usleep(10000);
if (NULL == g_playing_info) {
/* current playing uid is replaced */
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
return;
} else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
/* new audio data come */
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
break;
}
}
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
+
/* set volume policy as 40%, when resume play thread*/
__set_policy_for_playing(40);
SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)",
pid, player->uid, sound_data->utt_id);
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
}
/* Save last event to check utterance start */
pid, player->uid, sound_data->utt_id);
}
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
continue;
}
}
player->idx = idx;
g_audio_state = AUDIO_STATE_READY;
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread by pause");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
/* Request prepare */
ret = audio_out_unprepare(g_audio_h);
return;
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
}
if (NULL != sound_data) {
g_playing_info = current;
- SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+ SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
if (0 < ttsd_data_get_sound_data_size(current->uid)) {
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Run thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
}
SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
+ SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
return 0;
}
current->state = APP_STATE_PLAYING;
g_playing_info = current;
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Run thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
return 0;