Event processing request was ignored before the scene is created.
Change-Id: I25edef6989fb265a703fa8756ed9798e150ee050
bool idleAdded(false);
// Only add an idle if the Adaptor is actually running
- if( RUNNING == mState || forceAdd )
+ if( RUNNING == mState || READY == mState || forceAdd )
{
idleAdded = mCallbackManager->AddIdleCallback( callback );
}
{
// Only request a notification if the Adaptor is actually running
// and we haven't installed the idle notification
- if( ( ! mNotificationOnIdleInstalled ) && ( RUNNING == mState || forceProcess ) )
+ if( ( ! mNotificationOnIdleInstalled ) && ( RUNNING == mState || READY == mState || forceProcess ) )
{
mNotificationOnIdleInstalled = AddIdle( MakeCallback( this, &Adaptor::ProcessCoreEventsFromIdle ), forceProcess );
}