#include <dali/public-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+ /**
+ * Button states and contents
+ * (3) mSelectedContent
+ * (2) mButtonContent (2) mSelectedBackgroundContent
+ * (1) mBackgroundContent (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ * | OnSelect() |
+ * | OnDisabled() | OnDisabled()
+ * | |
+ * < disabled > < disabled-selected >
+ * (2) mDisabledContent (2) mDisabledSelectedContent
+ * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ * Top mLabel
+ * | mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mSelectedBackgroundContent
+ * Bottom mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
+
namespace Dali
{
Vector3 PushButton::GetNaturalSize()
{
- Vector3 size = Control::GetNaturalSize();
-
- const bool widthIsZero = EqualsZero( size.width );
- const bool heightIsZero = EqualsZero( size.height );
-
- if( widthIsZero || heightIsZero )
- {
- // If background and background not scale9 try get size from that
- ImageActor imageActor = FindImageActor( GetButtonImage() );
- if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = imageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = imageSize.width;
- }
-
- if( heightIsZero )
- {
- size.height = imageSize.height;
- }
- }
-
- ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
- if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = backgroundImageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = std::max( size.width, imageSize.width );
- }
-
- if( heightIsZero )
- {
- size.height = std::max( size.height, imageSize.height );
- }
- }
-
- // If label, test against it's size
- Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( GetLabel() );
- if( textLabel )
- {
- Vector3 textLabelSize = textLabel.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = std::max( size.width, textLabelSize.width + TEXT_PADDING * 2.0f );
- }
-
- if( heightIsZero )
- {
- size.height = std::max( size.height, textLabelSize.height + TEXT_PADDING * 2.0f );
- }
- }
- }
-
- return size;
- }
-
- Actor& PushButton::GetFadeOutButtonImage()
- {
- return mFadeOutButtonContent;
- }
+ Vector3 size;
- Actor& PushButton::GetFadeOutBackgroundImage()
- {
- return mFadeOutBackgroundContent;
- }
-
- void PushButton::AddToFadeInAnimation( const Actor& actor )
- {
- if( !mFadeInAnimation )
+ // If background and background not scale9 try get size from that
+ ImageActor imageActor = FindImageActor( GetButtonImage() );
+ if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
{
- mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
+ size.width = imageActor.GetRelayoutSize( WIDTH );
+ size.height = imageActor.GetRelayoutSize( HEIGHT );
}
- mFadeInAnimation.OpacityTo( actor, 1.f );
- }
-
- void PushButton::StartFadeInAnimation()
- {
- if( mFadeInAnimation )
+ ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
+ if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
{
- mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished );
- mFadeInAnimation.Play();
+ size.width = std::max( size.width, backgroundImageActor.GetRelayoutSize( WIDTH ) );
+ size.height = std::max( size.height, backgroundImageActor.GetRelayoutSize( HEIGHT ) );
}
- }
- void PushButton::StopFadeInAnimation()
- {
- if( mFadeInAnimation )
+ // If label, test against it's size
- Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() );
- if( textView )
++ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() );
++ if( label )
{
- mFadeInAnimation.Clear();
- mFadeInAnimation.Reset();
- }
- }
- Vector3 textViewSize = textView.GetNaturalSize();
++ Vector3 labelSize = label.GetNaturalSize();
- void PushButton::AddToFadeOutAnimation( const Actor& actor )
- {
- if( !mFadeOutAnimation )
- {
- mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
- size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f );
- size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f );
++ size.width = std::max( size.width, labelSize.width + TEXT_PADDING * 2.0f );
++ size.height = std::max( size.height, labelSize.height + TEXT_PADDING * 2.0f );
}
- mFadeOutAnimation.OpacityTo( actor, 0.f );
+ return size;
}
- void PushButton::StartFadeOutAnimation()
+ void PushButton::StartTransitionAnimation()
{
- if( mFadeOutAnimation )
+ if( mTransitionAnimation )
{
- mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished );
- mFadeOutAnimation.Play();
+ mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished );
+ mTransitionAnimation.Play();
}
}
--- /dev/null
- self.SetDimensionDependency( HEIGHT, WIDTH );
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/controls/text-controls/text-label-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/text/rendering-backend.h>
+#include <dali-toolkit/internal/text/layouts/layout-engine.h>
+#include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/styling/style-manager-impl.h>
+
+using Dali::Toolkit::Text::LayoutEngine;
+using Dali::Toolkit::Text::Backend;
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+namespace
+{
+ const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+}
+
+namespace
+{
+
+const Scripting::StringEnum< Toolkit::Text::LayoutEngine::HorizontalAlignment > HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
+{
+ { "BEGIN", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN },
+ { "CENTER", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_CENTER },
+ { "END", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_END },
+};
+const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
+
+const Scripting::StringEnum< Toolkit::Text::LayoutEngine::VerticalAlignment > VERTICAL_ALIGNMENT_STRING_TABLE[] =
+{
+ { "TOP", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_TOP },
+ { "CENTER", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_CENTER },
+ { "BOTTOM", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_BOTTOM },
+};
+const unsigned int VERTICAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( VERTICAL_ALIGNMENT_STRING_TABLE ) / sizeof( VERTICAL_ALIGNMENT_STRING_TABLE[0] );
+
+// Type registration
+BaseHandle Create()
+{
+ return Toolkit::TextLabel::New();
+}
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::TextLabel, Toolkit::Control, Create );
+
+DALI_PROPERTY_REGISTRATION( TextLabel, "rendering-backend", INTEGER, RENDERING_BACKEND )
+DALI_PROPERTY_REGISTRATION( TextLabel, "text", STRING, TEXT )
+DALI_PROPERTY_REGISTRATION( TextLabel, "font-family", STRING, FONT_FAMILY )
+DALI_PROPERTY_REGISTRATION( TextLabel, "font-style", STRING, FONT_STYLE )
+DALI_PROPERTY_REGISTRATION( TextLabel, "point-size", FLOAT, POINT_SIZE )
+DALI_PROPERTY_REGISTRATION( TextLabel, "multi-line", BOOLEAN, MULTI_LINE )
+DALI_PROPERTY_REGISTRATION( TextLabel, "horizontal-alignment", STRING, HORIZONTAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( TextLabel, "vertical-alignment", STRING, VERTICAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( TextLabel, "text-color", VECTOR4, TEXT_COLOR )
+DALI_PROPERTY_REGISTRATION( TextLabel, "shadow-offset", VECTOR2, SHADOW_OFFSET )
+DALI_PROPERTY_REGISTRATION( TextLabel, "shadow-color", VECTOR4, SHADOW_COLOR )
+DALI_PROPERTY_REGISTRATION( TextLabel, "underline-enabled", BOOLEAN, UNDERLINE_ENABLED )
+DALI_PROPERTY_REGISTRATION( TextLabel, "underline-color", VECTOR4, UNDERLINE_COLOR )
+DALI_TYPE_REGISTRATION_END()
+
+} // namespace
+
+Toolkit::TextLabel TextLabel::New()
+{
+ // Create the implementation, temporarily owned by this handle on stack
+ IntrusivePtr< TextLabel > impl = new TextLabel();
+
+ // Pass ownership to CustomActor handle
+ Toolkit::TextLabel handle( *impl );
+
+ // Second-phase init of the implementation
+ // This can only be done after the CustomActor connection has been made...
+ impl->Initialize();
+
+ return handle;
+}
+
+void TextLabel::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( Dali::BaseHandle( object ) );
+
+ if( label )
+ {
+ TextLabel& impl( GetImpl( label ) );
+ switch( index )
+ {
+ case Toolkit::TextLabel::Property::RENDERING_BACKEND:
+ {
+ int backend = value.Get< int >();
+
+ if( impl.mRenderingBackend != backend )
+ {
+ impl.mRenderingBackend = backend;
+ impl.mRenderer.Reset();
+ impl.RequestTextRelayout();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::TEXT:
+ {
+ if( impl.mController )
+ {
+ impl.mController->SetText( value.Get< std::string >() );
+ impl.RequestTextRelayout();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::FONT_FAMILY:
+ {
+ if( impl.mController )
+ {
+ std::string fontFamily = value.Get< std::string >();
+
+ if( impl.mController->GetDefaultFontFamily() != fontFamily )
+ {
+ impl.mController->SetDefaultFontFamily( fontFamily );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::FONT_STYLE:
+ {
+ if( impl.mController )
+ {
+ std::string fontStyle = value.Get< std::string >();
+
+ if( impl.mController->GetDefaultFontStyle() != fontStyle )
+ {
+ impl.mController->SetDefaultFontStyle( fontStyle );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::POINT_SIZE:
+ {
+ if( impl.mController )
+ {
+ float pointSize = value.Get< float >();
+
+ if( impl.mController->GetDefaultPointSize() != pointSize /*TODO - epsilon*/ )
+ {
+ impl.mController->SetDefaultPointSize( pointSize );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::MULTI_LINE:
+ {
+ if( impl.mController )
+ {
+ LayoutEngine& engine = impl.mController->GetLayoutEngine();
+ LayoutEngine::Layout layout = value.Get< bool >() ? LayoutEngine::MULTI_LINE_BOX : LayoutEngine::SINGLE_LINE_BOX;
+
+ if( engine.GetLayout() != layout )
+ {
+ engine.SetLayout( layout );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT:
+ {
+ LayoutEngine& engine = impl.mController->GetLayoutEngine();
+ const LayoutEngine::HorizontalAlignment alignment = Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::HorizontalAlignment >( value.Get< std::string >().c_str(),
+ HORIZONTAL_ALIGNMENT_STRING_TABLE,
+ HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
+
+ if( engine.GetHorizontalAlignment() != alignment )
+ {
+ engine.SetHorizontalAlignment( alignment );
+ impl.RequestTextRelayout();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT:
+ {
+ LayoutEngine& engine = impl.mController->GetLayoutEngine();
+ const LayoutEngine::VerticalAlignment alignment = Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::VerticalAlignment >( value.Get< std::string >().c_str(),
+ VERTICAL_ALIGNMENT_STRING_TABLE,
+ VERTICAL_ALIGNMENT_STRING_TABLE_COUNT );
+
+ if( engine.GetVerticalAlignment() != alignment )
+ {
+ engine.SetVerticalAlignment( alignment );
+ impl.RequestTextRelayout();
+ }
+ break;
+ }
+
+ case Toolkit::TextLabel::Property::TEXT_COLOR:
+ {
+ if ( impl.mController )
+ {
+ Vector4 textColor = value.Get< Vector4 >();
+ if ( impl.mController->GetTextColor() != textColor )
+ {
+ impl.mController->SetTextColor( textColor );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+
+ case Toolkit::TextLabel::Property::SHADOW_OFFSET:
+ {
+ if( impl.mController )
+ {
+ Vector2 shadowOffset = value.Get< Vector2 >();
+ if ( impl.mController->GetShadowOffset() != shadowOffset )
+ {
+ impl.mController->SetShadowOffset( shadowOffset );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::SHADOW_COLOR:
+ {
+ if( impl.mController )
+ {
+ Vector4 shadowColor = value.Get< Vector4 >();
+ if ( impl.mController->GetShadowColor() != shadowColor )
+ {
+ impl.mController->SetShadowColor( shadowColor );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::UNDERLINE_COLOR:
+ {
+ if( impl.mController )
+ {
+ Vector4 color = value.Get< Vector4 >();
+ if ( impl.mController->GetUnderlineColor() != color )
+ {
+ impl.mController->SetUnderlineColor( color );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::UNDERLINE_ENABLED:
+ {
+ if( impl.mController )
+ {
+ bool enabled = value.Get< bool >();
+ if ( impl.mController->IsUnderlineEnabled() != enabled )
+ {
+ impl.mController->SetUnderlineEnabled( enabled );
+ impl.RequestTextRelayout();
+ }
+ }
+ break;
+ }
+ }
+ }
+}
+
+Property::Value TextLabel::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( Dali::BaseHandle( object ) );
+
+ if( label )
+ {
+ TextLabel& impl( GetImpl( label ) );
+ switch( index )
+ {
+ case Toolkit::TextLabel::Property::RENDERING_BACKEND:
+ {
+ value = impl.mRenderingBackend;
+ break;
+ }
+ case Toolkit::TextLabel::Property::TEXT:
+ {
+ if( impl.mController )
+ {
+ std::string text;
+ impl.mController->GetText( text );
+ value = text;
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::MULTI_LINE:
+ {
+ if( impl.mController )
+ {
+ value = static_cast<bool>( LayoutEngine::MULTI_LINE_BOX == impl.mController->GetLayoutEngine().GetLayout() );
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT:
+ {
+ if( impl.mController )
+ {
+ value = std::string( Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( impl.mController->GetLayoutEngine().GetHorizontalAlignment(),
+ HORIZONTAL_ALIGNMENT_STRING_TABLE,
+ HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT ) );
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT:
+ {
+ if( impl.mController )
+ {
+ value = std::string( Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::VerticalAlignment >( impl.mController->GetLayoutEngine().GetVerticalAlignment(),
+ VERTICAL_ALIGNMENT_STRING_TABLE,
+ VERTICAL_ALIGNMENT_STRING_TABLE_COUNT ) );
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::TEXT_COLOR:
+ {
+ if ( impl.mController )
+ {
+ value = impl.mController->GetTextColor();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::SHADOW_OFFSET:
+ {
+ if ( impl.mController )
+ {
+ value = impl.mController->GetShadowOffset();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::SHADOW_COLOR:
+ {
+ if ( impl.mController )
+ {
+ value = impl.mController->GetShadowColor();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::UNDERLINE_COLOR:
+ {
+ if ( impl.mController )
+ {
+ value = impl.mController->GetUnderlineColor();
+ }
+ break;
+ }
+ case Toolkit::TextLabel::Property::UNDERLINE_ENABLED:
+ {
+ if ( impl.mController )
+ {
+ value = impl.mController->IsUnderlineEnabled();
+ }
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
+void TextLabel::OnInitialize()
+{
+ Actor self = Self();
+
+ mController = Text::Controller::New( *this );
+
+ // Use height-for-width negotiation by default
+ self.SetResizePolicy( FILL_TO_PARENT, WIDTH );
++ self.SetResizePolicy( DIMENSION_DEPENDENCY, HEIGHT );
+}
+
+void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+{
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+}
+
+Vector3 TextLabel::GetNaturalSize()
+{
+ return mController->GetNaturalSize();
+}
+
+float TextLabel::GetHeightForWidth( float width )
+{
+ return mController->GetHeightForWidth( width );
+}
+
+void TextLabel::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+ if( mController->Relayout( size ) ||
+ !mRenderer )
+ {
+ if( !mRenderer )
+ {
+ mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
+ }
+
+ RenderableActor renderableActor;
+ if( mRenderer )
+ {
+ renderableActor = mRenderer->Render( mController->GetView() );
+ }
+
+ if( renderableActor != mRenderableActor )
+ {
+ UnparentAndReset( mRenderableActor );
+
+ if( renderableActor )
+ {
+ const Vector2& alignmentOffset = mController->GetAlignmentOffset();
+ renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
+
+ Self().Add( renderableActor );
+ }
+
+ mRenderableActor = renderableActor;
+ }
+ }
+}
+
+void TextLabel::RequestTextRelayout()
+{
+ RelayoutRequest();
+}
+
+TextLabel::TextLabel()
+: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+ mRenderingBackend( DEFAULT_RENDERING_BACKEND )
+{
+}
+
+TextLabel::~TextLabel()
+{
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
- captionTextLabel.SetPreferredSize( textSize.GetVectorXY() );
- pressedCaptionTextLabel.SetPreferredSize( textSize.GetVectorXY() );
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/controls/text-controls/text-selection-popup-impl.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/buttons/push-button.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector4.h>
+#include <libintl.h>
+
+// todo Move this to adaptor??
+#define GET_LOCALE_TEXT(string) dgettext("elementary", string)
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+namespace
+{
+const Dali::Vector4 DEFAULT_POPUP_BACKGROUND( Dali::Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
+const Dali::Vector4 DEFAULT_POPUP_BACKGROUND_PRESSED( Dali::Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
+const Dali::Vector4 DEFAULT_POPUP_LINE_COLOR( Dali::Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
+const Dali::Vector4 DEFAULT_OPTION_ICON( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+const Dali::Vector4 DEFAULT_OPTION_TEXT( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+const Dali::Vector4 DEFAULT_OPTION_TEXT_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+
+const std::string DEFAULT_POPUP_BACKGROUND_IMAGE( DALI_IMAGE_DIR "popup_bubble_bg.#.png" );
+const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
+const std::string OPTION_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
+const std::string OPTION_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
+const std::string OPTION_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
+const std::string OPTION_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
+const std::string OPTION_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
+
+const Dali::Vector2 DEFAULT_POPUP_MAX_SIZE( 470.0f, 120.0f ); ///< The maximum size of the popup.
+
+const float OPTION_TEXT_LINE_HEIGHT( 32.0f ); ///< The line height of the text.
+const Dali::Vector2 OPTION_ICON_SIZE( 0.f, 0.f ); ///< The size of the icon.
+const float OPTION_GAP_ICON_TEXT( 6.f ); ///< The gap between the icon and the text
+const float OPTION_MARGIN_WIDTH( 10.f ); ///< The margin between the right or lefts edge and the text or icon.
+const float OPTION_MAX_WIDTH( DEFAULT_POPUP_MAX_SIZE.width / 6 ); ///< The maximum width of the option (currently set to the max)
+const float OPTION_MIN_WIDTH( 86.0f ); ///< The minimum width of the option.
+
+const float POPUP_DIVIDER_WIDTH( 1.f ); ///< The size of the divider.
+
+const Dali::Vector2 POPUP_TAIL_SIZE( 20.0f, 16.0f ); ///< The size of the tail.
+const float POPUP_TAIL_Y_OFFSET( 5.f ); ///< The y offset of the tail (when its position is on the bottom).
+const float POPUP_TAIL_TOP_Y_OFFSET( 3.f ); ///< The y offset of the tail (when its position is on the top).
+
+const float HIDE_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup hide animation in seconds.
+const float SHOW_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup show animation in seconds.
+
+const char* const OPTION_SELECT_WORD = "option-select_word"; // "Select Word" popup option.
+const char* const OPTION_SELECT_ALL("option-select_all"); // "Select All" popup option.
+const char* const OPTION_CUT("option-cut"); // "Cut" popup option.
+const char* const OPTION_COPY("option-copy"); // "Copy" popup option.
+const char* const OPTION_PASTE("option-paste"); // "Paste" popup option.
+const char* const OPTION_CLIPBOARD("option-clipboard"); // "Clipboard" popup option.
+
+} // namespace
+
+//// Comparison function for ButtonRequirement Priority
+//bool TextSelectionPopup::PriorityCompare( ButtonRequirement const& a, ButtonRequirement const& b )
+//{
+// return a.priority < b.priority;
+//}
+
+
+Dali::Toolkit::TextSelectionPopup TextSelectionPopup::New()
+{
+ // Create the implementation, temporarily owned by this handle on stack
+ IntrusivePtr< TextSelectionPopup > impl = new TextSelectionPopup();
+
+ // Pass ownership to CustomActor handle
+ Dali::Toolkit::TextSelectionPopup handle( *impl );
+
+ // Second-phase init of the implementation
+ // This can only be done after the CustomActor connection has been made...
+ impl->Initialize();
+
+ return handle;
+}
+
+void TextSelectionPopup::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::TextSelectionPopup selectionPopup = Toolkit::TextSelectionPopup::DownCast( Dali::BaseHandle( object ) );
+
+ if( selectionPopup )
+ {
+ TextSelectionPopup& impl( GetImpl( selectionPopup ) );
+
+ switch( index )
+ {
+ case Toolkit::TextSelectionPopup::Property::POPUP_MAX_SIZE:
+ {
+ impl.SetPopupMaxSize( value.Get< Vector2 >() );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_BACKGROUND_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_BACKGROUND, image );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_CLIPBOARD_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_CLIPBOARD_BUTTON, image );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_CUT_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_CUT_BUTTON_ICON, image );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_COPY_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_COPY_BUTTON_ICON, image );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_PASTE_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_PASTE_BUTTON_ICON, image );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_SELECT_BUTTON_ICON, image );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_ALL_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::New( value.Get< std::string >() );
+ impl.SetPopupImage( POPUP_SELECT_ALL_BUTTON_ICON, image );
+ break;
+ }
+ } // switch
+ } // TextSelectionPopup
+}
+
+Property::Value TextSelectionPopup::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::TextSelectionPopup selectionPopup = Toolkit::TextSelectionPopup::DownCast( Dali::BaseHandle( object ) );
+
+ if( selectionPopup )
+ {
+ TextSelectionPopup& impl( GetImpl( selectionPopup ) );
+
+ switch( index )
+ {
+ case Toolkit::TextSelectionPopup::Property::POPUP_MAX_SIZE:
+ {
+ value = impl.GetPopupMaxSize();
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_BACKGROUND_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_BACKGROUND ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_CLIPBOARD_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_CLIPBOARD_BUTTON ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_CUT_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_CUT_BUTTON_ICON ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_COPY_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_COPY_BUTTON_ICON ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_PASTE_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_PASTE_BUTTON_ICON ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_SELECT_BUTTON_ICON ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_ALL_BUTTON_ICON_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_SELECT_ALL_BUTTON_ICON ) );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ } // switch
+ }
+ return value;
+}
+
+void TextSelectionPopup::OnInitialize()
+{
+ CreatePopup();
+}
+
+void TextSelectionPopup::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+
+}
+
+void TextSelectionPopup::SetPopupMaxSize( const Size& maxSize )
+{
+ mMaxSize = maxSize;
+}
+
+const Dali::Vector2& TextSelectionPopup::GetPopupMaxSize() const
+{
+ return mMaxSize;
+}
+
+void TextSelectionPopup::SetPopupImage( PopupParts part, Dali::Image image )
+{
+ switch ( part )
+ {
+ case POPUP_BACKGROUND :
+ {
+ mBackgroundImage = image;
+ }
+ break;
+ case POPUP_CLIPBOARD_BUTTON :
+ {
+ mClipboardIconImage = image;
+ }
+ break;
+ case POPUP_CUT_BUTTON_ICON :
+ {
+ mCutIconImage = image;
+ }
+ break;
+ case POPUP_COPY_BUTTON_ICON :
+ {
+ mCopyIconImage = image;
+ }
+ break;
+ case POPUP_PASTE_BUTTON_ICON :
+ {
+ mPasteIconImage = image;
+ }
+ break;
+ case POPUP_SELECT_BUTTON_ICON :
+ {
+ mSelectIconImage = image;
+ }
+ break;
+ case POPUP_SELECT_ALL_BUTTON_ICON :
+ {
+ mSelectAllIconImage = image;
+ }
+ break;
+
+ } // switch
+}
+
+Dali::Image TextSelectionPopup::GetPopupImage( PopupParts part )
+{
+ switch ( part )
+ {
+ case POPUP_BACKGROUND :
+ {
+ return mBackgroundImage;
+ }
+ break;
+ case POPUP_CLIPBOARD_BUTTON :
+ {
+ return mClipboardIconImage;
+ }
+ break;
+ case POPUP_CUT_BUTTON_ICON :
+ {
+ return mCutIconImage;
+ }
+ break;
+ case POPUP_COPY_BUTTON_ICON :
+ {
+ return mCopyIconImage;
+ }
+ break;
+ case POPUP_PASTE_BUTTON_ICON :
+ {
+ return mPasteIconImage;
+ }
+ break;
+ case POPUP_SELECT_BUTTON_ICON :
+ {
+ return mSelectIconImage;
+ }
+ break;
+ case POPUP_SELECT_ALL_BUTTON_ICON :
+ {
+ return mSelectAllIconImage;
+ }
+ break;
+ default :
+ {
+ DALI_ASSERT_DEBUG( "Unknown Popup Part" );
+ }
+ } // switch
+
+ return Dali::Image();
+}
+
+ void TextSelectionPopup::CreateOrderedListOfPopupOptions()
+ {
+ mOrderListOfButtons.clear();
+
+ // Create button for each possible option using Option priority
+ if ( !mCutIconImage )
+ {
+ mCutIconImage = ResourceImage::New( OPTION_ICON_CUT );
+ }
+ mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCut, mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), mCutIconImage, true ) );
+
+ if ( !mCopyIconImage )
+ {
+ mCopyIconImage = ResourceImage::New( OPTION_ICON_COPY );
+ }
+ mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCopy, mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), mCopyIconImage, true ) );
+
+ if ( !mPasteIconImage )
+ {
+ mPasteIconImage = ResourceImage::New( OPTION_ICON_PASTE );
+ }
+ mOrderListOfButtons.push_back( ButtonRequirement( ButtonsPaste, mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), mPasteIconImage, true ) );
+
+ if ( !mSelectIconImage )
+ mSelectIconImage = ResourceImage::New( OPTION_ICON_SELECT );
+ mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelect, mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), mSelectIconImage, true ) );
+
+ if ( !mSelectAllIconImage )
+ {
+ mSelectAllIconImage = ResourceImage::New( OPTION_ICON_SELECT_ALL );
+ }
+ mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelectAll, mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), mSelectAllIconImage, true ) );
+
+ if ( !mClipboardIconImage )
+ {
+ mClipboardIconImage = ResourceImage::New( OPTION_ICON_CLIPBOARD );
+ }
+ mOrderListOfButtons.push_back( ButtonRequirement( ButtonsClipboard, mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), mClipboardIconImage, true ) );
+
+ // Sort the buttons according their priorities.
+ std::sort( mOrderListOfButtons.begin(), mOrderListOfButtons.end(), TextSelectionPopup::ButtonPriorityCompare() );
+ }
+
+ void TextSelectionPopup::CreateBackground()
+ {
+ if ( !mBackgroundImage )
+ {
+ mBackgroundImage = ResourceImage::New( DEFAULT_POPUP_BACKGROUND_IMAGE );
+ }
+
+ NinePatchImage backgroundImageNinePatch = NinePatchImage::DownCast( mBackgroundImage );
+ if( backgroundImageNinePatch )
+ {
+ const Size ninePatchImageSize = Size( static_cast<float>( mBackgroundImage.GetWidth() ), static_cast<float>( mBackgroundImage.GetHeight() ) );
+ Rect<int> childRect = backgroundImageNinePatch.GetChildRectangle();
+
+ // -1u because of the cropping.
+ mNinePatchMargins.x = childRect.x - 1u;
+ mNinePatchMargins.y = ninePatchImageSize.width - ( childRect.x + childRect.width ) - 1u;
+ mNinePatchMargins.z = childRect.y - 1u;
+ mNinePatchMargins.w = ninePatchImageSize.height - ( childRect.y + childRect.height ) - 1u;
+ }
+
+ SetBackgroundImage( mBackgroundImage );
+ SetBackgroundColor( mBackgroundColor );
+ }
+
+ void TextSelectionPopup::AddOption( Actor& parent, const std::string& name, const std::string& caption, const Image iconImage, bool finalOption, bool showIcons )
+ {
+ // 1. Create the backgrounds for the popup option both normal and pressed.
+ // Both containers will be added to a button.
+ Actor optionContainer = Actor::New();
+ optionContainer.SetRelayoutEnabled( true );
+ optionContainer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
+ optionContainer.SetDrawMode( DrawMode::OVERLAY );
+ optionContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ ImageActor optionPressedContainer = Toolkit::CreateSolidColorActor( mBackgroundPressedColor );
+ optionPressedContainer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
+ optionPressedContainer.SetDrawMode( DrawMode::OVERLAY );
+ optionPressedContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // 2. Add text.
+ Toolkit::TextLabel captionTextLabel = Toolkit::TextLabel::New();
+ captionTextLabel.SetResizePolicy( FIXED, ALL_DIMENSIONS );
+ captionTextLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, caption );
+ // optionContainer.Add( captionTextLabel ); Temporary removed.
+
+ Toolkit::TextLabel pressedCaptionTextLabel = Toolkit::TextLabel::New();
+ pressedCaptionTextLabel.SetResizePolicy( FIXED, ALL_DIMENSIONS );
+ pressedCaptionTextLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, caption );
+ // optionPressedContainer.Add( pressedCaptionTextLabel ); Temporary removed.
+
+ // Calculates the icon/text position.
+ float iconTextOffsetY = 0.0f;
+
+ if ( showIcons )
+ {
+ // 3. Create the icons
+ ImageActor pressedIcon = ImageActor::New( iconImage );
+ ImageActor icon = ImageActor::New( iconImage );
+
+ optionContainer.Add( icon );
+ optionPressedContainer.Add( pressedIcon );
+
+ iconTextOffsetY = 0.5f * ( ( DEFAULT_POPUP_MAX_SIZE.height - mNinePatchMargins.z - mNinePatchMargins.w ) - ( OPTION_ICON_SIZE.height + OPTION_GAP_ICON_TEXT + OPTION_TEXT_LINE_HEIGHT ) );
+
+ icon.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ icon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ icon.SetY( iconTextOffsetY );
+
+ pressedIcon.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ pressedIcon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ pressedIcon.SetY( iconTextOffsetY );
+
+ // Layout icon + gap + text
+ captionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ captionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ pressedCaptionTextLabel.SetY( -iconTextOffsetY );
+ captionTextLabel.SetY( -iconTextOffsetY );
+ }
+ else
+ {
+ // Centre option text
+ captionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
+ captionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
+ pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
+ pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
+ }
+
+ // Calculate the size of the text.
+ Vector3 textSize = captionTextLabel.GetNaturalSize();
+ textSize.width = std::min( textSize.width, OPTION_MAX_WIDTH - 2.f * OPTION_MARGIN_WIDTH );
+
+ // Set the size to the text. Text will be ellipsized if exceeds the max width.
- optionContainer.SetPreferredSize( optionSize );
- optionPressedContainer.SetPreferredSize( optionSize );
++ captionTextLabel.SetSize( textSize.GetVectorXY() );
++ pressedCaptionTextLabel.SetSize( textSize.GetVectorXY() );
+
+ // 4. Calculate the size of option.
+
+ // The width is the max size of the text or the icon plus the margins clamped between the option min and max size.
+ // The height is the whole popup height minus the ninepatch margins.
+ const Vector2 optionSize( std::min( OPTION_MAX_WIDTH, std::max( OPTION_MIN_WIDTH, std::max( textSize.width, OPTION_ICON_SIZE.width ) + 2.f * OPTION_MARGIN_WIDTH ) ),
+ DEFAULT_POPUP_MAX_SIZE.height - mNinePatchMargins.z - mNinePatchMargins.w );
+
- option.SetPreferredSize( optionSize );
++ optionContainer.SetSize( optionSize );
++ optionPressedContainer.SetSize( optionSize );
+
+ // 5. Create a option.
+ Toolkit::PushButton option = Toolkit::PushButton::New();
+ option.SetResizePolicy( FIXED, ALL_DIMENSIONS );
- divider.SetPreferredSize( size );
++ option.SetSize( optionSize );
+ option.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ option.SetX( mContentSize.width );
+ option.SetName( name );
+ option.SetAnimationTime( 0.0f );
+ //option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
+
+ parent.Add( option );
+
+ // 6. Set the normal option image.
+ option.SetButtonImage( optionContainer );
+
+ // 7. Set the pressed option image
+ option.SetSelectedImage( optionPressedContainer );
+
+ // 8. Update the content size.
+ mContentSize.width += optionSize.width;
+ mContentSize.height = std::max ( optionSize.height, mContentSize.height );
+
+ // 9. Add the divider
+ if( !finalOption )
+ {
+ const Size size( POPUP_DIVIDER_WIDTH, mContentSize.height );
+
+ ImageActor divider = Toolkit::CreateSolidColorActor( Color::WHITE );
+ divider.SetResizePolicy( FIXED, ALL_DIMENSIONS );
- self.SetPreferredSize( mRequiredPopUpSize ); // control matches stencil size
++ divider.SetSize( size );
+ divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ divider.SetPosition( mContentSize.width - POPUP_DIVIDER_WIDTH, 0.0f );
+ parent.Add( divider );
+ }
+ }
+
+ void TextSelectionPopup::SetUpPopup( Size& size )
+ {
+ Actor self = Self();
+
+ // Create Layer and Stencil.
+ mStencilLayer = Layer::New();
+ ImageActor stencil = CreateSolidColorActor( Color::RED );
+ stencil.SetDrawMode( DrawMode::STENCIL );
+ stencil.SetVisible( true );
+ Actor scrollview = Actor::New(); //todo make a scrollview
+ stencil.SetRelayoutEnabled( true );
+
+ self.SetResizePolicy( FIXED, ALL_DIMENSIONS );
- mStencilLayer.SetPreferredSize( size ); // matches stencil size
++ self.SetSize( mRequiredPopUpSize ); // control matches stencil size
+
+ mStencilLayer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
++ mStencilLayer.SetSize( size ); // matches stencil size
+
+ stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ scrollview.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mButtons.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+
+ mStencilLayer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ scrollview.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ mButtons.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ mStencilLayer.SetPosition( mNinePatchMargins.x, mNinePatchMargins.y );
+
+ self.Add( mStencilLayer );
+ mStencilLayer.Add( stencil );
+ mStencilLayer.Add( scrollview );
+ scrollview.Add( mButtons );
+ }
+
+ void TextSelectionPopup::AddPopupOptions( bool createTail, bool showIcons )
+ {
+ mShowIcons = showIcons;
+
+ mContentSize = Vector2::ZERO;
+
+ mButtons = Actor::New();
+ mButtons.SetRelayoutEnabled( true );
+
+ // Add the options into the buttons container.
+
+ // 1. Determine how many buttons are active and should be added to container.
+ std::size_t numberOfOptions = 0u;
+ for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
+ {
+ const ButtonRequirement& button( *it );
+ if( button.enabled )
+ {
+ ++numberOfOptions;
+ }
+ }
+
+ // 2. Iterate list of buttons and add active ones.
+ std::size_t optionsAdded = 0u;
+ for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
+ {
+ const ButtonRequirement& button( *it );
+ if ( button.enabled )
+ {
+ ++optionsAdded;
+ AddOption( mButtons, button.name, button.caption, button.icon, optionsAdded == numberOfOptions, mShowIcons );
+ }
+ }
+
+ // Calculate the size of the whole popup which may not be all visible.
+ mRequiredPopUpSize = Size( std::min( mMaxSize.width, mContentSize.width + mNinePatchMargins.x + mNinePatchMargins.y ), DEFAULT_POPUP_MAX_SIZE.height );
+
+ // Size of the contents within the popup
+ mVisiblePopUpSize = Size( mRequiredPopUpSize.width - mNinePatchMargins.x - mNinePatchMargins.y, mRequiredPopUpSize.height - mNinePatchMargins.z - mNinePatchMargins.w );
+ }
+
+ void TextSelectionPopup::CreatePopup()
+ {
+ if ( !mStencilLayer )
+ {
+ CreateOrderedListOfPopupOptions(); //todo Currently causes all options to be shown
+ CreateBackground();
+ AddPopupOptions( true, true );
+ SetUpPopup( mVisiblePopUpSize );
+ }
+
+ mStencilLayer.RaiseToTop();
+ }
+
+TextSelectionPopup::TextSelectionPopup()
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_NONE ) ),
+ mMaxSize ( DEFAULT_POPUP_MAX_SIZE ),
+ mVisiblePopUpSize( DEFAULT_POPUP_MAX_SIZE ),
+ mRequiredPopUpSize( DEFAULT_POPUP_MAX_SIZE ),
+ mBackgroundColor( DEFAULT_POPUP_BACKGROUND ),
+ mBackgroundPressedColor( DEFAULT_POPUP_BACKGROUND_PRESSED ),
+ mLineColor( DEFAULT_POPUP_LINE_COLOR ),
+ mIconColor( DEFAULT_OPTION_ICON ),
+ mIconPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
+ mTextColor( DEFAULT_OPTION_TEXT ),
+ mTextPressedColor( DEFAULT_OPTION_TEXT_PRESSED ),
+ mSelectOptionPriority( 1 ),
+ mSelectAllOptionPriority ( 2 ),
+ mCutOptionPriority ( 3 ),
+ mCopyOptionPriority ( 4 ),
+ mPasteOptionPriority ( 5 ),
+ mClipboardOptionPriority( 6 ),
+ mShowIcons( true )
+{
+}
+
+TextSelectionPopup::~TextSelectionPopup()
+{
+}
+
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
- mGrabArea.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/text/decorator/text-decorator.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/actor.h>
+#include <dali/public-api/adaptor-framework/timer.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/common/constants.h>
+#include <dali/public-api/events/tap-gesture.h>
+#include <dali/public-api/events/tap-gesture-detector.h>
+#include <dali/public-api/events/pan-gesture.h>
+#include <dali/public-api/events/pan-gesture-detector.h>
+#include <dali/public-api/geometry/mesh.h>
+#include <dali/public-api/geometry/mesh-data.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector4.h>
+//#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/signals/connection-tracker.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/buttons/push-button.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-selection-popup.h>
+
+#ifdef DEBUG_ENABLED
+#define DECORATOR_DEBUG
+#endif
+
+// Local Data
+namespace
+{
+
+const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
+//const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
+//const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
+
+const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
+const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
+
+const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
+const std::size_t MILLISECONDS = 1000;
+
+const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
+
+/**
+ * structure to hold coordinates of each quad, which will make up the mesh.
+ */
+struct QuadCoordinates
+{
+ /**
+ * Default constructor
+ */
+ QuadCoordinates()
+ {
+ }
+
+ /**
+ * Constructor
+ * @param[in] x1 left co-ordinate
+ * @param[in] y1 top co-ordinate
+ * @param[in] x2 right co-ordinate
+ * @param[in] y2 bottom co-ordinate
+ */
+ QuadCoordinates(float x1, float y1, float x2, float y2)
+ : min(x1, y1),
+ max(x2, y2)
+ {
+ }
+
+ Dali::Vector2 min; ///< top-left (minimum) position of quad
+ Dali::Vector2 max; ///< bottom-right (maximum) position of quad
+};
+
+typedef std::vector<QuadCoordinates> QuadContainer;
+
+} // end of namespace
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Text
+{
+
+struct Decorator::Impl : public ConnectionTracker
+{
+ struct CursorImpl
+ {
+ CursorImpl()
+ : x(0.0f),
+ y(0.0f),
+ height(0.0f),
+ color(Dali::Color::WHITE)
+ {
+ }
+
+ float x;
+ float y;
+ float height;
+
+ Vector4 color;
+ };
+
+ struct SelectionHandleImpl
+ {
+ SelectionHandleImpl()
+ : x(0.0f),
+ y(0.0f),
+ cursorHeight(0.0f),
+ flipped(false)
+ {
+ }
+
+ float x;
+ float y;
+ float cursorHeight; ///< Not the handle height
+ bool flipped;
+
+ ImageActor actor;
+ Actor grabArea;
+
+ Image pressedImage;
+ Image releasedImage;
+ };
+
+ Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
+ : mTextControlParent(parent),
+ mObserver(observer),
+ mActiveCursor(ACTIVE_CURSOR_NONE),
+ mActiveGrabHandle(false),
+ mActiveSelection( false ),
+ mActiveCopyPastePopup( false ),
+ mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
+ mCursorBlinkDuration( 0.0f ),
+ mCursorBlinkStatus( true ),
+ mGrabDisplacementX( 0.0f ),
+ mGrabDisplacementY( 0.0f ),
+ mHighlightColor( 0.07f, 0.41f, 0.59f, 1.0f ), // light blue
+ mBoundingBox( Rect<int>() )
+ {
+ }
+
+ /**
+ * Relayout of the decorations owned by the decorator.
+ * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
+ */
+ void Relayout( const Vector2& size, const Vector2& scrollPosition )
+ {
+ // TODO - Remove this if nothing is active
+ CreateActiveLayer();
+
+ // Show or hide the cursors
+ CreateCursors();
+ if( mPrimaryCursor )
+ {
+ mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
+ mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
+ mPrimaryCursor.SetSize( Vector2( 1.0f, mCursor[PRIMARY_CURSOR].height ) );
+ }
+ if( mSecondaryCursor )
+ {
+ mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
+ mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
+ mSecondaryCursor.SetSize( Vector2( 1.0f, mCursor[SECONDARY_CURSOR].height ) );
+ }
+
+ // Show or hide the grab handle
+ if( mActiveGrabHandle )
+ {
+ SetupTouchEvents();
+
+ CreateGrabHandle();
+
+ mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
+ mCursor[PRIMARY_CURSOR].y + scrollPosition.y + mCursor[PRIMARY_CURSOR].height );
+ }
+ else if( mGrabHandle )
+ {
+ UnparentAndReset( mGrabHandle );
+ }
+
+ // Show or hide the selection handles/highlight
+ if( mActiveSelection )
+ {
+ SetupTouchEvents();
+
+ CreateSelectionHandles();
+
+ SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
+ primary.actor.SetPosition( primary.x + scrollPosition.x,
+ primary.y + scrollPosition.y + primary.cursorHeight );
+
+ SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
+ secondary.actor.SetPosition( secondary.x + scrollPosition.x,
+ secondary.y + scrollPosition.y + secondary.cursorHeight );
+
+ CreateHighlight();
+ UpdateHighlight();
+ }
+ else
+ {
+ UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
+ UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
+ UnparentAndReset( mHighlightMeshActor );
+ }
+
+ if ( mActiveCopyPastePopup )
+ {
+ if ( !mCopyPastePopup )
+ {
+ mCopyPastePopup = TextSelectionPopup::New();
+ mActiveLayer.Add ( mCopyPastePopup );
+ }
+ mCopyPastePopup.SetPosition( Vector3( 200.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle positions to be used
+ }
+ else
+ {
+ if ( mCopyPastePopup )
+ {
+ UnparentAndReset( mCopyPastePopup );
+ }
+ }
+ }
+
+ void CreateCursor( ImageActor& cursor )
+ {
+ cursor = CreateSolidColorActor( Color::WHITE );
+ cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
+ cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ cursor.SetRelayoutEnabled( false );
+ }
+
+ // Add or Remove cursor(s) from parent
+ void CreateCursors()
+ {
+ if( mActiveCursor == ACTIVE_CURSOR_NONE )
+ {
+ UnparentAndReset( mPrimaryCursor );
+ UnparentAndReset( mSecondaryCursor );
+ }
+ else
+ {
+ /* Create Primary and or Secondary Cursor(s) if active and add to parent */
+ if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY ||
+ mActiveCursor == ACTIVE_CURSOR_BOTH )
+ {
+ if ( !mPrimaryCursor )
+ {
+ CreateCursor( mPrimaryCursor );
+#ifdef DECORATOR_DEBUG
+ mPrimaryCursor.SetName( "PrimaryCursorActor" );
+#endif
+ mActiveLayer.Add( mPrimaryCursor);
+ }
+ }
+
+ if ( mActiveCursor == ACTIVE_CURSOR_BOTH )
+ {
+ if ( !mSecondaryCursor )
+ {
+ CreateCursor( mSecondaryCursor );
+#ifdef DECORATOR_DEBUG
+ mSecondaryCursor.SetName( "SecondaryCursorActor" );
+#endif
+ mActiveLayer.Add( mSecondaryCursor);
+ }
+ }
+ }
+ }
+
+ bool OnCursorBlinkTimerTick()
+ {
+ // Cursor blinking
+ if ( mPrimaryCursor )
+ {
+ mPrimaryCursor.SetVisible( mCursorBlinkStatus );
+ }
+ if ( mSecondaryCursor )
+ {
+ mSecondaryCursor.SetVisible( mCursorBlinkStatus );
+ }
+
+ mCursorBlinkStatus = !mCursorBlinkStatus;
+
+ return true;
+ }
+
+ void SetupTouchEvents()
+ {
+ if ( !mTapDetector )
+ {
+ mTapDetector = TapGestureDetector::New();
+ mTapDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnTap );
+ }
+
+ if ( !mPanGestureDetector )
+ {
+ mPanGestureDetector = PanGestureDetector::New();
+ mPanGestureDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnPan );
+ }
+ }
+
+ void CreateActiveLayer()
+ {
+ if( !mActiveLayer )
+ {
+ Actor parent = mTextControlParent.Self();
+
+ mActiveLayer = Layer::New();
+#ifdef DECORATOR_DEBUG
+ mActiveLayer.SetName ( "ActiveLayerActor" );
+#endif
+
+ mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+ mActiveLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
+
+ parent.Add( mActiveLayer );
+ }
+
+ mActiveLayer.RaiseToTop();
+ }
+
+ void CreateGrabHandle()
+ {
+ if( !mGrabHandle )
+ {
+ if ( !mGrabHandleImage )
+ {
+ mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
+ }
+
+ mGrabHandle = ImageActor::New( mGrabHandleImage );
+#ifdef DECORATOR_DEBUG
+ mGrabHandle.SetName( "GrabHandleActor" );
+#endif
+ mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
+ // Area that Grab handle responds to, larger than actual handle so easier to move
+#ifdef DECORATOR_DEBUG
+ mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
+ mGrabArea.SetName( "GrabArea" );
+#else
+ mGrabArea = Actor::New();
+ mGrabArea.SetRelayoutEnabled( true );
+#endif
+ mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
++ mGrabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
+ mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
+ mGrabHandle.Add( mGrabArea );
+
+ mTapDetector.Attach( mGrabArea );
+ mPanGestureDetector.Attach( mGrabArea );
+
+ mActiveLayer.Add(mGrabHandle);
+ }
+ }
+
+ void CreateSelectionHandles()
+ {
+ SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
+ if ( !primary.actor )
+ {
+ if ( !primary.releasedImage )
+ {
+ primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+ }
+
+ primary.actor = ImageActor::New( primary.releasedImage );
+#ifdef DECORATOR_DEBUG
+ primary.actor.SetName("SelectionHandleOne");
+#endif
+ primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
+ primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
+ primary.flipped = false;
+
+ primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
+ primary.grabArea.SetRelayoutEnabled( true );
+#ifdef DECORATOR_DEBUG
+ primary.grabArea.SetName("SelectionHandleOneGrabArea");
+#endif
- secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
++ primary.grabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
+ primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
+ primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
+
+ mTapDetector.Attach( primary.grabArea );
+ mPanGestureDetector.Attach( primary.grabArea );
+ primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
+
+ primary.actor.Add( primary.grabArea );
+ mActiveLayer.Add( primary.actor );
+ }
+
+ SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
+ if ( !secondary.actor )
+ {
+ if ( !secondary.releasedImage )
+ {
+ secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+ }
+
+ secondary.actor = ImageActor::New( secondary.releasedImage );
+#ifdef DECORATOR_DEBUG
+ secondary.actor.SetName("SelectionHandleTwo");
+#endif
+ secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
+ secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
+ secondary.flipped = false;
+
+ secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
+ secondary.grabArea.SetRelayoutEnabled( true );
+#ifdef DECORATOR_DEBUG
+ secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
+#endif
++ secondary.grabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
+ secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
+ secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
+
+ mTapDetector.Attach( secondary.grabArea );
+ mPanGestureDetector.Attach( secondary.grabArea );
+ secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
+
+ secondary.actor.Add( secondary.grabArea );
+ mActiveLayer.Add( secondary.actor );
+ }
+
+ //SetUpHandlePropertyNotifications(); TODO
+ }
+
+ void CreateHighlight()
+ {
+ if ( !mHighlightMeshActor )
+ {
+ mHighlightMaterial = Material::New( "HighlightMaterial" );
+ mHighlightMaterial.SetDiffuseColor( mHighlightColor );
+
+ mHighlightMeshData.SetMaterial( mHighlightMaterial );
+ mHighlightMeshData.SetHasNormals( true );
+
+ mHighlightMesh = Mesh::New( mHighlightMeshData );
+
+ mHighlightMeshActor = MeshActor::New( mHighlightMesh );
+#ifdef DECORATOR_DEBUG
+ mHighlightMeshActor.SetName( "HighlightMeshActor" );
+#endif
+ mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
+
+ Actor parent = mTextControlParent.Self();
+ parent.Add( mHighlightMeshActor );
+ }
+ }
+
+ void UpdateHighlight()
+ {
+ // Construct a Mesh with a texture to be used as the highlight 'box' for selected text
+ //
+ // Example scenarios where mesh is made from 3, 1, 2, 2 ,3 or 3 quads.
+ //
+ // [ TOP ] [ TOP ] [TOP ] [ TOP ] [ TOP ] [ TOP ]
+ // [ MIDDLE ] [BOTTOM] [BOTTOM] [ MIDDLE ] [ MIDDLE ]
+ // [ BOTTOM] [ MIDDLE ] [ MIDDLE ]
+ // [BOTTOM] [ MIDDLE ]
+ // [BOTTOM]
+ //
+ // Each quad is created as 2 triangles.
+ // Middle is just 1 quad regardless of its size.
+ //
+ // (0,0) (0,0)
+ // 0* *2 0* *2
+ // TOP TOP
+ // 3* *1 3* *1
+ // 4* *1 4* *6
+ // MIDDLE BOTTOM
+ // 6* *5 7* *5
+ // 6* *8
+ // BOTTOM
+ // 9* *7
+ //
+
+ if ( mHighlightMesh && mHighlightMaterial && !mHighlightQuadList.empty() )
+ {
+ MeshData::VertexContainer vertices;
+ Dali::MeshData::FaceIndices faceIndices;
+
+ std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
+ std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
+
+ // vertex position defaults to (0 0 0)
+ MeshData::Vertex vertex;
+ // set normal for all vertices as (0 0 1) pointing outward from TextInput Actor.
+ vertex.nZ = 1.0f;
+
+ for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
+ {
+ // Add each quad geometry (a sub-selection) to the mesh data.
+
+ // 0-----1
+ // |\ |
+ // | \ A |
+ // | \ |
+ // | B \ |
+ // | \|
+ // 2-----3
+
+ QuadCoordinates& quad = *iter;
+ // top-left (v+0)
+ vertex.x = quad.min.x;
+ vertex.y = quad.min.y;
+ vertices.push_back( vertex );
+
+ // top-right (v+1)
+ vertex.x = quad.max.x;
+ vertex.y = quad.min.y;
+ vertices.push_back( vertex );
+
+ // bottom-left (v+2)
+ vertex.x = quad.min.x;
+ vertex.y = quad.max.y;
+ vertices.push_back( vertex );
+
+ // bottom-right (v+3)
+ vertex.x = quad.max.x;
+ vertex.y = quad.max.y;
+ vertices.push_back( vertex );
+
+ // triangle A (3, 1, 0)
+ faceIndices.push_back( v + 3 );
+ faceIndices.push_back( v + 1 );
+ faceIndices.push_back( v );
+
+ // triangle B (0, 2, 3)
+ faceIndices.push_back( v );
+ faceIndices.push_back( v + 2 );
+ faceIndices.push_back( v + 3 );
+
+ mHighlightMeshData.SetFaceIndices( faceIndices );
+ }
+
+ BoneContainer bones(0); // passed empty as bones not required
+ mHighlightMeshData.SetData( vertices, faceIndices, bones, mHighlightMaterial );
+ mHighlightMesh.UpdateMeshData( mHighlightMeshData );
+ }
+ }
+
+ void OnTap( Actor actor, const TapGesture& tap )
+ {
+ if( actor == mGrabHandle )
+ {
+ // TODO
+ }
+ }
+
+ void OnPan( Actor actor, const PanGesture& gesture )
+ {
+ if( actor == mGrabArea )
+ {
+ if( Gesture::Started == gesture.state )
+ {
+ mGrabDisplacementX = mGrabDisplacementY = 0;
+ }
+
+ mGrabDisplacementX += gesture.displacement.x;
+ mGrabDisplacementY += gesture.displacement.y;
+
+ float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
+ float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
+
+ if( Gesture::Started == gesture.state ||
+ Gesture::Continuing == gesture.state )
+ {
+ mObserver.GrabHandleEvent( GRAB_HANDLE_PRESSED, x, y );
+ }
+ else if( Gesture::Finished == gesture.state ||
+ Gesture::Cancelled == gesture.state )
+ {
+ mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
+ }
+ }
+ }
+
+ bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
+ {
+ // TODO
+ return false;
+ }
+
+ bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
+ {
+ // TODO
+ return false;
+ }
+
+
+ Internal::Control& mTextControlParent;
+ Observer& mObserver;
+
+ Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
+
+ unsigned int mActiveCursor;
+ bool mActiveGrabHandle;
+ bool mActiveSelection;
+ bool mActiveCopyPastePopup;
+
+ CursorImpl mCursor[CURSOR_COUNT];
+
+ Timer mCursorBlinkTimer; // Timer to signal cursor to blink
+ unsigned int mCursorBlinkInterval;
+ float mCursorBlinkDuration;
+ bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
+
+ ImageActor mPrimaryCursor;
+ ImageActor mSecondaryCursor;
+
+ ImageActor mGrabHandle;
+ Actor mGrabArea;
+ float mGrabDisplacementX;
+ float mGrabDisplacementY;
+
+ SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
+
+ MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
+ Mesh mHighlightMesh; ///< Mesh for highlight
+ MeshData mHighlightMeshData; ///< Mesh Data for highlight
+ Material mHighlightMaterial; ///< Material used for highlight
+ Vector4 mHighlightColor; ///< Color of the highlight
+ QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+
+ TextSelectionPopup mCopyPastePopup;
+
+ Image mCursorImage;
+ Image mGrabHandleImage;
+
+ TapGestureDetector mTapDetector;
+ PanGestureDetector mPanGestureDetector;
+
+ Rect<int> mBoundingBox;
+};
+
+DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
+{
+ return DecoratorPtr( new Decorator(parent, observer) );
+}
+
+void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
+{
+ mImpl->mBoundingBox = boundingBox;
+}
+
+const Rect<int>& Decorator::GetBoundingBox() const
+{
+ return mImpl->mBoundingBox;
+}
+
+void Decorator::Relayout( const Vector2& size, const Vector2& scrollPosition )
+{
+ mImpl->Relayout( size, scrollPosition );
+}
+
+/** Cursor **/
+
+void Decorator::SetActiveCursor( ActiveCursor activeCursor )
+{
+ mImpl->mActiveCursor = activeCursor;
+}
+
+unsigned int Decorator::GetActiveCursor() const
+{
+ return mImpl->mActiveCursor;
+}
+
+void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
+{
+ // Adjust grab handle displacement
+ mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
+ mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
+
+ mImpl->mCursor[cursor].x = x;
+ mImpl->mCursor[cursor].y = y;
+ mImpl->mCursor[cursor].height = height;
+}
+
+void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
+{
+ x = mImpl->mCursor[cursor].x;
+ y = mImpl->mCursor[cursor].y;
+ height = mImpl->mCursor[cursor].height;
+}
+
+void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
+{
+ mImpl->mCursor[cursor].color = color;
+}
+
+const Dali::Vector4& Decorator::GetColor( Cursor cursor ) const
+{
+ return mImpl->mCursor[cursor].color;
+}
+
+void Decorator::StartCursorBlink()
+{
+ if ( !mImpl->mCursorBlinkTimer )
+ {
+ mImpl->mCursorBlinkTimer = Timer::New( mImpl->mCursorBlinkInterval );
+ mImpl->mCursorBlinkTimer.TickSignal().Connect( mImpl, &Decorator::Impl::OnCursorBlinkTimerTick );
+ }
+
+ if ( !mImpl->mCursorBlinkTimer.IsRunning() )
+ {
+ mImpl->mCursorBlinkTimer.Start();
+ }
+}
+
+void Decorator::StopCursorBlink()
+{
+ if ( mImpl->mCursorBlinkTimer )
+ {
+ mImpl->mCursorBlinkTimer.Stop();
+ }
+}
+
+void Decorator::SetCursorBlinkInterval( float seconds )
+{
+ mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
+}
+
+float Decorator::GetCursorBlinkInterval() const
+{
+ return mImpl->mCursorBlinkInterval;
+}
+
+void Decorator::SetCursorBlinkDuration( float seconds )
+{
+ mImpl->mCursorBlinkDuration = seconds;
+}
+
+float Decorator::GetCursorBlinkDuration() const
+{
+ return mImpl->mCursorBlinkDuration;
+}
+
+/** GrabHandle **/
+
+void Decorator::SetGrabHandleActive( bool active )
+{
+ mImpl->mActiveGrabHandle = active;
+}
+
+bool Decorator::IsGrabHandleActive() const
+{
+ return mImpl->mActiveGrabHandle;
+}
+
+void Decorator::SetGrabHandleImage( Dali::Image image )
+{
+ mImpl->mGrabHandleImage = image;
+}
+
+Dali::Image Decorator::GetGrabHandleImage() const
+{
+ return mImpl->mGrabHandleImage;
+}
+
+/** Selection **/
+
+void Decorator::SetSelectionActive( bool active )
+{
+ mImpl->mActiveSelection = active;
+}
+
+bool Decorator::IsSelectionActive() const
+{
+ return mImpl->mActiveSelection;
+}
+
+void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
+{
+ mImpl->mSelectionHandle[handle].x = x;
+ mImpl->mSelectionHandle[handle].y = y;
+ mImpl->mSelectionHandle[handle].cursorHeight = height;
+}
+
+void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
+{
+ x = mImpl->mSelectionHandle[handle].x;
+ y = mImpl->mSelectionHandle[handle].y;
+ height = mImpl->mSelectionHandle[handle].cursorHeight;
+}
+
+void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
+{
+ if( SELECTION_HANDLE_PRESSED == state )
+ {
+ mImpl->mSelectionHandle[handle].pressedImage = image;
+ }
+ else
+ {
+ mImpl->mSelectionHandle[handle].releasedImage = image;
+ }
+}
+
+Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
+{
+ if( SELECTION_HANDLE_PRESSED == state )
+ {
+ return mImpl->mSelectionHandle[handle].pressedImage;
+ }
+
+ return mImpl->mSelectionHandle[handle].releasedImage;
+}
+
+void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
+{
+ mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
+}
+
+void Decorator::ClearHighlights()
+{
+ mImpl->mHighlightQuadList.clear();
+}
+
+void Decorator::SetPopupActive( bool active )
+{
+ mImpl->mActiveCopyPastePopup = active;
+}
+
+bool Decorator::IsPopupActive() const
+{
+ return mImpl->mActiveCopyPastePopup ;
+}
+
+Decorator::~Decorator()
+{
+ delete mImpl;
+}
+
+Decorator::Decorator( Dali::Toolkit::Internal::Control& parent, Observer& observer )
+: mImpl( NULL )
+{
+ mImpl = new Decorator::Impl( parent, observer );
+}
+
+} // namespace Text
+
+} // namespace Toolkit
+
+} // namespace Dali