Remove uniform mapping. 53/40853/3
authorFrancisco Santos <f1.santos@samsung.com>
Tue, 9 Jun 2015 17:55:29 +0000 (18:55 +0100)
committerFrancisco Santos <f1.santos@samsung.com>
Wed, 10 Jun 2015 17:43:15 +0000 (18:43 +0100)
Change-Id: Ib151a33642e16d305cbc278f6ebab58820ce2a2e

examples/line-mesh/line-mesh-example.cpp
examples/mesh-morph/mesh-morph-example.cpp
examples/mesh-sorting/mesh-sorting-example.cpp
examples/point-mesh/point-mesh-example.cpp
examples/radial-menu/radial-sweep-view-impl.cpp
examples/refraction-effect/refraction-effect-example.cpp
examples/textured-mesh/textured-mesh-example.cpp

index 30303bb..6d8b423 100644 (file)
@@ -166,8 +166,7 @@ public:
     mMeshActor.AddRenderer( mRenderer );
     mMeshActor.SetSize(200, 200);
 
-    Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "morph-amount", 0.0f );
-    mMeshActor.AddUniformMapping( morphAmountIndex, std::string("uMorphAmount") );
+    Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
 
     mRenderer.SetDepthIndex(0);
 
index 26b5b59..f4a8cba 100644 (file)
@@ -302,8 +302,7 @@ public:
     mMeshActor.AddRenderer( mRenderer );
     mMeshActor.SetSize(400, 400);
 
-    Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "morph-delta", 0.f );
-    mMeshActor.AddUniformMapping( morphDeltaIndex, std::string("uDelta") );
+    Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "uDelta", 0.f );
 
     mRenderer.SetDepthIndex(0);
 
index b019791..1c5b2b2 100644 (file)
@@ -189,8 +189,7 @@ public:
 
       meshActor.SetOpacity( i%2?0.7f:1.0f );
 
-      Property::Index index=meshActor.RegisterProperty("hue", i/(float)NUMBER_OF_SAMPLES);
-      meshActor.AddUniformMapping( index, "uHue" );
+      meshActor.RegisterProperty("uHue", i/(float)NUMBER_OF_SAMPLES);
 
       meshActor.TouchedSignal().Connect(this, &ExampleController::OnTouched);
       std::ostringstream oss;
index 63326e6..55c1799 100644 (file)
@@ -171,13 +171,10 @@ public:
     mMeshActor.AddRenderer( mRenderer );
     mMeshActor.SetSize(400, 400);
 
-    Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );
-    mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") );
+    mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
 
-    fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );
-    Property::Index pointSizeIndex = mRenderer.RegisterProperty( "point-size", 80.0f );
-    mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );
-    mRenderer.AddUniformMapping( pointSizeIndex, std::string("uPointSize" ) );
+    mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
+    mRenderer.RegisterProperty( "uPointSize", 80.0f );
     mRenderer.SetDepthIndex(0);
 
     mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
index 1647b26..225c76c 100644 (file)
@@ -357,10 +357,8 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector )
   mStencilActor.SetSize(1.f, 1.f);
 
   // register properties
-  mStartAngleIndex = mStencilActor.RegisterProperty("start-angle", 0.f);
-  mStencilActor.AddUniformMapping( mStartAngleIndex, "uStartAngle " );
-  mRotationAngleIndex = mStencilActor.RegisterProperty("rotation-angle", initialSector.radian);
-  mStencilActor.AddUniformMapping( mRotationAngleIndex, "uRotationAngle" );
+  mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);
+  mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
 
   mStencilActor.SetDrawMode( DrawMode::STENCIL );
   mStencilActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
index e98f0e1..8b2b2f1 100644 (file)
@@ -292,23 +292,18 @@ private:
     mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );
 
     // register uniforms
-    mLightXYOffsetIndex = mMeshActor.RegisterProperty( "light-XY-offset", Vector2::ZERO );
-    mMeshActor.AddUniformMapping( mLightXYOffsetIndex, "uLightXYOffset" );
+    mLightXYOffsetIndex = mMeshActor.RegisterProperty( "uLightXYOffset", Vector2::ZERO );
 
-    mLightIntensityIndex = mMeshActor.RegisterProperty( "light-intensity", 2.5f );
-    mMeshActor.AddUniformMapping( mLightIntensityIndex, "uLightIntensity" );
+    mLightIntensityIndex = mMeshActor.RegisterProperty( "uLightIntensity", 2.5f );
 
-    mEffectStrengthIndex = mMeshActor.RegisterProperty( "effect-strength",  0.f );
-    mMeshActor.AddUniformMapping( mEffectStrengthIndex, "uEffectStrength" );
+    mEffectStrengthIndex = mMeshActor.RegisterProperty( "uEffectStrength",  0.f );
 
     Vector3 lightPosition( -stageSize.x*0.5f, -stageSize.y*0.5f, stageSize.x*0.5f ); // top_left
-    Property::Index lightPositionIndex = mMeshActor.RegisterProperty( "light-position", lightPosition );
-    mMeshActor.AddUniformMapping( lightPositionIndex,  "uLightPosition");
+    mMeshActor.RegisterProperty( "uLightPosition", lightPosition );
 
-    Property::Index lightSpinOffsetIndex = mMeshActor.RegisterProperty( "light-spin-offset", Vector2::ZERO );
-    mMeshActor.AddUniformMapping( lightSpinOffsetIndex, "uLightSpinOffset" );
+    Property::Index lightSpinOffsetIndex = mMeshActor.RegisterProperty( "uLightSpinOffset", Vector2::ZERO );
 
-    mSpinAngleIndex = mMeshActor.RegisterProperty("spin-angle", 0.f );
+    mSpinAngleIndex = mMeshActor.RegisterProperty("uSpinAngle", 0.f );
     Constraint constraint = Constraint::New<Vector2>( mMeshActor, lightSpinOffsetIndex, LightOffsetConstraint(stageSize.x*0.1f) );
     constraint.AddSource( LocalSource(mSpinAngleIndex) );
     constraint.Apply();
index 7fb3426..c368df0 100644 (file)
@@ -165,11 +165,9 @@ public:
     mMeshActor.AddRenderer( mRenderer );
     mMeshActor.SetSize(400, 400);
 
-    Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );
-    mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") );
+    Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
 
-    fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );
-    mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );
+    fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
     mRenderer.SetDepthIndex(0);
 
     mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
@@ -183,13 +181,11 @@ public:
     mMeshActor2.SetSize(400, 400);
 
     mMeshActor2.RegisterProperty( "a-n-other-property", Color::GREEN );
-    Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "another-fade-color", Color::GREEN );
-    mMeshActor2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor") );
+    Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "uFadeColor", Color::GREEN );
 
     mRenderer2.RegisterProperty( "a-n-other-property", Vector3::ZERO );
     mRenderer2.RegisterProperty( "a-coefficient", 0.008f );
-    fadeColorIndex2 = mRenderer2.RegisterProperty( "another-fade-color", Color::BLUE );
-    mRenderer2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor" ) );
+    fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
     mRenderer2.SetDepthIndex(0);
 
     mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );