}
VPainter painter(&bitmap);
- mRootLayer->render(&painter, {}, {}, nullptr);
+ mRootLayer->render(&painter, {}, {});
return true;
}
}
}
-void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &inheritMatte, LOTLayerItem *matteSource)
+void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &matteRle)
{
- VRle matteRle;
- if (matteSource) {
- mDrawableList.clear();
- matteSource->renderList(mDrawableList);
- for (auto &i : mDrawableList) {
- matteRle = matteRle + i->rle();
- }
- if (!inheritMatte.empty())
- matteRle = matteRle & inheritMatte;
- } else {
- matteRle = inheritMatte;
- }
mDrawableList.clear();
renderList(mDrawableList);
}
}
-void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &inheritMatte, LOTLayerItem *matteSource)
+void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &matteRle)
{
- VRle matteRle;
- if (matteSource) {
- mDrawableList.clear();
- matteSource->renderList(mDrawableList);
- for (auto &i : mDrawableList) {
- matteRle = matteRle + i->rle();
- }
-
- if (matteType() == MatteType::AlphaInv ) {
- matteRle = VRle::toRle(painter->clipBoundingRect()) - matteRle;
- }
-
- if (!inheritMatte.empty())
- matteRle = matteRle & inheritMatte;
- } else {
- matteRle = inheritMatte;
- }
-
VRle mask;
if (mLayerMask) {
mask = mLayerMask->maskRle(painter->clipBoundingRect());
LOTLayerItem *matteLayer = nullptr;
for (const auto &layer : mLayers) {
- if (!matteLayer && layer->hasMatte()) {
+ if (layer->hasMatte()) {
+ if (matteLayer) {
+ vWarning << "two consecutive layer has matter : not supported";
+ }
matteLayer = layer.get();
continue;
}
- if (matteLayer) {
- if (matteLayer->visible() && layer->visible())
- matteLayer->render(painter, mask, matteRle, layer.get());
- matteLayer = nullptr;
- } else {
- if (layer->visible())
- layer->render(painter, mask, matteRle, nullptr);
+ if (layer->visible()) {
+ if (matteLayer) {
+ if (matteLayer->visible())
+ renderMatteLayer(painter, mask, matteRle, matteLayer, layer.get());
+ } else {
+ layer->render(painter, mask, matteRle);
+ }
}
+
+ matteLayer = nullptr;
}
}
+void LOTCompLayerItem::renderMatteLayer(VPainter *painter,
+ const VRle &mask,
+ const VRle &matteRle,
+ LOTLayerItem *layer,
+ LOTLayerItem *src)
+{
+ VSize size = painter->clipBoundingRect().size();
+ // Decide if we can use fast matte.
+ // 1. draw src layer to matte buffer
+ VPainter srcPainter;
+ VBitmap srcBitmap(size.width(), size.height(), VBitmap::Format::ARGB32_Premultiplied);
+ srcPainter.begin(&srcBitmap);
+ src->render(&srcPainter, mask, matteRle);
+ srcPainter.end();
+
+ // 2. draw layer to layer buffer
+ VPainter layerPainter;
+ VBitmap layerBitmap(size.width(), size.height(), VBitmap::Format::ARGB32_Premultiplied);
+ layerPainter.begin(&layerBitmap);
+ layer->render(&layerPainter, mask, matteRle);
+
+ // 2.1update composition mode
+ switch (layer->matteType()) {
+ case MatteType::Alpha:
+ case MatteType::Luma: {
+ layerPainter.setCompositionMode(VPainter::CompositionMode::CompModeDestIn);
+ break;
+ }
+ case MatteType::AlphaInv:
+ case MatteType::LumaInv: {
+ layerPainter.setCompositionMode(VPainter::CompositionMode::CompModeDestOut);
+ break;
+ }
+ default:
+ break;
+ }
+
+ //2.2 update srcBuffer if the matte is luma type
+ if (layer->matteType() == MatteType::Luma ||
+ layer->matteType() == MatteType::LumaInv) {
+ srcBitmap.updateLuma();
+ }
+
+ // 2.3 draw src buffer as mask
+ layerPainter.drawBitmap(VPoint(), srcBitmap);
+ layerPainter.end();
+ // 3. draw the result buffer into painter
+ painter->drawBitmap(VPoint(), layerBitmap);
+}
+
void LOTClipperItem::update(const VMatrix &matrix)
{
mPath.reset();
VMatrix matrix(int frameNo) const;
virtual void renderList(std::vector<VDrawable *> &){}
virtual void updateStaticProperty();
- virtual void render(VPainter *painter, const VRle &mask, const VRle &inheritMatte, LOTLayerItem *matteSource);
+ virtual void render(VPainter *painter, const VRle &mask, const VRle &matteRle);
bool hasMatte() { if (mLayerData->mMatteType == MatteType::None) return false; return true; }
MatteType matteType() const { return mLayerData->mMatteType;}
bool visible() const;
LOTCompLayerItem(LOTLayerData *layerData);
void renderList(std::vector<VDrawable *> &list)final;
void updateStaticProperty() final;
- void render(VPainter *painter, const VRle &mask, const VRle &inheritMatte, LOTLayerItem *matteSource) final;
+ void render(VPainter *painter, const VRle &mask, const VRle &matteRle) final;
void buildLayerNode() final;
protected:
void updateContent() final;
+private:
+ void renderMatteLayer(VPainter *painter, const VRle &inheritMask, const VRle &matteRle,
+ LOTLayerItem *layer, LOTLayerItem *src);
private:
std::vector<LOTLayerNode *> mLayersCNode;
std::vector<std::unique_ptr<LOTLayerItem>> mLayers;