Adding support in Builder for path animations 48/30648/7
authorFerran Sole <ferran.sole@samsung.com>
Fri, 21 Nov 2014 12:45:04 +0000 (12:45 +0000)
committerFerran Sole <ferran.sole@samsung.com>
Mon, 1 Dec 2014 16:26:04 +0000 (16:26 +0000)
Added a new section called "paths" where paths are specified

  "paths":
  {
    "path0":
    {
      "points":[ [100,100,0],[200,0,0],[300,100,0] ],
      "curvature": 0.25
    }
  }

To create an animation:

  "anim0":
  {
    "duration":1.0,
    "properties":
    [
      {
        "actor":myActor,
        "path":"path0",
        "forward":[1,0,0]
      }
    ]
  }

Change-Id: I11ac1804fe4e005107f42e8d8767cb692fce2d4a

base/dali-toolkit/internal/builder/builder-animations.cpp
base/dali-toolkit/internal/builder/builder-impl.cpp
base/dali-toolkit/internal/builder/builder-impl.h
base/dali-toolkit/internal/builder/builder-signals.cpp
base/dali-toolkit/public-api/builder/builder.cpp
base/dali-toolkit/public-api/builder/builder.h

index 7714541ac28a58c350f41d852a7e0e70fb802d21..787813ef50f8f3cce110a07ab47610a5c3139708 100644 (file)
@@ -163,7 +163,7 @@ namespace Toolkit
 namespace Internal
 {
 
-Animation CreateAnimation( const TreeNode& child, const Replacement& constant, Dali::Actor searchRoot )
+Animation CreateAnimation( const TreeNode& child, const Replacement& constant, Dali::Actor searchRoot, Builder* const builder )
 {
   float durationSum = 0.f;
 
@@ -227,53 +227,54 @@ Animation CreateAnimation( const TreeNode& child, const Replacement& constant, D
       OptionalString actorName( constant.IsString( IsChild(pKeyChild.second, "actor" ) ) );
       OptionalString property(  constant.IsString( IsChild(pKeyChild.second, "property" ) ) );
       DALI_ASSERT_ALWAYS( actorName && "Animation must specify actor name" );
-      DALI_ASSERT_ALWAYS( property  && "Animation must specify a property name" );
 
       Handle targetHandle = searchActor.FindChildByName( *actorName );
       DALI_ASSERT_ALWAYS( targetHandle && "Actor must exist for property" );
 
-      Property::Index idx( targetHandle.GetPropertyIndex( *property ) );
-
-      // if the property is not found from the (actor) handle, try to downcast it to renderable actor
-      // to allow animating shader uniforms
-      if( idx == Property::INVALID_INDEX )
+      Property::Value propValue;
+      Property::Index propIndex;
+      if( property )
       {
-        RenderableActor renderable = RenderableActor::DownCast( targetHandle );
-        if( renderable )
+        propIndex = targetHandle.GetPropertyIndex( *property );
+
+        // if the property is not found from the (actor) handle, try to downcast it to renderable actor
+        // to allow animating shader uniforms
+        if( propIndex == Property::INVALID_INDEX )
         {
-          // A limitation here is that its possible that between creation of animation
-          // and running it the ShaderEffect of the actor has been changed.
-          // However this is a unlikely use case especially when using scripts.
-          if( ShaderEffect effect = renderable.GetShaderEffect() )
+          RenderableActor renderable = RenderableActor::DownCast( targetHandle );
+          if( renderable )
           {
-            idx = effect.GetPropertyIndex( *property );
-            if(idx != Property::INVALID_INDEX)
+            // A limitation here is that its possible that between creation of animation
+            // and running it the ShaderEffect of the actor has been changed.
+            // However this is a unlikely use case especially when using scripts.
+            if( ShaderEffect effect = renderable.GetShaderEffect() )
             {
-              targetHandle = effect;
-            }
-            else
-            {
-              DALI_SCRIPT_WARNING( "Cannot find property on object or ShaderEffect\n" );
-              continue;
+              propIndex = effect.GetPropertyIndex( *property );
+              if(propIndex != Property::INVALID_INDEX)
+              {
+                targetHandle = effect;
+              }
+              else
+              {
+                DALI_SCRIPT_WARNING( "Cannot find property on object or ShaderEffect\n" );
+                continue;
+              }
             }
           }
+          else
+          {
+            DALI_SCRIPT_WARNING( "Cannot find property on object or ShaderEffect\n" );
+            continue;
+          }
         }
-        else
+
+        if( propIndex == Property::INVALID_INDEX)
         {
-          DALI_SCRIPT_WARNING( "Cannot find property on object or ShaderEffect\n" );
+          DALI_ASSERT_ALWAYS( propIndex != Property::INVALID_INDEX && "Animation must specify a valid property" );
           continue;
         }
       }
 
-      if( idx == Property::INVALID_INDEX)
-      {
-        DALI_ASSERT_ALWAYS( idx != Property::INVALID_INDEX && "Animation must specify a valid property" );
-        continue;
-      }
-
-      Property prop( Property( targetHandle, idx ) );
-      Property::Value propValue;
-
       // these are the defaults
       AlphaFunction alphaFunction( AlphaFunctions::Default );
       TimePeriod timePeriod( 0.f );
@@ -294,6 +295,9 @@ Animation CreateAnimation( const TreeNode& child, const Replacement& constant, D
 
       if( OptionalChild keyFrameChild = IsChild(pKeyChild.second, "key-frames") )
       {
+        DALI_ASSERT_ALWAYS( property  && "Animation must specify a property name" );
+        Property prop = Property( targetHandle, propIndex );
+
         KeyFrames keyframes = KeyFrames::New();
 
         const TreeNode::ConstIterator endIter = (*keyFrameChild).CEnd();
@@ -338,8 +342,45 @@ Animation CreateAnimation( const TreeNode& child, const Replacement& constant, D
           animation.AnimateBetween( prop, keyframes, alphaFunction );
         }
       }
+      else if( OptionalString pathChild = IsString(pKeyChild.second, "path") )
+      {
+        //Get path
+        Path path = builder->GetPath(*pathChild);
+        if( path )
+        {
+          //Get forward vector if specified
+          Vector3 forward( 0.0f, 0.0f, 0.0f );
+          OptionalVector3 forwardProperty = constant.IsVector3( IsChild(pKeyChild.second, "forward" ) );
+          if( forwardProperty )
+          {
+            forward = *forwardProperty;
+          }
+
+          Actor actor = Actor::DownCast( targetHandle );
+          if( actor )
+          {
+            if( timeChild )
+            {
+              animation.Animate( actor, path, forward, alphaFunction, timePeriod );
+            }
+            else
+            {
+              animation.Animate( actor, path, forward, alphaFunction );
+            }
+
+          }
+        }
+        else
+        {
+          //Path not found
+          DALI_SCRIPT_WARNING( "Cannot find animation path '%s'\n", (*pathChild).c_str() );
+        }
+      }
       else
       {
+        DALI_ASSERT_ALWAYS( property  && "Animation must specify a property name" );
+
+        Property prop = Property( targetHandle, propIndex );
         try
         {
           propValue = GetPropertyValue( prop.object.GetPropertyType(prop.propertyIndex), *IsChild(pKeyChild.second, "value") );
@@ -386,10 +427,10 @@ Animation CreateAnimation( const TreeNode& child, const Replacement& constant, D
   return animation;
 }
 
-Animation CreateAnimation( const TreeNode& child )
+Animation CreateAnimation( const TreeNode& child, Builder* const builder )
 {
   Replacement replacement;
-  return CreateAnimation( child, replacement, Stage::GetCurrent().GetRootLayer() );
+  return CreateAnimation( child, replacement, Stage::GetCurrent().GetRootLayer(), builder );
 }
 
 } // namespace Internal
index ba3678b9427f3290a82d3fb04c32aea3e8a8846b..ab40d18054e22d2ca087e7c30d69358012dd6849 100644 (file)
@@ -44,13 +44,13 @@ namespace Internal
 {
 class Replacement;
 
-extern Animation CreateAnimation(const TreeNode& child, const Replacement& replacements, const Dali::Actor searchRoot );
+extern Animation CreateAnimation(const TreeNode& child, const Replacement& replacements, const Dali::Actor searchRoot, Builder* const builder );
 extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value );
 extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value, const Replacement& replacements );
 extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value );
 extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value, const Replacement& replacements );
-extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction);
-extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction);
+extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder);
+extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder);
 extern Actor SetupActor( const TreeNode& node, Actor& actor, const Replacement& constant );
 
 #if defined(DEBUG_ENABLED)
@@ -355,8 +355,8 @@ void Builder::ApplyProperties( const TreeNode& root, const TreeNode& node,
 
       // add signals
       QuitAction quitAction( *this );
-      SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor, quitAction );
-      SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor, quitAction );
+      SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor, quitAction, this );
+      SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor, quitAction, this );
    }
   }
   else
@@ -745,6 +745,69 @@ FrameBufferImage Builder::GetFrameBufferImage( const std::string &name, const Re
   return ret;
 }
 
+Path Builder::GetPath( const std::string& name )
+{
+  DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+  Path ret;
+
+  PathLut::const_iterator iter( mPathLut.find( name ) );
+  if( iter != mPathLut.end() )
+  {
+    ret = iter->second;
+  }
+  else
+  {
+    if( OptionalChild paths = IsChild( *mParser.GetRoot(), "paths") )
+    {
+      if( OptionalChild path = IsChild( *paths, name ) )
+      {
+        //points property
+        if( OptionalChild pointsProperty = IsChild( *path, "points") )
+        {
+          Dali::Property::Value points(Property::ARRAY);
+          if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
+          {
+            ret = Path::New();
+            ret.SetProperty( Path::POINTS, points);
+
+            //control-points property
+            if( OptionalChild pointsProperty = IsChild( *path, "control-points") )
+            {
+              Dali::Property::Value points(Property::ARRAY);
+              if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
+              {
+                ret.SetProperty( Path::CONTROL_POINTS, points);
+              }
+            }
+            else
+            {
+              //Curvature
+              float curvature(0.25f);
+              if( OptionalFloat pointsProperty = IsFloat( *path, "curvature") )
+              {
+                curvature = *pointsProperty;
+              }
+              ret.GenerateControlPoints(curvature);
+            }
+
+            //Add the new path to the hash table for paths
+            mPathLut[ name ] = ret;
+          }
+        }
+        else
+        {
+          //Interpolation points not specified
+          DALI_SCRIPT_WARNING("Interpolation points not specified for path '%s'\n", name.c_str() );
+        }
+      }
+
+    }
+  }
+
+  return ret;
+}
+
 Toolkit::Builder::Signal& Builder::QuitSignal()
 {
   return mQuitSignal;
@@ -808,7 +871,7 @@ Animation Builder::CreateAnimation( const std::string& animationName, const Repl
   {
     if( OptionalChild animation = IsChild(*animations, animationName) )
     {
-      anim = Dali::Toolkit::Internal::CreateAnimation( *animation, replacement, sourceActor );
+      anim = Dali::Toolkit::Internal::CreateAnimation( *animation, replacement, sourceActor, this );
     }
     else
     {
index 477f1aad6c9c0580e323f012f1b446a2f3b1b2eb..a51a35054f14851d009cb21fc210ca3eefc7bd90 100644 (file)
@@ -179,6 +179,10 @@ public:
    */
   FrameBufferImage GetFrameBufferImage( const std::string &name, const Replacement& constant );
 
+  /**
+   * @copydoc Toolkit::Builder::GetPath
+   */
+  Path GetPath( const std::string &name );
   /**
    * @copydoc Toolkit::Builder::QuitSignal
    */
@@ -209,6 +213,9 @@ private:
   typedef std::map<const std::string, ShaderEffect> ShaderEffectLut;
   ShaderEffectLut mShaderEffectLut;
 
+  typedef std::map<const std::string, Path> PathLut;
+  PathLut mPathLut;
+
   SlotDelegate<Builder> mSlotDelegate;
 
   Property::Map mReplacementMap;
index c323fab2ea6729a556ba6d648ad2b05d262c7ee9..40428e34aaf0dab8c585f0f3608c76147a840ae9 100644 (file)
@@ -29,7 +29,7 @@ namespace Toolkit
 {
 namespace Internal
 {
-extern Animation CreateAnimation( const TreeNode& child );
+extern Animation CreateAnimation( const TreeNode& child, Dali::Toolkit::Internal::Builder* const builder  );
 extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value );
 }
 }
@@ -126,11 +126,12 @@ struct GenericAction
 // Delay an animation play; ie wait as its not on stage yet
 struct DelayedAnimationPlay
 {
-  Toolkit::JsonParser memento;
+  OptionalChild                                         animNode;
+  Dali::IntrusivePtr<Dali::Toolkit::Internal::Builder>  builder;
 
   void operator()(void)
   {
-    Animation anim = Toolkit::Internal::CreateAnimation(*memento.GetRoot());
+    Animation anim = Toolkit::Internal::CreateAnimation(*animNode, builder.Get() );
     if(anim)
     {
       anim.Play();
@@ -222,7 +223,7 @@ void DoNothing(void) {};
 /**
  * Get an action as boost function callback
  */
-boost::function<void (void)> GetAction(const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction)
+boost::function<void (void)> GetAction(const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder)
 {
   OptionalString childActorName(IsString( IsChild(&child, "child-actor")) );
   OptionalString actorName(IsString( IsChild(&child, "actor")) );
@@ -279,7 +280,8 @@ boost::function<void (void)> GetAction(const TreeNode &root, const TreeNode &chi
       if( OptionalChild animNode = IsChild(*animations, *animationName) )
       {
         DelayedAnimationPlay action;
-        action.memento = Toolkit::JsonParser::New(*animNode);
+        action.animNode = animNode;
+        action.builder = builder;
         // @todo; put constants into the map
         callback = action;
       }
@@ -356,13 +358,13 @@ namespace Toolkit
 namespace Internal
 {
 
-Actor SetupSignalAction(const TreeNode &child, Actor actor);
-Actor SetupPropertyNotification(const TreeNode &child, Actor actor);
+Actor SetupSignalAction(const TreeNode &child, Actor actor, Dali::Toolkit::Internal::Builder* const builder );
+Actor SetupPropertyNotification(const TreeNode &child, Actor actor, Dali::Toolkit::Internal::Builder* const builder );
 
 /**
  * Setup signals and actions on an actor
  */
-Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction)
+Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder )
 {
   DALI_ASSERT_ALWAYS(actor);
 
@@ -379,7 +381,7 @@ Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const
       OptionalString name( IsString( IsChild( key_child.second, "name")) );
       DALI_ASSERT_ALWAYS(name && "Signal must have a name");
 
-      boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction);
+      boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction, builder );
 
       actor.ConnectSignal(tracker, *name, callback);
     }
@@ -391,7 +393,7 @@ Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const
 /**
  * Setup Property notifications for an actor
  */
-Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction)
+Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder )
 {
   DALI_ASSERT_ALWAYS(actor);
 
@@ -405,7 +407,7 @@ Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root
 
       // Actor actions reference by pointer because of circular reference actor->signal
       // So this callback should only go onto the actor maintained list.
-      boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction);
+      boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction, builder );
 
       OptionalString prop(IsString( IsChild(key_child.second, "property")) );
       DALI_ASSERT_ALWAYS(prop && "Notification signal must specify a property");
index 3f531a3d0f36cafaae9bd13f3d624145f1c6467f..bd85719c44914c87fb1f6708f87a2c405c831284 100644 (file)
@@ -144,6 +144,11 @@ FrameBufferImage Builder::GetFrameBufferImage( const std::string &name )
   return GetImpl(*this).GetFrameBufferImage( name );
 }
 
+Path Builder::GetPath( const std::string &name )
+{
+  return GetImpl(*this).GetPath( name );
+}
+
 Builder::Signal& Builder::QuitSignal()
 {
   return GetImpl( *this ).QuitSignal();
index 65ece45640cbe47718b88da60b22939adcd8ce8f..98d3d8c8213f7e8b916f31cbfb2cc4855187faad 100644 (file)
@@ -399,6 +399,15 @@ class DALI_IMPORT_API Builder : public BaseHandle
    */
   FrameBufferImage GetFrameBufferImage( const std::string &name );
 
+  /**
+   * Get or create Path from the Path instance library.
+   * An empty handle is returned otherwise.
+   * @pre The Builder has been initialized.
+   * @param name The name of a Path in the loaded representation
+   * @return A handle to a Path if found, otherwise empty
+   */
+  Path GetPath( const std::string &name );
+
   // Signals
 
   /**