Add an API that if there is sector data in animation, returns a list of it.
@TIZEN_ONLY
Change-Id: Ib375e99ccaac924b3dff156f452597ae6a6f4128
void efl_canvas_vg_container_vg_obj_update(Efl_VG *obj, Efl_Canvas_Vg_Node_Data *nd);
void efl_canvas_vg_container_blend_buffer_clear(Efl_VG *obj, Efl_Canvas_Vg_Container_Data *cd);
+//TIZEN_ONLY(200717) : evas_vg_cache: Add sector_list_get
+Eina_Inarray* evas_cache_vg_anim_sector_list_get(const Vg_Cache_Entry* vg_entry);
+//
+
static inline void
efl_canvas_vg_object_change(Efl_Canvas_Vg_Object_Data *vd)
{
return EINA_FALSE;
}
+//TIZEN_ONLY(200717) : evas_vg_cache: Add sector_list_get
+Eina_Inarray*
+evas_cache_vg_anim_sector_list_get(const Vg_Cache_Entry* vg_entry)
+{
+ if (!vg_entry) return NULL;
+ if (!vg_entry->vfd->anim_data) return NULL;
+ if (!vg_entry->vfd->anim_data->markers) return NULL;
+ return vg_entry->vfd->anim_data->markers;
+}
+//
+
Efl_VG*
evas_cache_vg_tree_get(Vg_Cache_Entry *vg_entry, unsigned int frame_num)
{