Change-Id: I68816d3e629fbb87edb1f6c66ebfd205140947e6
void Core::Render( RenderStatus& status )
{
- bool updateRequired = mRenderManager->Render( status );
-
- status.SetNeedsUpdate( updateRequired );
+ mRenderManager->Render( status );
}
void Core::Suspend()
return &(mImpl->programController);
}
-bool RenderManager::Render( Integration::RenderStatus& status )
+void RenderManager::Render( Integration::RenderStatus& status )
{
DALI_PRINT_RENDER_START( mImpl->renderBufferIndex );
mImpl->renderBufferIndex = (0 != mImpl->renderBufferIndex) ? 0 : 1;
DALI_PRINT_RENDER_END();
-
- return false;
}
void RenderManager::DoRender( RenderInstruction& instruction )
/**
* Renders the results of the previous "update" traversal.
* @param[out] status contains the flag that indicates if render instructions exist
- * @return true if a further update is required
*/
- bool Render( Integration::RenderStatus& status );
+ void Render( Integration::RenderStatus& status );
private: