// There is no right to left characters. Clear the directions vector.
mLogicalModel->mCharacterDirections.Clear();
}
-
- }
+ }
Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
Vector<CharacterIndex>& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters;
const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin();
const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+ const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+ const CharacterIndex* const glyphToCharacterBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+ const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL;
// TODO: Better algorithm to create the highlight box.
// TODO: Multi-line.
+ // Get the height of the line.
const Vector<LineRun>& lines = mVisualModel->mLines;
const LineRun& firstLine = *lines.Begin();
const float height = firstLine.ascender + -firstLine.descender;
+ // Swap the indices if the start is greater than the end.
const bool indicesSwapped = ( selectionStart > selectionEnd );
if( indicesSwapped )
{
std::swap( selectionStart, selectionEnd );
}
+ // Get the indices to the first and last selected glyphs.
+ const CharacterIndex selectionEndMinusOne = selectionEnd - 1u;
const GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart );
- const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + ( selectionEnd - 1u ) );
- const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + ( selectionEnd - 1u ) ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
+ const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne );
+ const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
+ // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
+ const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
+ bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionStart ) );
+
+ // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
+ const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
+ bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionEndMinusOne ) );
+
+ // Tell the decorator to swap the selection handles if needed.
mEventData->mDecorator->SwapSelectionHandlesEnabled( firstLine.direction != indicesSwapped );
const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset;
+ // Traverse the glyphs.
for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
{
- // TODO: Fix the LATIN ligatures. i.e ff, fi, etc...
const GlyphInfo& glyph = *( glyphsBuffer + index );
const Vector2& position = *( positionsBuffer + index );
+ if( splitStartGlyph )
+ {
+ // If the first glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
+
+ const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersStart );
+ const CharacterIndex interGlyphIndex = selectionStart - *( glyphToCharacterBuffer + glyphStart );
+ // Get the direction of the character.
+ CharacterDirection isCurrentRightToLeft = false;
+ if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
+ {
+ isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionStart );
+ }
+
+ // The end point could be in the middle of the ligature.
+ // Calculate the number of characters selected.
+ const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
+
+ const float xPosition = position.x - glyph.xBearing + offset.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
+
+ mEventData->mDecorator->AddHighlight( xPosition,
+ offset.y,
+ xPosition + static_cast<float>( numberOfCharacters ) * glyphAdvance,
+ height );
+
+ splitStartGlyph = false;
+ continue;
+ }
+
+ if( splitEndGlyph && ( index == glyphEnd ) )
+ {
+ // Equally, if the last glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
+
+ const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersEnd );
+ const CharacterIndex interGlyphIndex = selectionEnd - *( glyphToCharacterBuffer + glyphEnd );
+ // Get the direction of the character.
+ CharacterDirection isCurrentRightToLeft = false;
+ if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
+ {
+ isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionEnd );
+ }
+
+ const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
+
+ const float xPosition = position.x - glyph.xBearing + offset.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
+ mEventData->mDecorator->AddHighlight( xPosition,
+ offset.y,
+ xPosition + static_cast<float>( interGlyphIndex ) * glyphAdvance,
+ height );
+
+ splitEndGlyph = false;
+ continue;
+ }
+
const float xPosition = position.x - glyph.xBearing + offset.x;
mEventData->mDecorator->AddHighlight( xPosition, offset.y, xPosition + glyph.advance, height );
}
const Vector2& position = *( positionsBuffer + glyphLogicalOrderIndex );
- // Prevents to jump the whole Latin ligatures like fi, ff, ...
- const Length numberOfCharactersInLigature = ( TextAbstraction::LATIN == script ) ? *( charactersPerGlyphBuffer + glyphLogicalOrderIndex ) : 1u;
+ // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ...
+ const Length numberOfCharactersInLigature = HasLigatureMustBreak( script ) ? *( charactersPerGlyphBuffer + glyphLogicalOrderIndex ) : 1u;
const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfCharactersInLigature );
for( GlyphIndex index = 0u; !matched && ( index < numberOfCharactersInLigature ); ++index )
}
// Get the line where the character is laid-out.
- const LineRun* modelLines = mVisualModel->mLines.Begin();
+ const LineRun* const modelLines = mVisualModel->mLines.Begin();
const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
const LineRun& line = *( modelLines + lineIndex );
}
}
+ const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+ const CharacterIndex* const glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+ const Vector2* const glyphPositionsBuffer = mVisualModel->mGlyphPositions.Begin();
+
// Convert the cursor position into the glyph position.
- const GlyphIndex primaryGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + index );
- const Length primaryNumberOfGlyphs = *( mVisualModel->mGlyphsPerCharacter.Begin() + index );
- const Length primaryNumberOfCharacters = *( mVisualModel->mCharactersPerGlyph.Begin() + primaryGlyphIndex );
+ const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
+ const Length primaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
+ const Length primaryNumberOfCharacters = *( charactersPerGlyphBuffer + primaryGlyphIndex );
// Get the metrics for the group of glyphs.
GlyphMetrics glyphMetrics;
mVisualModel,
mFontClient );
- float glyphAdvance = 0.f;
+ // Whether to add the glyph's advance to the cursor position.
+ // i.e if the paragraph is left to right and the logical cursor is zero, the position is the position of the first glyph and the advance is not added,
+ // if the logical cursor is one, the position is the position of the first glyph and the advance is added.
+ // A 'truth table' was build and an online Karnaugh map tool was used to simplify the logic.
+ //
+ // FLCP A
+ // ------
+ // 0000 1
+ // 0001 1
+ // 0010 0
+ // 0011 0
+ // 0100 1
+ // 0101 0
+ // 0110 1
+ // 0111 0
+ // 1000 0
+ // 1001 x
+ // 1010 x
+ // 1011 1
+ // 1100 x
+ // 1101 x
+ // 1110 x
+ // 1111 x
+ //
+ // Where F -> isFirstPosition
+ // L -> isLastPosition
+ // C -> isCurrentRightToLeft
+ // P -> isRightToLeftParagraph
+ // A -> Whether to add the glyph's advance.
+
+ const bool addGlyphAdvance = ( ( isLastPosition && !isRightToLeftParagraph ) ||
+ ( isFirstPosition && isRightToLeftParagraph ) ||
+ ( !isFirstPosition && !isLastPosition && !isCurrentRightToLeft ) );
+
+ float glyphAdvance = addGlyphAdvance ? glyphMetrics.advance : 0.f;
+
if( !isLastPosition &&
( primaryNumberOfCharacters > 1u ) )
{
- const CharacterIndex firstIndex = *( mVisualModel->mGlyphsToCharacters.Begin() + primaryGlyphIndex );
- glyphAdvance = static_cast<float>( 1u + characterIndex - firstIndex ) * glyphMetrics.advance / static_cast<float>( primaryNumberOfCharacters );
- }
- else
- {
- glyphAdvance = glyphMetrics.advance;
+ const CharacterIndex firstIndex = *( glyphsToCharactersBuffer + primaryGlyphIndex );
+
+ bool isCurrentRightToLeft = false;
+ if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
+ {
+ isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + index );
+ }
+
+ Length numberOfGlyphAdvance = ( isFirstPosition ? 0u : 1u ) + characterIndex - firstIndex;
+ if( isCurrentRightToLeft )
+ {
+ numberOfGlyphAdvance = primaryNumberOfCharacters - numberOfGlyphAdvance;
+ }
+
+ glyphAdvance = static_cast<float>( numberOfGlyphAdvance ) * glyphMetrics.advance / static_cast<float>( primaryNumberOfCharacters );
}
// Get the glyph position and x bearing.
- const Vector2& primaryPosition = *( mVisualModel->mGlyphPositions.Begin() + primaryGlyphIndex );
+ const Vector2& primaryPosition = *( glyphPositionsBuffer + primaryGlyphIndex );
// Set the primary cursor's height.
cursorInfo.primaryCursorHeight = cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight;
// Set the primary cursor's position.
- if( isLastPosition )
- {
- cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + ( isRightToLeftParagraph ? 0.f : glyphMetrics.advance );
- }
- else
- {
- cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + ( ( ( isFirstPosition && !isCurrentRightToLeft ) || ( !isFirstPosition && isCurrentRightToLeft ) ) ? 0.f : glyphAdvance );
- }
+ cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + glyphAdvance;
cursorInfo.primaryPosition.y = line.ascender - glyphMetrics.ascender;
// Calculate the secondary cursor.
index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? nextCharacterIndex : characterIndex;
}
- const GlyphIndex secondaryGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + index );
- const Length secondaryNumberOfGlyphs = *( mVisualModel->mGlyphsPerCharacter.Begin() + index );
+ const GlyphIndex secondaryGlyphIndex = *( charactersToGlyphBuffer + index );
+ const Length secondaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
- const Vector2& secondaryPosition = *( mVisualModel->mGlyphPositions.Begin() + index );
+ const Vector2& secondaryPosition = *( glyphPositionsBuffer + secondaryGlyphIndex );
GetGlyphsMetrics( secondaryGlyphIndex,
secondaryNumberOfGlyphs,
CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition;
- const Script script = mLogicalModel->GetScript( index );
- const GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
- const Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+ const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
- Length numberOfCharacters = 0u;
- if( TextAbstraction::LATIN == script )
+ GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
+ Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
+
+ if( numberOfCharacters > 1u )
{
- // Prevents to jump the whole Latin ligatures like fi, ff, ...
- numberOfCharacters = 1u;
+ const Script script = mLogicalModel->GetScript( index );
+ if( HasLigatureMustBreak( script ) )
+ {
+ // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ, ...
+ numberOfCharacters = 1u;
+ }
}
else
{
- GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
- numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
-
while( 0u == numberOfCharacters )
{
- numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
++glyphIndex;
+ numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
}
}