because the code looks at the visual if there is a depth or stencil buffer
before enabling depth or stencil, respectively.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
const struct st_tracked_state st_update_depth_stencil_alpha = {
"st_update_depth_stencil", /* name */
{ /* dirty */
- (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
+ (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR|_NEW_BUFFERS),/* mesa */
0, /* st */
},
update_depth_stencil_alpha /* update */