mScrollView.ScrollStartedSignal().Connect( this, &ImageScalingIrregularGridController::OnScrollStarted );
mScrollView.ScrollCompletedSignal().Connect( this, &ImageScalingIrregularGridController::OnScrollCompleted );
- mScrollView.EnableScrollComponent( Scrollable::VerticalScrollBar );
- mScrollView.EnableScrollComponent( Scrollable::HorizontalScrollBar );
-
mScrollView.SetAnchorPoint(AnchorPoint::CENTER);
mScrollView.SetParentOrigin(ParentOrigin::CENTER);
- mScrollView.SetSize( stageSize );//Vector2( stageSize.width, fieldHeight ) );//stageSize );
+ mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
mScrollView.SetAxisAutoLock( true );
mScrollView.SetAxisAutoLockGradient( 1.0f );
rulerX->SetDomain( RulerDomain( stageSize.width * -0.125f, stageSize.width * 1.125f ) ); //< Scroll slightly left/right of image field.
mScrollView.SetRulerX ( rulerX );
- RulerPtr rulerY = new DefaultRuler(); //stageSize.height ); //< Snap in multiples of a screen / stage height
+ RulerPtr rulerY = new DefaultRuler(); //< Snap in multiples of a screen / stage height
rulerY->SetDomain( RulerDomain( - fieldHeight * 0.5f + stageSize.height * 0.5f - GRID_CELL_PADDING, fieldHeight * 0.5f + stageSize.height * 0.5f + GRID_CELL_PADDING ) );
mScrollView.SetRulerY ( rulerY );
mScrollView.Add( imageField );
mGridActor = imageField;
+ // Create the scroll bar
+ mScrollBarVertical = ScrollBar::New(Toolkit::ScrollBar::Vertical);
+ mScrollBarVertical.SetParentOrigin(ParentOrigin::TOP_RIGHT);
+ mScrollBarVertical.SetAnchorPoint(AnchorPoint::TOP_RIGHT);
+ mScrollBarVertical.SetResizePolicy(Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::HEIGHT);
+ mScrollBarVertical.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::WIDTH);
+ mScrollView.Add(mScrollBarVertical);
+
+ mScrollBarHorizontal = ScrollBar::New(Toolkit::ScrollBar::Horizontal);
+ mScrollBarHorizontal.SetParentOrigin(ParentOrigin::BOTTOM_LEFT);
+ mScrollBarHorizontal.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ mScrollBarHorizontal.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::WIDTH);
+ mScrollBarHorizontal.SetOrientation(Quaternion(Radian( 1.5f * Math::PI ), Vector3::ZAXIS));
+ mScrollView.Add(mScrollBarHorizontal);
+
+ mScrollView.OnRelayoutSignal().Connect( this, &ImageScalingIrregularGridController::OnScrollViewRelayout );
+
// Scroll to top of grid so first images loaded are on-screen:
- mScrollView.ScrollTo( Vector3( 0, -1000000, 0 ) );
+ mScrollView.ScrollTo( Vector2( 0, -1000000 ) );
+ }
+
+ void OnScrollViewRelayout(Actor actor)
+ {
+ // Make the height of the horizontal scroll bar to be the same as the width of scroll view.
+ mScrollBarHorizontal.SetSize(Vector2(0.0f, mScrollView.GetRelayoutSize( Dimension::WIDTH) ));
}
/**
* note this state (mScrolling = true)
* @param[in] position Current Scroll Position
*/
- void OnScrollStarted( const Vector3& position )
+ void OnScrollStarted( const Vector2& position )
{
mScrolling = true;
}
* note this state (mScrolling = false).
* @param[in] position Current Scroll Position
*/
- void OnScrollCompleted( const Vector3& position )
+ void OnScrollCompleted( const Vector2& position )
{
mScrolling = false;
}
TextLabel mTitleActor; ///< The Toolbar's Title.
Actor mGridActor; ///< The container for the grid of images
ScrollView mScrollView; ///< ScrollView UI Component
+ ScrollBar mScrollBarVertical;
+ ScrollBar mScrollBarHorizontal;
bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary)
std::map<unsigned, Dali::FittingMode::Type> mFittingModes; ///< Stores the current scaling mode of each image, keyed by image actor id.
std::map<unsigned, Vector2> mSizes; ///< Stores the current size of each image, keyed by image actor id.