/// <since_tizen> 3 </since_tizen>
LINEAR,
/// <summary>
- /// Chooses the mipmap that most closely matches the size of the pixel being
- /// textured and uses the GL_NEAREST criterion (the texture element closest to
- /// the specified texture coordinates) to produce a texture value.
+ /// Filter nearest mipmap nearest.
/// </summary>
/// <since_tizen> 3 </since_tizen>
NEAREST_MIPMAP_NEAREST,
/// <summary>
- /// Chooses the mipmap that most closely matches the size of the pixel being textured
- /// and uses the GL_LINEAR criterion (a weighted average of the four texture elements
- /// that are closest to the specified texture coordinates) to produce a texture value.
+ /// Filter linear mipmap nearest.
/// </summary>
/// <since_tizen> 3 </since_tizen>
LINEAR_MIPMAP_NEAREST,
/// <summary>
- /// Chooses the two mipmaps that most closely match the size of the pixel being textured
- /// and uses the GL_NEAREST criterion (the texture element closest to the specified texture
- /// coordinates ) to produce a texture value from each mipmap. The final texture value is a
- /// weighted average of those two values.
+ /// Filter nearest mipmap linear.
/// </summary>
/// <since_tizen> 3 </since_tizen>
NEAREST_MIPMAP_LINEAR,
/// <summary>
- /// Chooses the two mipmaps that most closely match the size of the pixel being textured and
- /// uses the GL_LINEAR criterion (a weighted average of the texture elements that are closest
- /// to the specified texture coordinates) to produce a texture value from each mipmap. The final
- /// texture value is a weighted average of those two values.
+ /// Filter linear mipmap linear.
/// </summary>
/// <since_tizen> 3 </since_tizen>
LINEAR_MIPMAP_LINEAR