*
* When the button is disabled, \e background image and \e selected image are replaced by \e disabled images.
*
- * Usage example: -
- *
- * @code
- * // in Creating a DALi Application
- * void HelloWorldExample::Create( Application& application )
- * {
- * CheckBoxButton button = CheckBoxButton::New();
- * button.SetParentOrigin( ParentOrigin::CENTER );
- * button.SetLabelText( "Check" );
- * button.SetSize( 200, 40 );
- * button.SetBackgroundColor( Color::WHITE );
- * Stage::GetCurrent().Add( button );
- *
- * // Connect to a button signal emitted by the button
- * button.StateChangedSignal().Connect( this, &HelloWorldExample::OnButtonStateChanged );
- * }
- *
- * bool HelloWorldExample::OnButtonStateChanged( Button button )
- * {
- * // Do something when the button state is changed
- * // You can get the state using button.IsSelected() call
- * return true;
- * }
- * @endcode
* @SINCE_1_0.0
*/
class DALI_IMPORT_API CheckBoxButton : public Button
* By default a PushButton emits a Button::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked
* and a Button::ReleasedSignal() signal when it's released or having pressed it, the touch point leaves the boundary of the button.
*
- * Usage example: -
- *
- * @code
- * // in Creating a DALi Application
- * void HelloWorldExample::Create( Application& application )
- * {
- * PushButton button = PushButton::New();
- * button.SetParentOrigin( ParentOrigin::CENTER );
- * button.SetLabelText( "Press" );
- * Stage::GetCurrent().Add( button );
- *
- * // Connect to button signals emitted by the button
- * button.ClickedSignal().Connect( this, &HelloWorldExample::OnButtonClicked );
- * button.PressedSignal().Connect( this, &HelloWorldExample::OnButtonPressed );
- * button.ReleasedSignal().Connect( this, &HelloWorldExample::OnButtonReleased );
- * }
- *
- * bool HelloWorldExample::OnButtonClicked( Button button )
- * {
- * // Do something when the button is clicked
- * return true;
- * }
- *
- * bool HelloWorldExample::OnButtonPressed( Button button )
- * {
- * // Do something when the button is pressed
- * return true;
- * }
- *
- * bool HelloWorldExample::OnButtonReleased( Button button )
- * {
- * // Do something when the button is released
- * return true;
- * }
- * @endcode
- *
* See Button for more detail on signals and modifying appearance via properties.
* @SINCE_1_0.0
*/
* </tr>
* <tr>
* <td style="padding-left:1em">@ref dali_toolkit_controls_scroll_bar</td>
- * <td>ScrollBar is a component that can be linked to the scrollable objects.</td>
+ * <td>ScrollBar control.</td>
* </tr>
* <tr>
* <td style="padding-left:1em">@ref dali_toolkit_controls_scrollable</td>
- * <td>Scrollable contains scrolled controls.</td>
+ * <td>Scrollable container controls.</td>
* </tr>
* <tr>
* <td style="padding-left:2em">@ref dali_toolkit_controls_item_view</td>
* @brief ImageView is a control displying an image.
* @defgroup dali_toolkit_controls_scroll_bar Scroll Bar
- * @brief ScrollBar is a component that can be linked to the scrollable objects.
+ * @brief ScrollBar control.
* @defgroup dali_toolkit_controls_scrollable Scrollable
- * @brief Scrollable contains scrolled controls.
+ * @brief Scrollable container controls.
* @{
* @defgroup dali_toolkit_controls_item_view Item View