/**
* We want to discourage the use of property strings (minimize string comparisons),
* particularly for the default properties.
- * Name Type writable animatable constraint-input enum for index-checking
+ * Name Type writable animatable constraint-input enum for index-checking
*/
DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "parent-origin", VECTOR3, true, false, true, Dali::Actor::Property::PARENT_ORIGIN )
-DALI_PROPERTY( "parent-origin-x", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_X )
-DALI_PROPERTY( "parent-origin-y", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Y )
-DALI_PROPERTY( "parent-origin-z", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Z )
-DALI_PROPERTY( "anchor-point", VECTOR3, true, false, true, Dali::Actor::Property::ANCHOR_POINT )
-DALI_PROPERTY( "anchor-point-x", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_X )
-DALI_PROPERTY( "anchor-point-y", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Y )
-DALI_PROPERTY( "anchor-point-z", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Z )
-DALI_PROPERTY( "size", VECTOR3, true, true, true, Dali::Actor::Property::SIZE )
-DALI_PROPERTY( "size-width", FLOAT, true, true, true, Dali::Actor::Property::SIZE_WIDTH )
-DALI_PROPERTY( "size-height", FLOAT, true, true, true, Dali::Actor::Property::SIZE_HEIGHT )
-DALI_PROPERTY( "size-depth", FLOAT, true, true, true, Dali::Actor::Property::SIZE_DEPTH )
-DALI_PROPERTY( "position", VECTOR3, true, true, true, Dali::Actor::Property::POSITION )
-DALI_PROPERTY( "position-x", FLOAT, true, true, true, Dali::Actor::Property::POSITION_X )
-DALI_PROPERTY( "position-y", FLOAT, true, true, true, Dali::Actor::Property::POSITION_Y )
-DALI_PROPERTY( "position-z", FLOAT, true, true, true, Dali::Actor::Property::POSITION_Z )
-DALI_PROPERTY( "world-position", VECTOR3, false, false, true, Dali::Actor::Property::WORLD_POSITION )
-DALI_PROPERTY( "world-position-x", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_X )
-DALI_PROPERTY( "world-position-y", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Y )
-DALI_PROPERTY( "world-position-z", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Z )
-DALI_PROPERTY( "orientation", ROTATION, true, true, true, Dali::Actor::Property::ORIENTATION )
-DALI_PROPERTY( "world-orientation", ROTATION, false, false, true, Dali::Actor::Property::WORLD_ORIENTATION )
-DALI_PROPERTY( "scale", VECTOR3, true, true, true, Dali::Actor::Property::SCALE )
-DALI_PROPERTY( "scale-x", FLOAT, true, true, true, Dali::Actor::Property::SCALE_X )
-DALI_PROPERTY( "scale-y", FLOAT, true, true, true, Dali::Actor::Property::SCALE_Y )
-DALI_PROPERTY( "scale-z", FLOAT, true, true, true, Dali::Actor::Property::SCALE_Z )
-DALI_PROPERTY( "world-scale", VECTOR3, false, false, true, Dali::Actor::Property::WORLD_SCALE )
-DALI_PROPERTY( "visible", BOOLEAN, true, true, true, Dali::Actor::Property::VISIBLE )
-DALI_PROPERTY( "color", VECTOR4, true, true, true, Dali::Actor::Property::COLOR )
-DALI_PROPERTY( "color-red", FLOAT, true, true, true, Dali::Actor::Property::COLOR_RED )
-DALI_PROPERTY( "color-green", FLOAT, true, true, true, Dali::Actor::Property::COLOR_GREEN )
-DALI_PROPERTY( "color-blue", FLOAT, true, true, true, Dali::Actor::Property::COLOR_BLUE )
-DALI_PROPERTY( "color-alpha", FLOAT, true, true, true, Dali::Actor::Property::COLOR_ALPHA )
-DALI_PROPERTY( "world-color", VECTOR4, false, false, true, Dali::Actor::Property::WORLD_COLOR )
-DALI_PROPERTY( "world-matrix", MATRIX, false, false, true, Dali::Actor::Property::WORLD_MATRIX )
-DALI_PROPERTY( "name", STRING, true, false, false, Dali::Actor::Property::NAME )
-DALI_PROPERTY( "sensitive", BOOLEAN, true, false, false, Dali::Actor::Property::SENSITIVE )
-DALI_PROPERTY( "leave-required", BOOLEAN, true, false, false, Dali::Actor::Property::LEAVE_REQUIRED )
-DALI_PROPERTY( "inherit-orientation", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
-DALI_PROPERTY( "inherit-scale", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_SCALE )
-DALI_PROPERTY( "color-mode", STRING, true, false, false, Dali::Actor::Property::COLOR_MODE )
-DALI_PROPERTY( "position-inheritance", STRING, true, false, false, Dali::Actor::Property::POSITION_INHERITANCE )
-DALI_PROPERTY( "draw-mode", STRING, true, false, false, Dali::Actor::Property::DRAW_MODE )
-DALI_PROPERTY( "size-mode-factor", VECTOR3, true, false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
-DALI_PROPERTY( "width-resize-policy", STRING, true, false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
-DALI_PROPERTY( "height-resize-policy", STRING, true, false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
-DALI_PROPERTY( "size-scale-policy", STRING, true, false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
-DALI_PROPERTY( "width-for-height", BOOLEAN, true, false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
-DALI_PROPERTY( "height-for-width", BOOLEAN, true, false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
-DALI_PROPERTY( "padding", VECTOR4, true, false, false, Dali::Actor::Property::PADDING )
-DALI_PROPERTY( "minimum-size", VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE )
-DALI_PROPERTY( "maximum-size", VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE )
+DALI_PROPERTY( "parent-origin", VECTOR3, true, false, true, Dali::Actor::Property::PARENT_ORIGIN )
+DALI_PROPERTY( "parent-origin-x", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_X )
+DALI_PROPERTY( "parent-origin-y", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Y )
+DALI_PROPERTY( "parent-origin-z", FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Z )
+DALI_PROPERTY( "anchor-point", VECTOR3, true, false, true, Dali::Actor::Property::ANCHOR_POINT )
+DALI_PROPERTY( "anchor-point-x", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_X )
+DALI_PROPERTY( "anchor-point-y", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Y )
+DALI_PROPERTY( "anchor-point-z", FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Z )
+DALI_PROPERTY( "size", VECTOR3, true, true, true, Dali::Actor::Property::SIZE )
+DALI_PROPERTY( "size-width", FLOAT, true, true, true, Dali::Actor::Property::SIZE_WIDTH )
+DALI_PROPERTY( "size-height", FLOAT, true, true, true, Dali::Actor::Property::SIZE_HEIGHT )
+DALI_PROPERTY( "size-depth", FLOAT, true, true, true, Dali::Actor::Property::SIZE_DEPTH )
+DALI_PROPERTY( "position", VECTOR3, true, true, true, Dali::Actor::Property::POSITION )
+DALI_PROPERTY( "position-x", FLOAT, true, true, true, Dali::Actor::Property::POSITION_X )
+DALI_PROPERTY( "position-y", FLOAT, true, true, true, Dali::Actor::Property::POSITION_Y )
+DALI_PROPERTY( "position-z", FLOAT, true, true, true, Dali::Actor::Property::POSITION_Z )
+DALI_PROPERTY( "world-position", VECTOR3, false, false, true, Dali::Actor::Property::WORLD_POSITION )
+DALI_PROPERTY( "world-position-x", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_X )
+DALI_PROPERTY( "world-position-y", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Y )
+DALI_PROPERTY( "world-position-z", FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Z )
+DALI_PROPERTY( "orientation", ROTATION, true, true, true, Dali::Actor::Property::ORIENTATION )
+DALI_PROPERTY( "world-orientation", ROTATION, false, false, true, Dali::Actor::Property::WORLD_ORIENTATION )
+DALI_PROPERTY( "scale", VECTOR3, true, true, true, Dali::Actor::Property::SCALE )
+DALI_PROPERTY( "scale-x", FLOAT, true, true, true, Dali::Actor::Property::SCALE_X )
+DALI_PROPERTY( "scale-y", FLOAT, true, true, true, Dali::Actor::Property::SCALE_Y )
+DALI_PROPERTY( "scale-z", FLOAT, true, true, true, Dali::Actor::Property::SCALE_Z )
+DALI_PROPERTY( "world-scale", VECTOR3, false, false, true, Dali::Actor::Property::WORLD_SCALE )
+DALI_PROPERTY( "visible", BOOLEAN, true, true, true, Dali::Actor::Property::VISIBLE )
+DALI_PROPERTY( "color", VECTOR4, true, true, true, Dali::Actor::Property::COLOR )
+DALI_PROPERTY( "color-red", FLOAT, true, true, true, Dali::Actor::Property::COLOR_RED )
+DALI_PROPERTY( "color-green", FLOAT, true, true, true, Dali::Actor::Property::COLOR_GREEN )
+DALI_PROPERTY( "color-blue", FLOAT, true, true, true, Dali::Actor::Property::COLOR_BLUE )
+DALI_PROPERTY( "color-alpha", FLOAT, true, true, true, Dali::Actor::Property::COLOR_ALPHA )
+DALI_PROPERTY( "world-color", VECTOR4, false, false, true, Dali::Actor::Property::WORLD_COLOR )
+DALI_PROPERTY( "world-matrix", MATRIX, false, false, true, Dali::Actor::Property::WORLD_MATRIX )
+DALI_PROPERTY( "name", STRING, true, false, false, Dali::Actor::Property::NAME )
+DALI_PROPERTY( "sensitive", BOOLEAN, true, false, false, Dali::Actor::Property::SENSITIVE )
+DALI_PROPERTY( "leave-required", BOOLEAN, true, false, false, Dali::Actor::Property::LEAVE_REQUIRED )
+DALI_PROPERTY( "inherit-orientation",BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
+DALI_PROPERTY( "inherit-scale", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_SCALE )
+DALI_PROPERTY( "color-mode", STRING, true, false, false, Dali::Actor::Property::COLOR_MODE )
+DALI_PROPERTY( "position-inheritance",STRING, true, false, false, Dali::Actor::Property::POSITION_INHERITANCE )
+DALI_PROPERTY( "draw-mode", STRING, true, false, false, Dali::Actor::Property::DRAW_MODE )
+DALI_PROPERTY( "size-mode-factor", VECTOR3, true, false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
+DALI_PROPERTY( "width-resize-policy",STRING, true, false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
+DALI_PROPERTY( "height-resize-policy",STRING, true, false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
+DALI_PROPERTY( "size-scale-policy", STRING, true, false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
+DALI_PROPERTY( "width-for-height", BOOLEAN, true, false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
+DALI_PROPERTY( "height-for-width", BOOLEAN, true, false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
+DALI_PROPERTY( "padding", VECTOR4, true, false, false, Dali::Actor::Property::PADDING )
+DALI_PROPERTY( "minimum-size", VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE )
+DALI_PROPERTY( "maximum-size", VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE )
DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
// Signals
void Actor::SetSizeInternal( const Vector3& size )
{
- if( NULL != mNode )
+ // dont allow recursive loop
+ DALI_ASSERT_ALWAYS( !mInsideOnSizeSet && "Cannot call SetSize from OnSizeSet" );
+ // check that we have a node AND the new size width, height or depth is at least a little bit different from the old one
+ if( ( NULL != mNode )&&
+ ( ( fabsf( mTargetSize.width - size.width ) > Math::MACHINE_EPSILON_1 )||
+ ( fabsf( mTargetSize.height- size.height ) > Math::MACHINE_EPSILON_1 )||
+ ( fabsf( mTargetSize.depth - size.depth ) > Math::MACHINE_EPSILON_1 ) ) )
{
mTargetSize = size;
SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &AnimatableProperty<Vector3>::Bake, mTargetSize );
// Notification for derived classes
+ mInsideOnSizeSet = true;
OnSizeSet( mTargetSize );
+ mInsideOnSizeSet = false;
// Raise a relayout request if the flag is not locked
if( mRelayoutData && !mRelayoutData->insideRelayout )
mTargetSize = targetSize;
// Notify deriving classes
- OnSizeAnimation( animation, targetSize );
+ OnSizeAnimation( animation, mTargetSize );
+}
+
+void Actor::NotifySizeAnimation( Animation& animation, float targetSize, Property::Index property )
+{
+ if ( Dali::Actor::Property::SIZE_WIDTH == property )
+ {
+ mTargetSize.width = targetSize;
+ }
+ else if ( Dali::Actor::Property::SIZE_HEIGHT == property )
+ {
+ mTargetSize.height = targetSize;
+ }
+ // Notify deriving classes
+ OnSizeAnimation( animation, mTargetSize );
}
void Actor::SetWidth( float width )
mAnchorPoint( NULL ),
mRelayoutData( NULL ),
#ifdef DYNAMICS_SUPPORT
- mDynamicsData( NULL ),
+ mDynamicsData( NULL ),
#endif
- mGestureData( NULL ), mAttachment(), mTargetSize( 0.0f, 0.0f, 0.0f ), mName(), mId( ++mActorCounter ), // actor ID is initialised to start from 1, and 0 is reserved
- mIsRoot( ROOT_LAYER == derivedType ), mIsRenderable( RENDERABLE == derivedType ), mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ), mIsOnStage( false ), mIsDynamicsRoot( false ), mSensitive( true ), mLeaveRequired( false ), mKeyboardFocusable( false ), mDerivedRequiresTouch( false ), mDerivedRequiresHover( false ), mDerivedRequiresMouseWheelEvent( false ), mOnStageSignalled( false ), mInheritOrientation( true ), mInheritScale( true ), mDrawMode( DrawMode::NORMAL ), mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ), mColorMode( Node::DEFAULT_COLOR_MODE )
+ mGestureData( NULL ),
+ mAttachment(),
+ mTargetSize( 0.0f, 0.0f, 0.0f ),
+ mName(),
+ mId( ++mActorCounter ), // actor ID is initialised to start from 1, and 0 is reserved
+ mIsRoot( ROOT_LAYER == derivedType ),
+ mIsRenderable( RENDERABLE == derivedType ),
+ mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ),
+ mIsOnStage( false ),
+ mIsDynamicsRoot( false ),
+ mSensitive( true ),
+ mLeaveRequired( false ),
+ mKeyboardFocusable( false ),
+ mDerivedRequiresTouch( false ),
+ mDerivedRequiresHover( false ),
+ mDerivedRequiresMouseWheelEvent( false ),
+ mOnStageSignalled( false ),
+ mInsideOnSizeSet( false ),
+ mInheritOrientation( true ),
+ mInheritScale( true ),
+ mDrawMode( DrawMode::NORMAL ),
+ mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ),
+ mColorMode( Node::DEFAULT_COLOR_MODE )
{
}
return false;
}
-float Actor::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+float Actor::GetHeightForWidthBase( float width )
{
- // Could be overridden in derived classes.
- return CalculateChildSizeBase( child, dimension );
+ float height = 0.0f;
+
+ const Vector3 naturalSize = GetNaturalSize();
+ if( naturalSize.width > 0.0f )
+ {
+ height = naturalSize.height * width / naturalSize.width;
+ }
+ else // we treat 0 as 1:1 aspect ratio
+ {
+ height = width;
+ }
+
+ return height;
+}
+
+float Actor::GetWidthForHeightBase( float height )
+{
+ float width = 0.0f;
+
+ const Vector3 naturalSize = GetNaturalSize();
+ if( naturalSize.height > 0.0f )
+ {
+ width = naturalSize.width * height / naturalSize.height;
+ }
+ else // we treat 0 as 1:1 aspect ratio
+ {
+ width = height;
+ }
+
+ return width;
}
float Actor::CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
}
}
-float Actor::GetHeightForWidth( float width )
+float Actor::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
{
- // Could be overridden in derived classes.
- float height = 0.0f;
-
- const Vector3 naturalSize = GetNaturalSize();
- if( naturalSize.width > 0.0f )
- {
- height = naturalSize.height * width / naturalSize.width;
- }
+ // Can be overridden in derived class
+ return CalculateChildSizeBase( child, dimension );
+}
- return height;
+float Actor::GetHeightForWidth( float width )
+{
+ // Can be overridden in derived class
+ return GetHeightForWidthBase( width );
}
float Actor::GetWidthForHeight( float height )
{
- // Could be overridden in derived classes.
- float width = 0.0f;
-
- const Vector3 naturalSize = GetNaturalSize();
- if( naturalSize.height > 0.0f )
- {
- width = naturalSize.width * height / naturalSize.height;
- }
-
- return width;
+ // Can be overridden in derived class
+ return GetWidthForHeightBase( height );
}
float Actor::GetLatestSize( Dimension::Type dimension ) const