Property::Map propertyMap;
propertyMap.Insert( Visual::Property::TYPE, DevelVisual::TEXT );
propertyMap.Insert( "renderingBackend", static_cast<int>( Toolkit::Text::DEFAULT_RENDERING_BACKEND ) );
+ propertyMap.Insert( "enableMarkup", false );
propertyMap.Insert( "text", "Hello world" );
propertyMap.Insert( "fontFamily", "TizenSans" );
propertyMap.Insert( "horizontalAlignment", "CENTER" );
propertyMap.Insert( "verticalAlignment", "CENTER" );
propertyMap.Insert( "textColor", Color::RED );
- propertyMap.Insert( "enableMarkup", false );
Visual::Base textVisual = factory.CreateVisual( propertyMap );
Property::Map resultMap;
Property::Map propertyMap;
propertyMap.Insert( Visual::Property::TYPE, DevelVisual::TEXT );
propertyMap.Insert( "renderingBackend", static_cast<int>( Toolkit::Text::DEFAULT_RENDERING_BACKEND ) );
+ propertyMap.Insert( "enableMarkup", false );
propertyMap.Insert( "text", "Hello world" );
propertyMap.Insert( "fontFamily", "TizenSans" );
propertyMap.Insert( "horizontalAlignment", "CENTER" );
propertyMap.Insert( "verticalAlignment", "CENTER" );
propertyMap.Insert( "textColor", Color::RED );
- propertyMap.Insert( "enableMarkup", false );
Visual::Base textVisual = factory.CreateVisual( propertyMap );
textVisual.SetDepthIndex( 1.f );
application.SendNotification();
application.Render();
+
+ // Create a texture bigger than the maximum allowed by the image atlas. Used to increase coverage.
+ propertyMap.Clear();
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::TEXT );
+ propertyMap.Insert( TextVisual::Property::ENABLE_MARKUP, true );
+ propertyMap.Insert( TextVisual::Property::TEXT, "<font family='TizenSans' size='12'>Hello world</font>" );
+ propertyMap.Insert( TextVisual::Property::MULTI_LINE, true );
+
+ Property::Map transformMap;
+ transformMap.Insert( DevelVisual::Transform::Property::SIZE, Vector2( 720.f, 640.f ) );
+ propertyMap.Insert( DevelVisual::Property::TRANSFORM, transformMap );
+
+ textVisual = factory.CreateVisual( propertyMap );
+ textVisual.SetDepthIndex( 1.f );
+
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, textVisual );
+ dummyControl.SetSize( 720.f, 640.f );
+
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
{
case Property::Key::INDEX:
{
- if( Toolkit::DevelVisual::Property::TYPE != keyValue.first.indexKey ) // Toolkit::DevelVisual::Property::TYPE is not a TextVisual's property.
- {
- SetProperty( keyValue.first.indexKey, keyValue.second );
- }
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
break;
}
case Property::Key::STRING:
{
if( keyValue.first.stringKey == TEXT_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::TEXT, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::TEXT, keyValue.second );
}
else if( keyValue.first.stringKey == FONT_FAMILY_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::FONT_FAMILY, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::FONT_FAMILY, keyValue.second );
}
else if( keyValue.first.stringKey == FONT_STYLE_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::FONT_STYLE, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::FONT_STYLE, keyValue.second );
}
else if( keyValue.first.stringKey == POINT_SIZE_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::POINT_SIZE, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::POINT_SIZE, keyValue.second );
}
else if( keyValue.first.stringKey == MULTI_LINE_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::MULTI_LINE, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::MULTI_LINE, keyValue.second );
}
else if( keyValue.first.stringKey == HORIZONTAL_ALIGNMENT_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, keyValue.second );
}
else if( keyValue.first.stringKey == VERTICAL_ALIGNMENT_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, keyValue.second );
}
else if( keyValue.first.stringKey == TEXT_COLOR_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::TEXT_COLOR, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::TEXT_COLOR, keyValue.second );
}
else if( keyValue.first.stringKey == ENABLE_MARKUP_PROPERTY )
{
- SetProperty( Toolkit::TextVisual::Property::ENABLE_MARKUP, keyValue.second );
+ DoSetProperty( Toolkit::TextVisual::Property::ENABLE_MARKUP, keyValue.second );
}
break;
}
{
mControl = actor;
- CreateRenderer();
+ Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+ if( !geometry )
+ {
+ geometry = VisualFactoryCache::CreateQuadGeometry();
+ mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY , geometry );
+ }
+
+ Shader shader = mFactoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP );
+ if( !shader )
+ {
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP );
+ mFactoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader );
+ }
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::TEXT );
+
+ UpdateRenderer();
}
void TextVisual::DoSetOffStage( Actor& actor )
// Removes the renderer from the actor.
actor.RemoveRenderer( mImpl->mRenderer );
- DestroyRenderer();
+ RemoveTextureSet();
+
+ // Resets the renderer.
+ mImpl->mRenderer.Reset();
}
// Resets the control handle.
mControl.Reset();
}
-void TextVisual::SetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+void TextVisual::OnSetTransform()
+{
+ UpdateRenderer();
+}
+
+void TextVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
{
switch( index )
{
+ case Toolkit::TextVisual::Property::ENABLE_MARKUP:
+ {
+ const bool enableMarkup = propertyValue.Get<bool>();
+ mController->SetMarkupProcessorEnabled( enableMarkup );
+ break;
+ }
case Toolkit::TextVisual::Property::TEXT:
{
mController->SetText( propertyValue.Get<std::string>() );
case Toolkit::TextVisual::Property::POINT_SIZE:
{
const float pointSize = propertyValue.Get<float>();
-
if( !Equals( mController->GetDefaultPointSize(), pointSize ) )
{
mController->SetDefaultPointSize( pointSize );
}
break;
}
- case Toolkit::TextVisual::Property::ENABLE_MARKUP:
- {
- const bool enableMarkup = propertyValue.Get<bool>();
- mController->SetMarkupProcessorEnabled( enableMarkup );
- break;
- }
- default:
- {
- // Should not arrive here.
- DALI_ASSERT_DEBUG( false );
- }
}
}
-void TextVisual::OnSetTransform()
-{
- CreateRenderer();
-}
-
-void TextVisual::CreateRenderer()
+void TextVisual::UpdateRenderer()
{
Actor control = mControl.GetHandle();
if( !control )
if( ( fabsf( relayoutSize.width ) < Math::MACHINE_EPSILON_1000 ) || ( fabsf( relayoutSize.height ) < Math::MACHINE_EPSILON_1000 ) )
{
+ // Removes the texture set.
+ RemoveTextureSet();
+
// Remove any renderer previously set.
if( mImpl->mRenderer )
{
control.RemoveRenderer( mImpl->mRenderer );
-
- DestroyRenderer();
}
// Nothing else to do if the relayout size is zero.
if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) )
{
+ // Removes the texture set.
+ RemoveTextureSet();
+
// Remove any renderer previously set.
if( mImpl->mRenderer )
{
control.RemoveRenderer( mImpl->mRenderer );
-
- DestroyRenderer();
}
if( ( relayoutSize.width > Math::MACHINE_EPSILON_1000 ) &&
{
PixelData data = mTypesetter->Render( relayoutSize );
- Geometry geometry;
- Shader shader;
- TextureSet textureSet;
+ Vector4 atlasRect = FULL_TEXTURE_RECT;
+ TextureSet textureSet = mFactoryCache.GetAtlasManager()->Add( atlasRect, data );
- Vector4 atlasRect;
+ if( textureSet )
+ {
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ else
+ {
+ // It may happen the image atlas can't handle a pixel data it exceeds the maximum size.
+ // In that case, create a texture. TODO: should tile the text.
- textureSet = mFactoryCache.GetAtlasManager()->Add( atlasRect, data );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D,
+ data.GetPixelFormat(),
+ data.GetWidth(),
+ data.GetHeight() );
- // Filter mode needs to be set to nearest to avoid blurry text.
- Sampler sampler = Sampler::New();
- sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
- textureSet.SetSampler( 0u, sampler );
+ texture.Upload( data );
- geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
- if( !geometry )
- {
- geometry = VisualFactoryCache::CreateQuadGeometry();
- mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY , geometry );
- }
+ textureSet = TextureSet::New();
+ textureSet.SetTexture( 0u, texture );
- shader = mFactoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP );
- if( !shader )
- {
- shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP );
- mFactoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader );
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
}
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
- mImpl->mRenderer = Renderer::New( geometry, shader );
- mImpl->mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::TEXT );
mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
- mImpl->mRenderer.SetTextures( textureSet );
-
- control.AddRenderer( mImpl->mRenderer );
-
//Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
- mImpl->mFlags |= Impl::IS_FROM_CACHE;
+ // Filter mode needs to be set to nearest to avoid blurry text.
+ Sampler sampler = Sampler::New();
+ sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
+ textureSet.SetSampler( 0u, sampler );
+
+ mImpl->mRenderer.SetTextures( textureSet );
+
+ control.AddRenderer( mImpl->mRenderer );
}
}
}
-void TextVisual::DestroyRenderer()
+void TextVisual::RemoveTextureSet()
{
- // Removes the text's image from the texture atlas.
- Vector4 atlasRect;
-
- const Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
+ if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED )
{
- const Property::Value& atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
+ // Removes the text's image from the texture atlas.
+ Vector4 atlasRect;
- const TextureSet& textureSet = mImpl->mRenderer.GetTextures();
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
- }
+ const Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
+ if( index != Property::INVALID_INDEX )
+ {
+ const Property::Value& atlasRectValue = mImpl->mRenderer.GetProperty( index );
+ atlasRectValue.Get( atlasRect );
- // Resets the renderer.
- mImpl->mRenderer.Reset();
+ const TextureSet& textureSet = mImpl->mRenderer.GetTextures();
+ mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ }
+ }
}
} // namespace Internal