Cleaning up size negotiation 58/39558/2
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Mon, 18 May 2015 17:02:10 +0000 (18:02 +0100)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Tue, 19 May 2015 11:00:26 +0000 (12:00 +0100)
- Check for recursive SetSize from inside OnSizeSet
- Dont call onSizeSet unless size actually changed
- Fix width for height to treat 0 size as 1:1 aspect ratio
- Add base helpers for width for height

Change-Id: Ib8bd5f3e347df0d66ea504f659c3c416800be4fb

automated-tests/src/dali/utc-Dali-Actor.cpp
dali/internal/event/actors/actor-impl.cpp
dali/internal/event/actors/actor-impl.h
dali/internal/event/animation/animation-impl.cpp
dali/public-api/actors/actor.h
dali/public-api/actors/custom-actor-impl.cpp
dali/public-api/actors/custom-actor-impl.h

index 2ec0ab15511cd6c89763c5a240463b695403670b..cb36c4a49af15e9b49cfee6d06c0394c7f20dc0d 100644 (file)
@@ -2831,7 +2831,7 @@ int UtcDaliActorGetHeightForWidth(void)
 
   Actor actor = Actor::New();
 
-  DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -2842,7 +2842,7 @@ int UtcDaliActorGetWidthForHeight(void)
 
   Actor actor = Actor::New();
 
-  DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
index 5ea648248afc3b6147df9e6ea467708e7fdd9aac..75ed2634cbf3f17c6fca746a9a311f8b7c6580d1 100644 (file)
@@ -178,61 +178,61 @@ namespace // unnamed namespace
 /**
  * We want to discourage the use of property strings (minimize string comparisons),
  * particularly for the default properties.
- *              Name                   Type   writable animatable constraint-input  enum for index-checking
+ *              Name                Type   writable animatable constraint-input  enum for index-checking
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "parent-origin", VECTOR3, true, false, true, Dali::Actor::Property::PARENT_ORIGIN )
-DALI_PROPERTY( "parent-origin-x", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_X )
-DALI_PROPERTY( "parent-origin-y", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Y )
-DALI_PROPERTY( "parent-origin-z", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Z )
-DALI_PROPERTY( "anchor-point", VECTOR3, true, false, true, Dali::Actor::Property::ANCHOR_POINT )
-DALI_PROPERTY( "anchor-point-x", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_X )
-DALI_PROPERTY( "anchor-point-y", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Y )
-DALI_PROPERTY( "anchor-point-z", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Z )
-DALI_PROPERTY( "size", VECTOR3, true, true, true, Dali::Actor::Property::SIZE )
-DALI_PROPERTY( "size-width", FLOAT, true, true, true, Dali::Actor::Property::SIZE_WIDTH )
-DALI_PROPERTY( "size-height", FLOAT, true, true, true, Dali::Actor::Property::SIZE_HEIGHT )
-DALI_PROPERTY( "size-depth", FLOAT, true, true, true, Dali::Actor::Property::SIZE_DEPTH )
-DALI_PROPERTY( "position", VECTOR3, true, true, true, Dali::Actor::Property::POSITION )
-DALI_PROPERTY( "position-x", FLOAT, true, true, true, Dali::Actor::Property::POSITION_X )
-DALI_PROPERTY( "position-y", FLOAT, true, true, true, Dali::Actor::Property::POSITION_Y )
-DALI_PROPERTY( "position-z", FLOAT, true, true, true, Dali::Actor::Property::POSITION_Z )
-DALI_PROPERTY( "world-position", VECTOR3, false, false, true, Dali::Actor::Property::WORLD_POSITION )
-DALI_PROPERTY( "world-position-x", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_X )
-DALI_PROPERTY( "world-position-y", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Y )
-DALI_PROPERTY( "world-position-z", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Z )
-DALI_PROPERTY( "orientation", ROTATION, true, true, true, Dali::Actor::Property::ORIENTATION )
-DALI_PROPERTY( "world-orientation", ROTATION, false, false, true, Dali::Actor::Property::WORLD_ORIENTATION )
-DALI_PROPERTY( "scale", VECTOR3, true, true, true, Dali::Actor::Property::SCALE )
-DALI_PROPERTY( "scale-x", FLOAT, true, true, true, Dali::Actor::Property::SCALE_X )
-DALI_PROPERTY( "scale-y", FLOAT, true, true, true, Dali::Actor::Property::SCALE_Y )
-DALI_PROPERTY( "scale-z", FLOAT, true, true, true, Dali::Actor::Property::SCALE_Z )
-DALI_PROPERTY( "world-scale", VECTOR3, false, false, true, Dali::Actor::Property::WORLD_SCALE )
-DALI_PROPERTY( "visible", BOOLEAN, true, true, true, Dali::Actor::Property::VISIBLE )
-DALI_PROPERTY( "color", VECTOR4, true, true, true, Dali::Actor::Property::COLOR )
-DALI_PROPERTY( "color-red", FLOAT, true, true, true, Dali::Actor::Property::COLOR_RED )
-DALI_PROPERTY( "color-green", FLOAT, true, true, true, Dali::Actor::Property::COLOR_GREEN )
-DALI_PROPERTY( "color-blue", FLOAT, true, true, true, Dali::Actor::Property::COLOR_BLUE )
-DALI_PROPERTY( "color-alpha", FLOAT, true, true, true, Dali::Actor::Property::COLOR_ALPHA )
-DALI_PROPERTY( "world-color", VECTOR4, false, false, true, Dali::Actor::Property::WORLD_COLOR )
-DALI_PROPERTY( "world-matrix", MATRIX, false, false, true, Dali::Actor::Property::WORLD_MATRIX )
-DALI_PROPERTY( "name", STRING, true, false, false, Dali::Actor::Property::NAME )
-DALI_PROPERTY( "sensitive", BOOLEAN, true, false, false, Dali::Actor::Property::SENSITIVE )
-DALI_PROPERTY( "leave-required", BOOLEAN, true, false, false, Dali::Actor::Property::LEAVE_REQUIRED )
-DALI_PROPERTY( "inherit-orientation", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
-DALI_PROPERTY( "inherit-scale", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_SCALE )
-DALI_PROPERTY( "color-mode", STRING, true, false, false, Dali::Actor::Property::COLOR_MODE )
-DALI_PROPERTY( "position-inheritance", STRING, true, false, false, Dali::Actor::Property::POSITION_INHERITANCE )
-DALI_PROPERTY( "draw-mode", STRING, true, false, false, Dali::Actor::Property::DRAW_MODE )
-DALI_PROPERTY( "size-mode-factor", VECTOR3, true, false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
-DALI_PROPERTY( "width-resize-policy", STRING, true, false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
-DALI_PROPERTY( "height-resize-policy", STRING, true, false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
-DALI_PROPERTY( "size-scale-policy", STRING, true, false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
-DALI_PROPERTY( "width-for-height", BOOLEAN, true, false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
-DALI_PROPERTY( "height-for-width", BOOLEAN, true, false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
-DALI_PROPERTY( "padding", VECTOR4, true, false, false, Dali::Actor::Property::PADDING )
-DALI_PROPERTY( "minimum-size", VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE )
-DALI_PROPERTY( "maximum-size", VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE )
+DALI_PROPERTY( "parent-origin",     VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
+DALI_PROPERTY( "parent-origin-x",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
+DALI_PROPERTY( "parent-origin-y",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
+DALI_PROPERTY( "parent-origin-z",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
+DALI_PROPERTY( "anchor-point",      VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
+DALI_PROPERTY( "anchor-point-x",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
+DALI_PROPERTY( "anchor-point-y",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
+DALI_PROPERTY( "anchor-point-z",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
+DALI_PROPERTY( "size",              VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE )
+DALI_PROPERTY( "size-width",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
+DALI_PROPERTY( "size-height",       FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
+DALI_PROPERTY( "size-depth",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
+DALI_PROPERTY( "position",          VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION )
+DALI_PROPERTY( "position-x",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
+DALI_PROPERTY( "position-y",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
+DALI_PROPERTY( "position-z",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
+DALI_PROPERTY( "world-position",    VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
+DALI_PROPERTY( "world-position-x",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
+DALI_PROPERTY( "world-position-y",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
+DALI_PROPERTY( "world-position-z",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
+DALI_PROPERTY( "orientation",       ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION )
+DALI_PROPERTY( "world-orientation", ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
+DALI_PROPERTY( "scale",             VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE )
+DALI_PROPERTY( "scale-x",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
+DALI_PROPERTY( "scale-y",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
+DALI_PROPERTY( "scale-z",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
+DALI_PROPERTY( "world-scale",       VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
+DALI_PROPERTY( "visible",           BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE )
+DALI_PROPERTY( "color",             VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR )
+DALI_PROPERTY( "color-red",         FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
+DALI_PROPERTY( "color-green",       FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
+DALI_PROPERTY( "color-blue",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
+DALI_PROPERTY( "color-alpha",       FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
+DALI_PROPERTY( "world-color",       VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
+DALI_PROPERTY( "world-matrix",      MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
+DALI_PROPERTY( "name",              STRING,   true,  false, false, Dali::Actor::Property::NAME )
+DALI_PROPERTY( "sensitive",         BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE )
+DALI_PROPERTY( "leave-required",    BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
+DALI_PROPERTY( "inherit-orientation",BOOLEAN, true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
+DALI_PROPERTY( "inherit-scale",     BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
+DALI_PROPERTY( "color-mode",        STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
+DALI_PROPERTY( "position-inheritance",STRING, true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
+DALI_PROPERTY( "draw-mode",         STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
+DALI_PROPERTY( "size-mode-factor",  VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
+DALI_PROPERTY( "width-resize-policy",STRING,  true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
+DALI_PROPERTY( "height-resize-policy",STRING, true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
+DALI_PROPERTY( "size-scale-policy", STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
+DALI_PROPERTY( "width-for-height",  BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
+DALI_PROPERTY( "height-for-width",  BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
+DALI_PROPERTY( "padding",           VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
+DALI_PROPERTY( "minimum-size",      VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
+DALI_PROPERTY( "maximum-size",      VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 // Signals
@@ -1194,7 +1194,13 @@ void Actor::SetSize( const Vector3& size )
 
 void Actor::SetSizeInternal( const Vector3& size )
 {
-  if( NULL != mNode )
+  // dont allow recursive loop
+  DALI_ASSERT_ALWAYS( !mInsideOnSizeSet && "Cannot call SetSize from OnSizeSet" );
+  // check that we have a node AND the new size width, height or depth is at least a little bit different from the old one
+  if( ( NULL != mNode )&&
+      ( ( fabsf( mTargetSize.width - size.width  ) > Math::MACHINE_EPSILON_1 )||
+        ( fabsf( mTargetSize.height- size.height ) > Math::MACHINE_EPSILON_1 )||
+        ( fabsf( mTargetSize.depth - size.depth  ) > Math::MACHINE_EPSILON_1 ) ) )
   {
     mTargetSize = size;
 
@@ -1202,7 +1208,9 @@ void Actor::SetSizeInternal( const Vector3& size )
     SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &AnimatableProperty<Vector3>::Bake, mTargetSize );
 
     // Notification for derived classes
+    mInsideOnSizeSet = true;
     OnSizeSet( mTargetSize );
+    mInsideOnSizeSet = false;
 
     // Raise a relayout request if the flag is not locked
     if( mRelayoutData && !mRelayoutData->insideRelayout )
@@ -1217,7 +1225,21 @@ void Actor::NotifySizeAnimation( Animation& animation, const Vector3& targetSize
   mTargetSize = targetSize;
 
   // Notify deriving classes
-  OnSizeAnimation( animation, targetSize );
+  OnSizeAnimation( animation, mTargetSize );
+}
+
+void Actor::NotifySizeAnimation( Animation& animation, float targetSize, Property::Index property )
+{
+  if ( Dali::Actor::Property::SIZE_WIDTH == property )
+  {
+    mTargetSize.width = targetSize;
+  }
+  else if ( Dali::Actor::Property::SIZE_HEIGHT == property )
+  {
+    mTargetSize.height = targetSize;
+  }
+  // Notify deriving classes
+  OnSizeAnimation( animation, mTargetSize );
 }
 
 void Actor::SetWidth( float width )
@@ -2252,10 +2274,31 @@ Actor::Actor( DerivedType derivedType )
   mAnchorPoint( NULL ),
   mRelayoutData( NULL ),
 #ifdef DYNAMICS_SUPPORT
-        mDynamicsData( NULL ),
+  mDynamicsData( NULL ),
 #endif
-        mGestureData( NULL ), mAttachment(), mTargetSize( 0.0f, 0.0f, 0.0f ), mName(), mId( ++mActorCounter ), // actor ID is initialised to start from 1, and 0 is reserved
-        mIsRoot( ROOT_LAYER == derivedType ), mIsRenderable( RENDERABLE == derivedType ), mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ), mIsOnStage( false ), mIsDynamicsRoot( false ), mSensitive( true ), mLeaveRequired( false ), mKeyboardFocusable( false ), mDerivedRequiresTouch( false ), mDerivedRequiresHover( false ), mDerivedRequiresMouseWheelEvent( false ), mOnStageSignalled( false ), mInheritOrientation( true ), mInheritScale( true ), mDrawMode( DrawMode::NORMAL ), mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ), mColorMode( Node::DEFAULT_COLOR_MODE )
+  mGestureData( NULL ),
+  mAttachment(),
+  mTargetSize( 0.0f, 0.0f, 0.0f ),
+  mName(),
+  mId( ++mActorCounter ), // actor ID is initialised to start from 1, and 0 is reserved
+  mIsRoot( ROOT_LAYER == derivedType ),
+  mIsRenderable( RENDERABLE == derivedType ),
+  mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ),
+  mIsOnStage( false ),
+  mIsDynamicsRoot( false ),
+  mSensitive( true ),
+  mLeaveRequired( false ),
+  mKeyboardFocusable( false ),
+  mDerivedRequiresTouch( false ),
+  mDerivedRequiresHover( false ),
+  mDerivedRequiresMouseWheelEvent( false ),
+  mOnStageSignalled( false ),
+  mInsideOnSizeSet( false ),
+  mInheritOrientation( true ),
+  mInheritScale( true ),
+  mDrawMode( DrawMode::NORMAL ),
+  mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ),
+  mColorMode( Node::DEFAULT_COLOR_MODE )
 {
 }
 
@@ -3988,10 +4031,38 @@ bool Actor::IsLayoutNegotiated( Dimension::Type dimension ) const
   return false;
 }
 
-float Actor::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+float Actor::GetHeightForWidthBase( float width )
 {
-  // Could be overridden in derived classes.
-  return CalculateChildSizeBase( child, dimension );
+  float height = 0.0f;
+
+  const Vector3 naturalSize = GetNaturalSize();
+  if( naturalSize.width > 0.0f )
+  {
+    height = naturalSize.height * width / naturalSize.width;
+  }
+  else // we treat 0 as 1:1 aspect ratio
+  {
+    height = width;
+  }
+
+  return height;
+}
+
+float Actor::GetWidthForHeightBase( float height )
+{
+  float width = 0.0f;
+
+  const Vector3 naturalSize = GetNaturalSize();
+  if( naturalSize.height > 0.0f )
+  {
+    width = naturalSize.width * height / naturalSize.height;
+  }
+  else // we treat 0 as 1:1 aspect ratio
+  {
+    width = height;
+  }
+
+  return width;
 }
 
 float Actor::CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
@@ -4021,32 +4092,22 @@ float Actor::CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type d
   }
 }
 
-float Actor::GetHeightForWidth( float width )
+float Actor::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
 {
-  // Could be overridden in derived classes.
-  float height = 0.0f;
-
-  const Vector3 naturalSize = GetNaturalSize();
-  if( naturalSize.width > 0.0f )
-  {
-    height = naturalSize.height * width / naturalSize.width;
-  }
+  // Can be overridden in derived class
+  return CalculateChildSizeBase( child, dimension );
+}
 
-  return height;
+float Actor::GetHeightForWidth( float width )
+{
+  // Can be overridden in derived class
+  return GetHeightForWidthBase( width );
 }
 
 float Actor::GetWidthForHeight( float height )
 {
-  // Could be overridden in derived classes.
-  float width = 0.0f;
-
-  const Vector3 naturalSize = GetNaturalSize();
-  if( naturalSize.height > 0.0f )
-  {
-    width = naturalSize.width * height / naturalSize.height;
-  }
-
-  return width;
+  // Can be overridden in derived class
+  return GetWidthForHeightBase( height );
 }
 
 float Actor::GetLatestSize( Dimension::Type dimension ) const
index faf17051f6bc0ba8378ff6da0ea99cb9b241139a..b97bf4c8d9de4a5f36e00546d29c0215b963ce2e 100644 (file)
@@ -1168,6 +1168,20 @@ public:
    */
   bool IsLayoutNegotiated( Dimension::Type dimension = Dimension::ALL_DIMENSIONS ) const;
 
+  /**
+   * @brief provides the Actor implementation of GetHeightForWidth
+   * @param width to use.
+   * @return the height based on the width.
+   */
+  float GetHeightForWidthBase( float width );
+
+  /**
+   * @brief provides the Actor implementation of GetWidthForHeight
+   * @param height to use.
+   * @return the width based on the height.
+   */
+  float GetWidthForHeightBase( float height );
+
   /**
    * @brief Calculate the size for a child
    *
@@ -1517,13 +1531,21 @@ public:
   // For Animation
 
   /**
-   * This should only be called by Animation, when the actor is resized using Animation::Resize().
+   * This should only be called by Animation, when the actors SIZE property is animated.
    *
    * @param[in] animation The animation that resized the actor
    * @param[in] targetSize The new target size of the actor
    */
   void NotifySizeAnimation( Animation& animation, const Vector3& targetSize );
 
+  /**
+   * This should only be called by Animation, when the actors SIZE_WIDTH or SIZE_HEIGHT property is animated.
+   *
+   * @param[in] animation The animation that resized the actor
+   * @param[in] targetSize The new target size of the actor
+   */
+  void NotifySizeAnimation( Animation& animation, float targetSize, Property::Index property );
+
   /**
    * For use in derived classes.
    * This should only be called by Animation, when the actor is resized using Animation::Resize().
@@ -1884,6 +1906,7 @@ protected:
   bool mDerivedRequiresHover                       : 1; ///< Whether the derived actor type requires hover event signals
   bool mDerivedRequiresMouseWheelEvent             : 1; ///< Whether the derived actor type requires mouse wheel event signals
   bool mOnStageSignalled                           : 1; ///< Set to true before OnStageConnection signal is emitted, and false before OnStageDisconnection
+  bool mInsideOnSizeSet                            : 1; ///< Whether we are inside OnSizeSet
   bool mInheritOrientation                         : 1; ///< Cached: Whether the parent's orientation should be inherited.
   bool mInheritScale                               : 1; ///< Cached: Whether the parent's scale should be inherited.
   DrawMode::Type mDrawMode                         : 2; ///< Cached: How the actor and its children should be drawn
index 4834b66f6f1fcfcc13c8111cdc3f013521c88b95..cbd91ec17acfe1dc69ea48cfccbd1f77c92e54a5 100644 (file)
@@ -482,6 +482,17 @@ void Animation::AnimateTo(Object& targetObject, Property::Index targetPropertyIn
 
     case Property::FLOAT:
     {
+      if ( ( Dali::Actor::Property::SIZE_WIDTH == targetPropertyIndex )||
+           ( Dali::Actor::Property::SIZE_HEIGHT == targetPropertyIndex ) )
+      {
+        // Test whether this is actually an Actor
+        Actor* maybeActor = dynamic_cast<Actor*>( &targetObject );
+        if ( maybeActor )
+        {
+          // Notify the actor that its size is being animated
+          maybeActor->NotifySizeAnimation( *this, destinationValue.Get<float>(), targetPropertyIndex );
+        }
+      }
       AddAnimatorConnector( AnimatorConnector<float>::New( targetObject,
                                                            targetPropertyIndex,
                                                            componentIndex,
index 2de01a876a9375430981f5fa3f56240d8035946e..ac59a4e36951c417c6a8c8b32f1bce5abcb1a20a 100644 (file)
@@ -1187,6 +1187,9 @@ public:
   /**
    * @brief Calculate the height of the actor given a width
    *
+   * The natural size is used for default calculation.
+   * size 0 is treated as aspect ratio 1:1.
+   *
    * @param width Width to use
    * @return Return the height based on the width
    */
@@ -1195,6 +1198,9 @@ public:
   /**
    * @brief Calculate the width of the actor given a height
    *
+   * The natural size is used for default calculation.
+   * size 0 is treated as aspect ratio 1:1.
+   *
    * @param height Height to use
    * @return Return the width based on the height
    */
index 7add96dea6e3a1c887adda30b45f8754a3063545..f084c965d75fddaaa2ab0b5553772a7495682ec0 100644 (file)
@@ -81,6 +81,16 @@ void CustomActorImpl::RelayoutRequest()
   mOwner->RelayoutRequest();
 }
 
+float CustomActorImpl::GetHeightForWidthBase( float width )
+{
+  return mOwner->GetHeightForWidthBase( width );
+}
+
+float CustomActorImpl::GetWidthForHeightBase( float height )
+{
+  return mOwner->GetWidthForHeightBase( height );
+}
+
 float CustomActorImpl::CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
 {
   return mOwner->CalculateChildSizeBase( child, dimension );
index 9f459a5359ee4cd75bee8100d6229a72afc9eeeb..e1873f2fd4625a453ed2a2cf5508ca7233c77a0e 100644 (file)
@@ -290,6 +290,8 @@ protected: // For derived classes
    */
   CustomActorImpl( ActorFlags flags );
 
+  // Size negotiation helpers
+
   /**
    * @brief Request a relayout, which means performing a size negotiation on this actor, its parent and children (and potentially whole scene)
    *
@@ -302,6 +304,20 @@ protected: // For derived classes
    */
   void RelayoutRequest();
 
+  /**
+   * @brief provides the Actor implementation of GetHeightForWidth
+   * @param width to use.
+   * @return the height based on the width.
+   */
+  float GetHeightForWidthBase( float width );
+
+  /**
+   * @brief provides the Actor implementation of GetWidthForHeight
+   * @param height to use.
+   * @return the width based on the height.
+   */
+  float GetWidthForHeightBase( float height );
+
   /**
    * @brief Calculate the size for a child using the base actor object
    *