testRoutes?.Clear();
{
private static IDictionary<RouteManeuver, RouteManeuverData> s_testManeuver;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testManeuver?.Clear();
{
private static MapService s_maps;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
{
private static IDictionary<RouteSegment, RouteSegmentData> s_testSegments;
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_testSegments?.Clear();
{
private static SearchPreference s_preference;
- [OneTimeSetUp]
+ [SetUp]
public static void FixtureInit()
{
try
}
}
- [OneTimeTearDown]
+ [TearDown]
public static void FixtureDestroy()
{
s_preference?.Dispose();