// First the touch event & related gesture events are queued
mScene.QueueEvent(event);
+ // Any hover listeners should be told of the interruption.
+ Integration::HoverEvent hoverEvent;
+ Integration::Point hoverPoint;
+ hoverPoint.SetState(PointState::INTERRUPTED);
+ hoverEvent.AddPoint(hoverPoint);
+
+ // First the hover event & related gesture events are queued
+ mScene.QueueEvent(hoverEvent);
+
// Next the events are processed with a single call into Core
mHandledMultiTouch = false;
mPreviousType = Integration::TouchEventCombiner::DISPATCH_NONE;