Modify window enum type's use-case 59/246159/1
authorWonsik Jung <sidein@samsung.com>
Mon, 26 Oct 2020 07:04:27 +0000 (16:04 +0900)
committerWonsik Jung <sidein@samsung.com>
Mon, 26 Oct 2020 07:05:20 +0000 (16:05 +0900)
Change-Id: I49395004f4f340942df35af15d950a9190aa8ea0

examples/motion-blur/motion-blur-example.cpp
examples/motion-stretch/motion-stretch-example.cpp
examples/page-turn-view/page-turn-view-example.cpp
shared/dali-table-view.cpp

index 174d3900514e83c47c30284b556a238ab20ea7ad..e52e2c8c3cd3f0616256281fba35fdf02275f153 100644 (file)
@@ -183,10 +183,10 @@ public:
     mTapGestureDetector.DetectedSignal().Connect(this, &MotionBlurExampleApp::OnTap);
 
     Dali::Window winHandle = app.GetWindow();
-    winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT);
-    winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE);
-    winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT_INVERSE);
-    winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE_INVERSE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT_INVERSE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE_INVERSE);
     winHandle.ResizeSignal().Connect(this, &MotionBlurExampleApp::OnWindowResized);
 
     // set initial orientation
index 7b815fa6a18e64ba097102ff2f722b1d23661390..dd55e3497f92386d83c443afc2e8d26a61720082 100644 (file)
@@ -162,10 +162,10 @@ public:
 
     // set initial orientation
     Dali::Window winHandle = app.GetWindow();
-    winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT);
-    winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE);
-    winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT_INVERSE);
-    winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE_INVERSE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT_INVERSE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE_INVERSE);
     winHandle.ResizeSignal().Connect(this, &MotionStretchExampleApp::OnWindowResized);
 
     // set initial orientation
index dc3315aefc18a8db41c972455627fd0ce59ab765..b7641fc73a9888f3591d939e71722367093100c9 100644 (file)
@@ -199,10 +199,10 @@ void PageTurnExample::OnInit(Application& app)
   Window window = app.GetWindow();
   window.KeyEventSignal().Connect(this, &PageTurnExample::OnKeyEvent);
 
-  window.AddAvailableOrientation(Window::PORTRAIT);
-  window.AddAvailableOrientation(Window::LANDSCAPE);
-  window.AddAvailableOrientation(Window::PORTRAIT_INVERSE);
-  window.AddAvailableOrientation(Window::LANDSCAPE_INVERSE);
+  window.AddAvailableOrientation(WindowOrientation::PORTRAIT);
+  window.AddAvailableOrientation(WindowOrientation::LANDSCAPE);
+  window.AddAvailableOrientation(WindowOrientation::PORTRAIT_INVERSE);
+  window.AddAvailableOrientation(WindowOrientation::LANDSCAPE_INVERSE);
   window.ResizeSignal().Connect(this, &PageTurnExample::OnWindowResized);
 
   Window::WindowSize size = window.GetSize();
index 88ca5a5a91421dfe729967e2bb58d9e7b0e0fac9..45246a673c34a2c81382989c9090d6ab9b5e4fa5 100644 (file)
@@ -289,17 +289,17 @@ void DaliTableView::Initialize(Application& application)
 
   if(windowSize.GetWidth() <= windowSize.GetHeight())
   {
-    winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT);
-    winHandle.RemoveAvailableOrientation(Dali::Window::LANDSCAPE);
-    winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT_INVERSE);
-    winHandle.RemoveAvailableOrientation(Dali::Window::LANDSCAPE_INVERSE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
+    winHandle.RemoveAvailableOrientation(Dali::WindowOrientation::LANDSCAPE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT_INVERSE);
+    winHandle.RemoveAvailableOrientation(Dali::WindowOrientation::LANDSCAPE_INVERSE);
   }
   else
   {
-    winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE);
-    winHandle.RemoveAvailableOrientation(Dali::Window::PORTRAIT);
-    winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE_INVERSE);
-    winHandle.RemoveAvailableOrientation(Dali::Window::PORTRAIT_INVERSE);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE);
+    winHandle.RemoveAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
+    winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE_INVERSE);
+    winHandle.RemoveAvailableOrientation(Dali::WindowOrientation::PORTRAIT_INVERSE);
   }
 
   // Set initial orientation