*
* Keeping any of those four buttons pressed will trigger their autorepeat
* callback, where we move the button doing some size hint magic. To
- * understand how that works better, refer to the @ref Box documentation.
+ * understand how that works better, refer to the @ref Elm_Box documentation.
* Also, the first time the function is called, we change the icon in the
* middle button, using elm_object_content_unset() first to keep the reference
* to the previous one, so we don't need to recreate it when we are done
* look like this picture:
*
* @image html screenshots/flipselector_example.png
- * @image latex screenshots/flipselector_example.eps width=\textwidth
+ * @image latex screenshots/flipselector_example.eps width=\\textwidth
*
* See the full @ref flipselector_example_c "source code" for this example.
*
* should look like this picture:
*
* @image html screenshots/fileselector_example.png
- * @image latex screenshots/fileselector_example.eps width=\textwidth
+ * @image latex screenshots/fileselector_example.eps width=\\textwidth
*
* See the full @ref fileselector_example_c "source code" for this example.
*
* This is how the example, just after called, should look like:
*
* @image html screenshots/fileselector_button_example_00.png
- * @image latex screenshots/fileselector_button_example_00.eps width=\textwidth
+ * @image latex screenshots/fileselector_button_example_00.eps width=\\textwidth
*
* Click on the file selector button to raise its internal file
* selector, which will be contained on an <b>"inner window"</b>:
*
* @image html screenshots/fileselector_button_example_01.png
- * @image latex screenshots/fileselector_button_example_01.eps width=\textwidth
+ * @image latex screenshots/fileselector_button_example_01.eps width=\\textwidth
*
* Toggle the "inwin mode" switch off and, if you click on the file
* selector button again, you'll get @b two windows, the original one
* (note the last selection there!)
*
* @image html screenshots/fileselector_button_example_02.png
- * @image latex screenshots/fileselector_button_example_02.eps width=\textwidth
+ * @image latex screenshots/fileselector_button_example_02.eps width=\\textwidth
*
* and the file selector's new one
*
* @image html screenshots/fileselector_button_example_03.png
- * @image latex screenshots/fileselector_button_example_03.eps width=\textwidth
+ * @image latex screenshots/fileselector_button_example_03.eps width=\\textwidth
*
* Play with the checkboxes to get the behavior changes on the file
* selector button. The respective API calls on the widget coming from
* This is how the example, just after called, should look like:
*
* @image html screenshots/fileselector_entry_example_00.png
- * @image latex screenshots/fileselector_entry_example_00.eps width=\textwidth
+ * @image latex screenshots/fileselector_entry_example_00.eps width=\\textwidth
*
* Click on the file selector entry to raise its internal file
* selector, which will be contained on an <b>"inner window"</b>:
*
* @image html screenshots/fileselector_entry_example_01.png
- * @image latex screenshots/fileselector_entry_example_01.eps width=\textwidth
+ * @image latex screenshots/fileselector_entry_example_01.eps width=\\textwidth
*
* Toggle the "inwin mode" switch off and, if you click on the file
* selector entry again, you'll get @b two windows, the original one
* (note the last selection there!)
*
* @image html screenshots/fileselector_entry_example_02.png
- * @image latex screenshots/fileselector_entry_example_02.eps width=\textwidth
+ * @image latex screenshots/fileselector_entry_example_02.eps width=\\textwidth
*
* and the file selector's new one
*
* @image html screenshots/fileselector_entry_example_03.png
- * @image latex screenshots/fileselector_entry_example_03.eps width=\textwidth
+ * @image latex screenshots/fileselector_entry_example_03.eps width=\\textwidth
*
* Play with the checkboxes to get the behavior changes on the file
* selector entry. The respective API calls on the widget coming from
/**
* @page layout_example_01 Layout - Content, Table and Box
*
- * This example shows how one can use the @ref Layout widget to create a
+ * This example shows how one can use the @ref Elm_Layout widget to create a
* customized distribution of widgets on the screen, controlled by an Edje theme.
* The full source code for this example can be found at @ref
* layout_example_01_c.
* of putting them in row, column, both, or any other available layout. This is
* also described in the Edje documentation.
*
- * This box area is similar to the @ref Box widget of elementary, with the
+ * This box area is similar to the @ref Elm_Box widget of elementary, with the
* difference that its position and properties are controlled by the theme of the
* layout. It also contains more than one API to add items to it, since the
* items position now is defined in terms of a list of items, not a matrix.
* A screenshot of this example can be seen on:
*
* @image html screenshots/layout_example_01.png
- * @image latex screenshots/layout_example_01.eps width=\textwidth
+ * @image latex screenshots/layout_example_01.eps width=\\textwidth
*
*/
/**
* @page layout_example_02 Layout - Predefined Layout
*
- * This example shows how one can use the @ref Layout with a predefined theme
+ * This example shows how one can use the @ref Elm_Layout with a predefined theme
* layout to add a back and next button to a simple window. The full source code
* for this example can be found at @ref layout_example_02_c.
*
* A screenshot of this example can be seen on:
*
* @image html screenshots/layout_example_02.png
- * @image latex screenshots/layout_example_02.eps width=\textwidth
+ * @image latex screenshots/layout_example_02.eps width=\\textwidth
*/
/**
* A screenshot of this example can be seen on:
*
* @image html screenshots/layout_example_03.png
- * @image latex screenshots/layout_example_03.eps width=\textwidth
+ * @image latex screenshots/layout_example_03.eps width=\\textwidth
*/
/**
* middle positions. In the middle position we are placing a button that when
* clicked will hide the hover. We are also going to use a non-default theme
* for our hover. We won't explain the functioning of button for that see @ref
- * Button.
+ * Elm_Button.
*
* We start our example with a couple of callbacks that show and hide the data
* they're given(which we'll see later on is the hover widget):
* Our example will initially look like this:
*
* @image html screenshots/hover_example_01.png
- * @image latex screenshots/hover_example_01.eps width=\textwidth
+ * @image latex screenshots/hover_example_01.eps width=\\textwidth
*
* And after you click the "Show hover" button it will look like this:
*
* @image html screenshots/hover_example_01_a.png
- * @image latex screenshots/hover_example_01_a.eps width=\textwidth
+ * @image latex screenshots/hover_example_01_a.eps width=\\textwidth
*
* @example hover_example_01.c
*/
* green). Our example will allow the user to choose the animation the flip
* uses and to interact with it. To allow the user to choose the interaction
* mode we use radio buttons, we will however not explain them, if you would
- * like to know more about radio buttons see @ref Radio.
+ * like to know more about radio buttons see @ref Elm_Radio.
*
* We start our example with the usual setup and then create the 2 rectangles
* we will use in our flip:
* Our example will look like this:
*
* @image html screenshots/flip_example_01.png
- * @image latex screenshots/flip_example_01.eps width=\textwidth
+ * @image latex screenshots/flip_example_01.eps width=\\textwidth
*
* @note Since this is an animated example the screenshot doesn't do it
* justice, it is a good idea to compile it and see the animations.
* Our example will look like this:
*
* @image html screenshots/label_example_01.png
- * @image latex screenshots/label_example_01.eps width=\textwidth
+ * @image latex screenshots/label_example_01.eps width=\\textwidth
*
* @example label_example_01.c
*/
* This example will look like this:
*
* @image html screenshots/image_example_01.png
- * @image latex screenshots/image_example_01.eps width=\textwidth
+ * @image latex screenshots/image_example_01.eps width=\\textwidth
*
* @example image_example_01.c
*/
* This example will look like this:
*
* @image html screenshots/icon_example_01.png
- * @image latex screenshots/icon_example_01.eps width=\textwidth
+ * @image latex screenshots/icon_example_01.eps width=\\textwidth
*
* @example icon_example_01.c
*/
* Our example will initially look like this:
*
* @image html screenshots/hoversel_example_01.png
- * @image latex screenshots/hoversel_example_01.eps width=\textwidth
+ * @image latex screenshots/hoversel_example_01.eps width=\\textwidth
*
* And when the hoversel is clicked it will look like this:
*
* @image html screenshots/hoversel_example_01_a.png
- * @image latex screenshots/hoversel_example_01_a.eps width=\textwidth
+ * @image latex screenshots/hoversel_example_01_a.eps width=\\textwidth
*
* @example hoversel_example_01.c
*/
* can see on the following image:
*
* @image html screenshots/conformant_example_01.png
- * @image latex screenshots/conformant_example_01.eps width=\textwidth
+ * @image latex screenshots/conformant_example_01.eps width=\\textwidth
*
* But if you call a virtual keyboard, the window will resize, changing
* widgets size and position. All the content will shrink.
* a window like the following:
*
* @image html screenshots/conformant_example_02.png
- * @image latex screenshots/conformant_example_02.eps width=\textwidth
+ * @image latex screenshots/conformant_example_02.eps width=\\textwidth
*
* As you can see, it guess the space that will be required by the keyboard,
* indicator and softkey bars.
* The example will initially look like this:
*
* @image html screenshots/ctxpopup_example_01.png
- * @image latex screenshots/ctxpopup_example_01.eps width=\textwidth
+ * @image latex screenshots/ctxpopup_example_01.eps width=\\textwidth
*
* @note This doesn't show the ctxpopup tough, since it will only appear when
* we click one of the list items.
* Here is what our first ctxpopup will look like:
*
* @image html screenshots/ctxpopup_example_01_a.png
- * @image latex screenshots/ctxpopup_example_01_a.eps width=\textwidth
+ * @image latex screenshots/ctxpopup_example_01_a.eps width=\\textwidth
*
* And here the second ctxpopup:
*
* @image html screenshots/ctxpopup_example_01_b.png
- * @image latex screenshots/ctxpopup_example_01_b.eps width=\textwidth
+ * @image latex screenshots/ctxpopup_example_01_b.eps width=\\textwidth
*
* @example ctxpopup_example_01.c
*/
* This example will look like this:
*
* @image html screenshots/separator_example_01.png
- * @image latex screenshots/separator_example_01.eps width=\textwidth
+ * @image latex screenshots/separator_example_01.eps width=\\textwidth
*
* @example separator_example_01.c
*/
* The example will look like this:
*
* @image html screenshots/radio_example_01.png
- * @image latex screenshots/radio_example_01.eps width=\textwidth
+ * @image latex screenshots/radio_example_01.eps width=\\textwidth
*
* @example radio_example_01.c
*/
* This example will look like this;
*
* @image html screenshots/panel_example_01.png
- * @image latex screenshots/panel_example_01.eps width=\textwidth
+ * @image latex screenshots/panel_example_01.eps width=\\textwidth
* @note The buttons with arrow allow the user to hide/show the panels.
*
* @example panel_example_01.c
*
* This is how the example program's window looks like:
* @image html screenshots/gengrid_example.png
- * @image latex screenshots/gengrid_example.eps width=\textwidth
+ * @image latex screenshots/gengrid_example.eps width=\\textwidth
*
* Note that it starts with three items which we included at will:
* @dontinclude gengrid_example.c
/**
* @page entry_example Entry - Example of simple editing
*
- * As a general overview of @ref Entry we are going to write an, albeit simple,
+ * As a general overview of @ref Elm_Entry we are going to write an, albeit simple,
* functional editor. Although intended to show how elm_entry works, this
* example also makes extensive use of several other widgets. The full code
* can be found in @ref entry_example.c "entry_example.c" and in the following
- * lines we'll go through the parts especific to the @ref Entry widget.
+ * lines we'll go through the parts especific to the @ref Elm_Entry widget.
*
* The program itself is a simple editor, with a file already set to it, that
* can be set to autosave or not and allows insertion of emoticons and some
* top of the window and returning focus back to the main entry afterwards.
*
* @image html screenshots/entry_example.png
- * @image latex screenshots/entry_example.eps width=\textwidth
+ * @image latex screenshots/entry_example.eps width=\\textwidth
*
* We'll begin by showing a few structures used throught the program. First,
* the application owns data that holds the main window and the main entry
* @skip static void
* @until }
*
- * One of the buttons on the top will trigger an @ref Inwin to open and show
+ * One of the buttons on the top will trigger an @ref Elm_Inwin to open and show
* us several icons we can insert into the text. We'll jump over most of these
* functions, but when all the options are chosen, we insert the special
* markup text that will show the chosen icon in place.
* just that, a box that holds text, and in order to have some frame around it
* or a background color, another widget needs to provide this. When an entry
* is scrollable, the same scroller used internally does this.
- * We are using @ref Frame "frames" here to provide some decoration around,
+ * We are using @ref Elm_Frame "frames" here to provide some decoration around,
* then creating our entries, set them to single line, add our two filters and
* the callback for when their value change.
* @until _height_changed_cb
* The current example will look like this when running:
*
* @image html screenshots/genlist_example_01.png
- * @image latex screenshots/genlist_example_01.eps width=\textwidth
+ * @image latex screenshots/genlist_example_01.eps width=\\textwidth
*/
/**
* The current example will look like this when running:
*
* @image html screenshots/genlist_example_02.png
- * @image latex screenshots/genlist_example_02.eps width=\textwidth
+ * @image latex screenshots/genlist_example_02.eps width=\\textwidth
*/
/**
* And the screenshot of the running example:
*
* @image html screenshots/genlist_example_03.png
- * @image latex screenshots/genlist_example_03.eps width=\textwidth
+ * @image latex screenshots/genlist_example_03.eps width=\\textwidth
*
* @example genlist_example_03.c
*/
* The example will look like this when running:
*
* @image html screenshots/genlist_example_04.png
- * @image latex screenshots/genlist_example_04.eps width=\textwidth
+ * @image latex screenshots/genlist_example_04.eps width=\\textwidth
*/
/**
* @page genlist_example_05 Genlist - working with subitems
*
- * This is probably the most complex example of elementary @ref Genlist. We
+ * This is probably the most complex example of elementary @ref Elm_Genlist. We
* create a tree of items, using the subitems properties of the items, and keep
* it in memory to be able to expand/hide subitems of an item. The full source
* code can be found at @ref genlist_example_05_c
* The example will look like this when running:
*
* @image html screenshots/genlist_example_05.png
- * @image latex screenshots/genlist_example_05.eps width=\textwidth
+ * @image latex screenshots/genlist_example_05.eps width=\\textwidth
*/
/**
* The example will look like this when running:
*
* @image html screenshots/thumb_example_01.png
- * @image latex screenshots/thumb_example_01.eps width=\textwidth
+ * @image latex screenshots/thumb_example_01.eps width=\\textwidth
*/
/**
*
* This is how the example program's window looks like:
* @image html screenshots/progressbar_example.png
- * @image latex screenshots/progressbar_example.eps width=\textwidth
+ * @image latex screenshots/progressbar_example.eps width=\\textwidth
*
* See the full @ref progressbar_example_c "source code" for
* this example.
* Our example will initially look like this:
*
* @image html screenshots/notify_example_01.png
- * @image latex screenshots/notify_example_01.eps width=\textwidth
+ * @image latex screenshots/notify_example_01.eps width=\\textwidth
*
* Once the first notify is hidden:
*
* @image html screenshots/notify_example_01_a.png
- * @image latex screenshots/notify_example_01_a.eps width=\textwidth
+ * @image latex screenshots/notify_example_01_a.eps width=\\textwidth
*
* @example notify_example_01.c
*/
* This example will initially look like this:
*
* @image html screenshots/popup_example_01.png
- * @image latex screenshots/popup_example_01.eps width=\textwidth
+ * @image latex screenshots/popup_example_01.eps width=\\textwidth
*
* Once the popup is hidden after timeout:
*
* @image html screenshots/popup_example_01_a.png
- * @image latex screenshots/popup_example_01_a.eps width=\textwidth
+ * @image latex screenshots/popup_example_01_a.eps width=\\textwidth
*
* @example popup_example_01.c
*/
* This example will look like this:
*
* @image html screenshots/popup_example_02.png
- * @image latex screenshots/popup_example_02.eps width=\textwidth
+ * @image latex screenshots/popup_example_02.eps width=\\textwidth
*
* @example popup_example_02.c
*/
* This example will look like this:
*
* @image html screenshots/popup_example_03.png
- * @image latex screenshots/popup_example_03.eps width=\textwidth
+ * @image latex screenshots/popup_example_03.eps width=\\textwidth
*
* @example popup_example_03.c
*/
* Our example will look like this:
*
* @image html screenshots/frame_example_01.png
- * @image latex screenshots/frame_example_01.eps width=\textwidth
+ * @image latex screenshots/frame_example_01.eps width=\\textwidth
*
* @example frame_example_01.c
*/
* Our example will look like this:
*
* @image html screenshots/check_example_01.png
- * @image latex screenshots/check_example_01.eps width=\textwidth
+ * @image latex screenshots/check_example_01.eps width=\\textwidth
*
* @example check_example_01.c
*/
* This example will look like this:
*
* @image html screenshots/colorselector_example_01.png
- * @image latex screenshots/colorselector_example_01.eps width=\textwidth
+ * @image latex screenshots/colorselector_example_01.eps width=\\textwidth
*
* @example colorselector_example_01.c
*/
* @until evas_object_show
*
* Next, we define the <b>item class</b> for our slideshow
- * items. Slideshow images are going to be Elementary @ref Photo "photo"
+ * items. Slideshow images are going to be Elementary @ref Elm_Photo "photo"
* widgets, here, as pointed by our @c get class
* function. We'll let the Elementary infrastructure to delete those
* objects for us, and, as there's no additional data attached to our
*
* This is how the example program's window looks like:
* @image html screenshots/slideshow_example.png
- * @image latex screenshots/slideshow_example.eps width=\textwidth
+ * @image latex screenshots/slideshow_example.eps width=\\textwidth
*
* See the full @ref slideshow_example_c "source code" for
* this example.
* Our example will initially look like this:
*
* @image html screenshots/photocam_example_01.png
- * @image latex screenshots/photocam_example_01.eps width=\textwidth
+ * @image latex screenshots/photocam_example_01.eps width=\\textwidth
*
* @example photocam_example_01.c
*/
* The program is nothing but a window with a lonely button, as shown here.
*
* @image html screenshots/inwin_example.png
- * @image latex screenshots/inwin_example.eps width=\textwidth
+ * @image latex screenshots/inwin_example.eps width=\\textwidth
*
* And pressing the button makes an inwin appear.
*
* @image html screenshots/inwin_example_a.png
- * @image latex screenshots/inwin_example_a.eps width=\textwidth
+ * @image latex screenshots/inwin_example_a.eps width=\\textwidth
*
* And the code is just as simple. We being with some global variables to keep
* track of our Inwin.
* it will work kind of like a modal window, blocking any other widget from
* receiving events until the window is manually dismissed by pressing some
* button to close it or having blocking task signalling its completion so
- * normal operations can be resumed. This is unlike the @ref Hover widget,
+ * normal operations can be resumed. This is unlike the @ref Elm_Hover widget,
* that would show its content on top of the designated target, but clicking
* anywhere else would dismiss it automatically.
*
* Our example will look like this:
*
* @image html screenshots/scroller_example_01.png
- * @image latex screenshots/scroller_example_01.eps width=\textwidth
+ * @image latex screenshots/scroller_example_01.eps width=\\textwidth
*
* @example scroller_example_01.c
*/
* Our example will look like this:
*
* @image html screenshots/table_example_01.png
- * @image latex screenshots/table_example_01.eps width=\textwidth
+ * @image latex screenshots/table_example_01.eps width=\\textwidth
*
* @example table_example_01.c
*/
* Our example will look like this:
*
* @image html screenshots/table_example_02.png
- * @image latex screenshots/table_example_02.eps width=\textwidth
+ * @image latex screenshots/table_example_02.eps width=\\textwidth
*
* @example table_example_02.c
*/
* Our example will look like this:
*
* @image html screenshots/menu_example_01.png
- * @image latex screenshots/menu_example_01.eps width=\textwidth
+ * @image latex screenshots/menu_example_01.eps width=\\textwidth
*
* @example menu_example_01.c
*/
/**
* @page win_example_01 Win - General API overview
*
- * For most users of the Elementary API, the @ref Win widget has a lot more
+ * For most users of the Elementary API, the @ref Elm_Win widget has a lot more
* functions than what they need.
*
* In general, a developer will create a window, set some content on it and